(RMXP) STAT CALCULATION?
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How are stats calculated? (E.G., if my character has 10 strength, and a weapon that has 15 power, and he attacks a guy with no defense and 25 health. Will that kill the guy instantly?)
I think the HELPFILE has the formula written in it. You really should read the helpfile first before asking basic questions.
Oh, sorry.
EDIT:...Man is this a confusing formula.
Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0
I mean, I bet when I figure it out, it'll be easy. I understand the power formula, but Rate confuses me as does Variance to a lesser degree.
EDIT:...Man is this a confusing formula.
Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0
I mean, I bet when I figure it out, it'll be easy. I understand the power formula, but Rate confuses me as does Variance to a lesser degree.
post=150902I have never heard the word "Variance" before, but Rate is 20 + A, or 20 attack power (the attack does 20 damage)
Oh, sorry.
EDIT:...Man is this a confusing formula.
Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0
I mean, I bet when I figure it out, it'll be easy. I understand the power formula, but Rate confuses me as does Variance to a lesser degree.
Variance is the randomness of the damage. Setting it high will make big random differences to the original output. Eg, if the original damage was 100, then setting a high variance might do 100 ~ 150 damage. If set to low, then it might do 60 ~ 100 damage. Keeping it at 0 will make your damage somewhere around 90 ~ 110.
post=151043
Variance is the randomness of the damage. Setting it high will make big random differences to the original output. Eg, if the original damage was 100, then setting a high variance might do 100 ~ 150 damage. If set to low, then it might do 60 ~ 100 damage. Keeping it at 0 will make your damage somewhere around 90 ~ 110.
That's not how variance works. Variance will indeed determine the randomness of the damage, but a high variance will not make the average damage any higher. Taking your example of a original damage of 100, 0 variance means the attack will always do 100 damage, 15 variance means the the attack will do 85-115 points of damage and say 80 variance means the attack will do 20-180 points of damage. The minimum damage is variance % less than average and the maximum damage is variance % higher than average.
Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0
The average damage a normal attack does is (A's attack power - (B's physical defense / 2)) * (20 + A's strength) / 20. Round (B's physical defense / 2) down. The damage can then be up to 15% (Variance %) higher or lower than the average. Does that explain it well enough?
Let me see...So Attack - defense/2 X 20 + strength/20 would equal the attack, with variance making it 15% higher or lower (or whatever the percentage is set to). But now the Round Defense/2 confuses me a bit.
post=151108
Let me see...So Attack - defense/2 X 20 + strength/20 would equal the attack, with variance making it 15% higher or lower (or whatever the percentage is set to). But now the Round Defense/2 confuses me a bit.
Round decimals down. If the defender has a defense of 15, Defense/2 will be calculated as 7 instead of 7,5.
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