(RMXP) STAT CALCULATION?

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How are stats calculated? (E.G., if my character has 10 strength, and a weapon that has 15 power, and he attacks a guy with no defense and 25 health. Will that kill the guy instantly?)
I think the HELPFILE has the formula written in it. You really should read the helpfile first before asking basic questions.
Oh, sorry.

EDIT:...Man is this a confusing formula.

Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0

I mean, I bet when I figure it out, it'll be easy. I understand the power formula, but Rate confuses me as does Variance to a lesser degree.
post=150902
Oh, sorry.

EDIT:...Man is this a confusing formula.

Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0

I mean, I bet when I figure it out, it'll be easy. I understand the power formula, but Rate confuses me as does Variance to a lesser degree.
I have never heard the word "Variance" before, but Rate is 20 + A, or 20 attack power (the attack does 20 damage)
Variance is the randomness of the damage. Setting it high will make big random differences to the original output. Eg, if the original damage was 100, then setting a high variance might do 100 ~ 150 damage. If set to low, then it might do 60 ~ 100 damage. Keeping it at 0 will make your damage somewhere around 90 ~ 110.
Does that mean the rate is attack power...or am I missing something there?
post=151043
Variance is the randomness of the damage. Setting it high will make big random differences to the original output. Eg, if the original damage was 100, then setting a high variance might do 100 ~ 150 damage. If set to low, then it might do 60 ~ 100 damage. Keeping it at 0 will make your damage somewhere around 90 ~ 110.

That's not how variance works. Variance will indeed determine the randomness of the damage, but a high variance will not make the average damage any higher. Taking your example of a original damage of 100, 0 variance means the attack will always do 100 damage, 15 variance means the the attack will do 85-115 points of damage and say 80 variance means the attack will do 20-180 points of damage. The minimum damage is variance % less than average and the maximum damage is variance % higher than average.


Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0

The average damage a normal attack does is (A's attack power - (B's physical defense / 2)) * (20 + A's strength) / 20. Round (B's physical defense / 2) down. The damage can then be up to 15% (Variance %) higher or lower than the average. Does that explain it well enough?
Let me see...So Attack - defense/2 X 20 + strength/20 would equal the attack, with variance making it 15% higher or lower (or whatever the percentage is set to). But now the Round Defense/2 confuses me a bit.
post=151108
Let me see...So Attack - defense/2 X 20 + strength/20 would equal the attack, with variance making it 15% higher or lower (or whatever the percentage is set to). But now the Round Defense/2 confuses me a bit.


Round decimals down. If the defender has a defense of 15, Defense/2 will be calculated as 7 instead of 7,5.
Ah. Well, I understand the normal attack formula. Yay!
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