REQUESTING ADVICE: ROOM DESIGN IN VX

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Pages: 1
kitten2021
Returning from RMVX Death
1093
OK guys, I finally felt good enough to sit down today and really look at my game. I went back and re-read a post I made earlier last month:

I thought about the designing features of my game and took what the person there said to heart. So... I have gone and re-designed that part of my map I was creating due to other things I thought of surrounding my game.

This here is a design-in-works of the town itself:

This is the mayor's home inside:


And this is the room I'm having the problem with:

I can't find the right design for the basement of the Mayors house and have been at it ever since I sat down to look at this some-time around this morning...

Does anyone have any designing advises or idea's for this room? I was really looking for something that was a little dark and kind of abandoned looking... But yet something not too far off from the base of the town and the Mayor's house. Any idea's peeps...? I'm plumb out of them...

Thanks a bunch peeps... :)
Max McGee
with sorrow down past the fence
9159
First off, your maps look fine to me.

Secondly, as to the problem room, my advice is pretty simple.

Make it smaller. If you want it to look dark and abandoned, choose different floor and wall tiles and add a screen tint and maybe if you want to go crazy a lighting overlay. In terms of the actual map objects, there are several abandoned/destroyed objects (and my favorite, the crack tile, lol) in the VX RTP. You could make use of those if you have not replaced them. I know you don't want to overdo it so just...don't overdo it.

But the first and last piece of advice is, make it smaller. Smaller maps always look more handsome, to me at least. K.I.S.S. (keep it small stupid) is one of the few practices I consistently try to follow in my own mapping, at least for indoor areas.

Edit: I think maybe JUST making the map smaller by one tile in all directions (I know that will be a pain) and adding a screen tone might be enough for your basement map. You don't have to crazy with all the stuff I suggested.
kitten2021
Returning from RMVX Death
1093
<3 Thank you so much for the great advise Max! :)

EDIT:

OK, what do you think about this?

http://rpgmaker.net/media/content/users/4763/locker/MayorsHouse_Basement2.png

EDIT EDIT:
Er... I have since added soldiers and etc in there, but you get the base of it at least.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You uh, you seem to have lost about 500 years worth of technology in there somewhere. The computers and wires got replaced by helmets and banners.

That aside, it definitely does now look like a storage room that no one visits very often. If you are going for a modern setting though, I'd replace the medieval weaponry with modern weaponry, and the tattered banner with some wires or a power box, and the quill and parchment with a clipboard.

Maybe you decided to change your whole game to a non-modern setting, and that's fine. But if it's just this map that you changed, then it's going to look weird. Trust me when I say from experience that your game needs to have a specific level of technology. There's some leeway for strange combinations like steam-powered robots and gunblades, but mixing computers and quills in the same world is not going to cut it. I made that mistake in my game and it ended up seriously wounding the game's setting.
kitten2021
Returning from RMVX Death
1093
No, I decided to scratch the futuristic stuff... I found that I just didn't have a good enough hand for that sort of stuff. I kept experimenting with it and experimenting with it and every thing I tried to do turned out looking off to me... I went back to just the medieval looking thing. I'm now trying to figure out how to explain one of the characters having a gun in the game... He was based solely off of that... Maybe I could turn it into a cross-bow instead, would you think?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Crossbows are cool. Could also be a harpoon launcher!

Other long range weapons include longbows, boomerangs, shurikens, chakrams, shotputs, javelins, and of course magic.
kitten2021
Returning from RMVX Death
1093
Awesome :) Thanks for the advise ;D
Max McGee
with sorrow down past the fence
9159
Whether you use medieval or modern graphics is most importance in the context of whether your game is strictly medieval or includes modern technology...in other words, it should not be just an aesthetic thing.
Personally, I think Basement2 is definitely the better version of your map. My reasoning for this is primarily because it looks "simpler" to the eye, and it contains just enough detail to let your audience know that it is a not-so-much-frequented storage area. Your first version, I think, contained too many of those cracked/ruined floors, making it look somewhat excessive... But you've fixed that well enough.

As far as improvements go? Hmm, I would recommend that you move those two bookcases in the middle together (next to the wall), and place that table in between them at the end, as that makes a little more logical sense to me. Also, the red draping banner that you placed near those crates (not the torn one behind them) feels a little random; perhaps you could relocate, or remove, it?

If this sounds like I am nitpicking, I apologize. Other than those minor details, I don't really see anything else that is "off" with your basement.
To be honest, I didn't think you needed changes to that map. It looked fine even with those excessive cracks.
kitten2021
Returning from RMVX Death
1093
@Max McGee
post=151343
Whether you use medieval or modern graphics is most importance in the context of whether your game is strictly medieval or includes modern technology...in other words, it should not be just an aesthetic thing.

It is some-place between the medieval times ending and the new age beginning, but mostly medieval.

@Dragon_Angel
post=151348
...recommend that you move those two bookcases in the middle together (next to the wall), and place that table in between them at the end...

There was actually a reason behind doing it this way... I just don't remember what it was anymore. I'll move them, because after looking at them, ya... It just seems weird there.

post=151348
...red draping banner that you placed near those crates (not the torn one behind them) feels a little random; perhaps you could relocate, or remove, it?

The banners are actually explained in the game, but... They are a representation of the imperial control over the area. The military has them hung up in the basement as well due to the emperor being their obvious leader... Plus, the mayor's kind of a sap in that way too... And no, your not nit-picking, I appreciate criticism where ever it is due... Thanks.

@Pladough
post=151353
To be honest, I didn't think you needed changes to that map. It looked fine even with those excessive cracks.

Thank you :)
You can use link for basement ideas... actually i was also disturb with this problem..before a month...then after internet searching i get it..and i got the concept for basement new look...

http://www.basementideas.org/top-basement-ideas.html
Max McGee
with sorrow down past the fence
9159
Staggering ridiculous necropost.
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