RM2K3 - CHANGING ATB

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Is there a way to change ATB system in RPG maker 2003 to be turn-based by default? I tryed looking on the net, but no luck and I don't know how to create custom menu and have a turn-based battle and not real-time. :(
Ocean
Resident foodmonster
11991
Well in 2k3, you can't really get rid of that ATB. You can have the menu have the ATB mode so the player can set it to Wait or Active, but otherwise that's about as far as you can go without doing some crazy system for it.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
RM2K uses a Dragon Warrior style turn-based system, RM2K3 uses a Final Fantasy style ATB system, and the newer makers let you do whatever you want.
Unfortunately, there is no possible way for you to change the ATB system of RM2K3, into RM2K's turn-based system, since that is actually hard-coded into 2K3's engine. I believe RMXP and RMVX are both prebuilt with a turn-based battle system "by default" (I say that since you can always alter it, of course), so if you want to use that kind of a system (with functionality better than what is present within 2K) I would recommend that you use either one of those two.
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