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post=151850
Well for one thing the first paragraph of it is bashing the RPG Maker community. =P

It is also inundated with ideas from the kentona school of design; that we are all making rehashes of 8-bit games and there is nothing new, inventive or original in the community.
Yeah, I agree! An article examining the greater RM community should have focused on a the small almost imperceptible minority of the highly esoteric games!

Really, though, what were you expecting? And, though I may be biased, I have no problem with the kentona school of design.
Solitayre
Circumstance penalty for being the bard.
18257
There is nothing wrong with the kentona school of design but I don't feel it is an accurate representation of the community. The article is still well-written and informative though.
I wonder why Exit Fate wasn't given a nice picture recommendation. Because it uses rips?
Solitayre
Circumstance penalty for being the bard.
18257
It probably just wasn't on the writer's radar since it isn't on any of the major RM sites.
Well for one thing the first paragraph of it is bashing the RPG Maker community. =P


Bashing? It's a fair assessment if you ask me.
solitayre is like tom cruise he can't handle the truth
I'd have gone with 16-bit games, myself.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
post=151850
It is also inundated with ideas from the kentona school of design; that we are all making rehashes of 8-bit games and there is nothing new, inventive or original in the community.
This is actually how I felt about the article but I was kind of afraid to admit it thanks Soli *hides behind Soli*

EDIT: Also, are there really that many commercial RPG Maker developers? That's news to me.
Not that I know of, really. *buys domain rpgmakerpro.net in anticipation*

In the first page of the article, in the intro section, he says that people are pushing the limits of the maker and spinning grandiose tales not possible in other mediums.

That kind of implies that there is something new, inventive or at least original in the community, imho.

EDIT:
plus that plug for RMN being inventive and inspiring.

EDIT2:
gift horse in mouth etc etc
To be fair, there isn't anything new, inventive or original in commercial RPG design, either, so at least the playing field is level.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Hell yes I want my party to "consist entirely of pre-pubescent girls with otherwordly* strenght* and the ability to throw fireballs"!

Great article, it is.

*Their typos, not mine. Needs more editting.
*Their typos, not mine. Needs more editting.


You spelled editing wrong. Also, stop using retardedly small font. All of you!
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
You spelled editing wrong.

Like I said: Needs more editting editing.
what a nice article, i feel proud to be part of the RMN world
post=151857
post=151850
Well for one thing the first paragraph of it is bashing the RPG Maker community. =P

It is also inundated with ideas from the kentona school of design; that we are all making rehashes of 8-bit games and there is nothing new, inventive or original in the community.
Yeah, I agree! An article examining the greater RM community should have focused on a the small almost imperceptible minority of the highly esoteric games!

Really, though, what were you expecting? And, though I may be biased, I have no problem with the kentona school of design.


HEALTH CARE SYSTEMS INTEGRATOR

KENTON ANDERSON
the whole photo is the cutest thing you are likely to see
kentona is the biggest G on RMN

not even joking

not even a little bit
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