NEED IDEAS + HAVE SOME CREEPY ATMOSPHERE
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http://rpgmaker.net/users/NewBlack/locker/Haunted_I_amped.mp3
Repetetive/simple as hell? Yes.
Perfectly suitable for my game's atmosphere? Yesssss.
Right now I'm having MAJOR trouble coming up with suitable battle music for a horror/atmosphere based rpg. There are rpg-style battles, and I want music that isn't boring, yet it can't be too upbeat or it'll ruin the feel of the game. Any composer type people have any idea how I could go about making something that sounds both GRIM and exciting? No black metal.
Examples (if there are any) would be great.
Repetetive/simple as hell? Yes.
Perfectly suitable for my game's atmosphere? Yesssss.
Right now I'm having MAJOR trouble coming up with suitable battle music for a horror/atmosphere based rpg. There are rpg-style battles, and I want music that isn't boring, yet it can't be too upbeat or it'll ruin the feel of the game. Any composer type people have any idea how I could go about making something that sounds both GRIM and exciting? No black metal.
Examples (if there are any) would be great.
At least post the good ones. Also, yes, Devil May Cry does have some excellent dark, orchestral tracks.
One thing I would suggest is to take out some of the low-mid frequencies in the main pad; give it a colder, more hollow sound. Throwing in something like a fretless bass to give it a bit more of a rhythm and fill in the low frequency ranges. Maybe widen the whole thing out with a stereo imager too, if you have one.
I dig the sampling. Not too sure what it is...evil cackling...crying babies?
I dig the sampling. Not too sure what it is...evil cackling...crying babies?
That's actually a really good idea, hollow is good. I basically threw that together dead quick to have SOMETHING for my game's first free-roaming area (not a cutscene, basically). I have a new sub and it actually sounds amazing through that in terms of raw bassy umph. it's meant to have an unsettling feel.
Yeah the sampling is young children laughing, put through distortion with a helluva lot of reverb and delay.
Been trying to come up with suitable battle music all day, no avail :/ bah.
I've been experimenting with something a little DMC-esque, but my game lacks the granduer and castletastic nature that would warrant that dark orchestral feel. It's a more "close to home" creepiness. Humble acoustic sounds coupled with plenty of deep, unnerving resonance and melancholy. nice :)
Yeah the sampling is young children laughing, put through distortion with a helluva lot of reverb and delay.
Been trying to come up with suitable battle music all day, no avail :/ bah.
I've been experimenting with something a little DMC-esque, but my game lacks the granduer and castletastic nature that would warrant that dark orchestral feel. It's a more "close to home" creepiness. Humble acoustic sounds coupled with plenty of deep, unnerving resonance and melancholy. nice :)
Tip: battle music is ALWAYS a mood breaker, unless you don't have any battle music, or it's seamless.
So either way, if you're going to change the music for a battle, your atmosphere will be broken for that period of time.
So either way, if you're going to change the music for a battle, your atmosphere will be broken for that period of time.
post=151491
Tip: battle music is ALWAYS a mood breaker, unless you don't have any battle music, or it's seamless.
So either way, if you're going to change the music for a battle, your atmosphere will be broken for that period of time.
You're very right, but the overall feel needs to be maintained. Come to think of it I always did like the those battles where the music from whatever just happened is carried on into the fight (like aerith's death scene).
BUUT. I'm still going to have battle music. Everything I come up with sounds too pleasant.
What's so bad about some of that good old fashioned black metal?
This band just sounds exactly what anyone wanting some grim shit would want: http://www.jamendo.com/en/artist/Grim_Shit
Hm actually the first track I listen to seem fairly exciting and it should be grim right (since it's grim shit) http://www.jamendo.com/en/track/197383
They have like lots of song titles with battle and armies in them at least!
More looking around. http://www.jamendo.com/en/album/70848 seems fairly exciting and also repetitive enough to be battle music.
Maybe something like this too http://www.jamendo.com/en/track/547390 Man I just spent fifteen minutes browsing music on Jamendo again realizing I really should get me some more of that sweet stuff. It's been too long since I downloaded any.
This band just sounds exactly what anyone wanting some grim shit would want: http://www.jamendo.com/en/artist/Grim_Shit
Hm actually the first track I listen to seem fairly exciting and it should be grim right (since it's grim shit) http://www.jamendo.com/en/track/197383
They have like lots of song titles with battle and armies in them at least!
More looking around. http://www.jamendo.com/en/album/70848 seems fairly exciting and also repetitive enough to be battle music.
Maybe something like this too http://www.jamendo.com/en/track/547390 Man I just spent fifteen minutes browsing music on Jamendo again realizing I really should get me some more of that sweet stuff. It's been too long since I downloaded any.
Being a huge Cradle of Filth fan in my teens makes me uneligable for "true" status. :P
Thanks though I'll check those out. I'm really trying to make some of my own or at least cut something up so it fits nicely as battle music. I'm getting somewhere.
Thanks though I'll check those out. I'm really trying to make some of my own or at least cut something up so it fits nicely as battle music. I'm getting somewhere.
If your music is sounding too pleasant, maybe look into trying out new chord progressions. The one in your song (if I heard right) was a simple vi - IV - V - vi progression. This is very basic and used in lots of songs, so people aren't uncomfortable when they hear it. Try some monochromatic stuff, or even some awkward chords that you've never used before. When making horror music, sometimes it can even be fun to just sit on the piano and play nonsense, it has no rhyme, meter, or tempo yet it manages to make the listener unsettled, which is the goal here.
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