RPGM2K GAME SAVE FILE QUESTION
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Hello,
I was wondering if it was possible to use a save file from an older version of a game (using RPGM2K), to a newer version of a game.
EXAMPLE:
I download game v1 from the site, then I play the game some and save my game. Well I hear that creature updated the game to v2. Could I go back and download v2 and take my save file from v1 so I don't have to replay the game?
I was wondering if it was possible to use a save file from an older version of a game (using RPGM2K), to a newer version of a game.
EXAMPLE:
I download game v1 from the site, then I play the game some and save my game. Well I hear that creature updated the game to v2. Could I go back and download v2 and take my save file from v1 so I don't have to replay the game?
Yeah, you can, but, if the maker made major changes, like, adding more variables or switches or database changes, the old savefile might reference wrong data.
But, no harm in trying.
But, no harm in trying.
Provided that you made no major changes to your database, as Aten said (resetting your maximum switches, adding more battle animations, ...), then it is probably possible, since your save file (I believe) is just a "snapshot" of the states of your variables, switches, database items, character location, etc. The best way to approach this may be through an event that closes your Version 1, such as:
(events leading up to the end of Version 1)
- Message Box: "Hello, player! This is Dudesoft! Thank you for playing my game, and please stay tuned for Version 2 of _____!"
- Call Save Game Menu
- Return to Title Screen
In here, your closing is controlled, since your save game is set right before the Return to Title Screen command, and you know for certain where your players will be resuming their play. Thus, once you begin to work on Version 2 of your game, you could then replace that old Return to Title Screen command with something much more appropriate:
(events formerly leading up to the end of Version 1)
- Call Save Game Menu
(events that continue your game in Version 2)
I'm just theorizing here, though. I recall some 2K games long ago that took advantage of save file transplanting in a similar fashion, but you may need to do a little bit of experimenting with this. However, again, if you made significant changes to your game's information (outside of your maps), then I'm not sure of how the engine would react to these changes.
(events leading up to the end of Version 1)
- Message Box: "Hello, player! This is Dudesoft! Thank you for playing my game, and please stay tuned for Version 2 of _____!"
- Call Save Game Menu
- Return to Title Screen
In here, your closing is controlled, since your save game is set right before the Return to Title Screen command, and you know for certain where your players will be resuming their play. Thus, once you begin to work on Version 2 of your game, you could then replace that old Return to Title Screen command with something much more appropriate:
(events formerly leading up to the end of Version 1)
- Call Save Game Menu
(events that continue your game in Version 2)
I'm just theorizing here, though. I recall some 2K games long ago that took advantage of save file transplanting in a similar fashion, but you may need to do a little bit of experimenting with this. However, again, if you made significant changes to your game's information (outside of your maps), then I'm not sure of how the engine would react to these changes.
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