RM2K3 - HALT ALL MOVEMENT/PROCEED WITH MOVEMENT COMMAND
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I'm basically looking for insight on using this command. In general and also pertaining to my issue stated below.
I have tried using this command a few times and it doesn't always work that way I would expect. I'm thinking it has to do with either a conflict with another event or the type of event trigger(or something else I don't know about!)
*****This is fixed now*****************************************************************************************
Right now I'm trying to fix a bug in my game. It's in the ladder event. When you are facing a tile that allows you to use the ladder to cross, the ladder will appear in front of you. For example, a river that is just 1 tile across. With the ladder down you can walk it and while standing on it, it automatically makes you move forward 1 step to the land on the other side of the river and puts the ladder away. It worked fine when I first made it.
Now that I introduced an item that makes you move fast, I discovered a big problem with my event. While fast, if you step on the ladder and immediately hold a different direction you will step on the ladder and before the event makes you auto move 1 step forward it goes with your button press instead, making you face the wrong way and then I think it does the auto move. This causes Link to move into an adjacent space in the river and your stuck.
So basically I'm trying to make it so that you cannot input any commands while this whole thing is processing. My first thought was to just start the event with Halt all Movement, then at the end just throw in the Proceed with Movement..but this doesn't work. It doesn't stop you from moving while on the ladder.
******************************************************************************************************************
That's where I'm thinking it may a conflict, if you start with Halt all movement and then issue a move command, does that cancel out the halt all movement?
The other thought I had about the event trigger doesn't really apply here..I don't think I've gotten the Halt command to work when its in a parallel process.
Also, another thought, if you put a Halt command on an event page does that same page have to contain the Proceed command for it to work?
So yeah, any info about this command would help, like what circumstances it works or doesn't work.
I have tried using this command a few times and it doesn't always work that way I would expect. I'm thinking it has to do with either a conflict with another event or the type of event trigger(or something else I don't know about!)
*****This is fixed now*****************************************************************************************
Right now I'm trying to fix a bug in my game. It's in the ladder event. When you are facing a tile that allows you to use the ladder to cross, the ladder will appear in front of you. For example, a river that is just 1 tile across. With the ladder down you can walk it and while standing on it, it automatically makes you move forward 1 step to the land on the other side of the river and puts the ladder away. It worked fine when I first made it.
Now that I introduced an item that makes you move fast, I discovered a big problem with my event. While fast, if you step on the ladder and immediately hold a different direction you will step on the ladder and before the event makes you auto move 1 step forward it goes with your button press instead, making you face the wrong way and then I think it does the auto move. This causes Link to move into an adjacent space in the river and your stuck.
So basically I'm trying to make it so that you cannot input any commands while this whole thing is processing. My first thought was to just start the event with Halt all Movement, then at the end just throw in the Proceed with Movement..but this doesn't work. It doesn't stop you from moving while on the ladder.
******************************************************************************************************************
That's where I'm thinking it may a conflict, if you start with Halt all movement and then issue a move command, does that cancel out the halt all movement?
The other thought I had about the event trigger doesn't really apply here..I don't think I've gotten the Halt command to work when its in a parallel process.
Also, another thought, if you put a Halt command on an event page does that same page have to contain the Proceed command for it to work?
So yeah, any info about this command would help, like what circumstances it works or doesn't work.
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