USING RPG MAKER HAS CHANGED MY VIEW ON GAMING.
Posts
Now I can't play a single game without thinking about all the switches and variables that went into making a specific event. Thanks a bunch.
You make it sound like a bad thing.
I feel the same way about listening to music after learning to play guitar. I think about the scales and chords that are used. It just add's a higher level of appreciation, imo
I feel the same way about listening to music after learning to play guitar. I think about the scales and chords that are used. It just add's a higher level of appreciation, imo
It's both a good and a bad thing. It makes me think more deeply about what went into a game, but now I can't enjoy it in sheer stupidity.
I've made some amateur films and whenever I watch a movie, I always pay attention to the camera work, cuts, etc. instead of enjoying the story :(
Too me, knowing more about something allows me to enjoy it more. It's the same reason why I still can enjoy the simple things in life while being a scientist.
I use to think of boss battles as something special. Now I know they're just normal battles with upbeat music and more stats. :\
I'm pretty sure what little time I spent on RPG Maker XP will make me a better developer later on in my life, though, so there's always a bright spot. :)
post=154735
I've made some amateur films and whenever I watch a movie, I always pay attention to the camera work, cuts, etc. instead of enjoying the story :(
I'm the same way too, except I still manage to enjoy the story. I feel intellectual at times when criticizing things such as editing. lol
Using RPG Maker and playing lots of RPG Maker and other indie games made me dislike games in general... because they're pretty repetitive. Now there are few games I like, indie and commercial alike.
Using RPG Maker and playing lots of RPG Maker and other indie games made me dislike games in general... because they're pretty repetitive. Now there are few games I like, indie and commercial alike.
This is what motivates me to do what I do. There hasn't been really anything that I feel like really playing so I'll make something I want to play.
post=154753Using RPG Maker and playing lots of RPG Maker and other indie games made me dislike games in general... because they're pretty repetitive. Now there are few games I like, indie and commercial alike.This is what motivates me to do what I do. There hasn't been really anything that I feel like really playing so I'll make something I want to play.
Well... me too, but after I finish making them, after testing everything 39847389473987 times, I kinda lose my will to play.
post=154756post=154753Well... me too, but after I finish making them, after testing everything 39847389473987 times, I kinda lose my will to play.Using RPG Maker and playing lots of RPG Maker and other indie games made me dislike games in general... because they're pretty repetitive. Now there are few games I like, indie and commercial alike.This is what motivates me to do what I do. There hasn't been really anything that I feel like really playing so I'll make something I want to play.
Then you don't really lose your will to play or make the games? huh?
I was almost like this, having a critical minded aspect of playing games, indie and commercial alike, and looking for flaws and silently reviewing them and counting what's wrong with them as I play.
Then I realized that mindset fucking sucked and prevented me from actually enjoying the games I play, so while I do have a lot of developer insights when I play a game, I try, and do, have fun with whatever I'm doing. Being a developer is only a small piece of the pie, players last forever. I make and play and have a blast doing it.
Then I realized that mindset fucking sucked and prevented me from actually enjoying the games I play, so while I do have a lot of developer insights when I play a game, I try, and do, have fun with whatever I'm doing. Being a developer is only a small piece of the pie, players last forever. I make and play and have a blast doing it.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's possible to get sick of a certain type of game with or without any design experience. That's really unrelated to the issue of playing games and understanding how they work. And, honestly, if you like RPGs in the first place, and if you like game design at all, then there's roughly a 100% chance that you enjoy understanding how something works. Since figuring out and understanding things with a problem-solving mindset is the entirety of gameplay in RPGs, as well as the central focus of software design. This is part of why RPG Maker is so much more popular than other programs like Fighter Maker or Adventure Game Maker - because RPGs attract these sorts of people to begin with.
That's really unrelated to the issue of playing games and understanding how they work.
Not necessarily; at least with me. There is truth to the sentiment that the more you're involved and understand the inner mechanics behind something, fatigue can set in.
Anyway, either way, like I said, what you said doesn't apply to how I feel.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I suppose that's the other part of the equation. If you enjoy figuring things out in RPGs, then once you know everything in a game it becomes boring to play. The same thing could easily apply to the genre as a whole.
post=154684
Now I can't play a single game without thinking about all the switches and variables that went into making a specific event. Thanks a bunch.
i feel the exact same way. ill be sitting there playing a game, going like "ok a switch went here, a variable went here, etc..."
I'm a little upset that the only example you have is the use of switches and variables when that is basically the most minor point you could make about game dev.
Here are some more different, more meaningful things RM* can teach you:
-How long it takes to make a solid game
-How many individual resources go into a single project
-If working in a group, how easy it is to have vision clashes
-Learning how to get something out of your head and on paper and then... into the game
-That a lot of time has to go into polishing and testing a game to make it worthwhile
-Each minute spent doing one thing is a minute not spent working on another aspect of the game
-Balancing everything in a game takes a lot of work and know-how
...but it's nice that you notice booleans?
Here are some more different, more meaningful things RM* can teach you:
-How long it takes to make a solid game
-How many individual resources go into a single project
-If working in a group, how easy it is to have vision clashes
-Learning how to get something out of your head and on paper and then... into the game
-That a lot of time has to go into polishing and testing a game to make it worthwhile
-Each minute spent doing one thing is a minute not spent working on another aspect of the game
-Balancing everything in a game takes a lot of work and know-how
...but it's nice that you notice booleans?





















