YOU DECIDE - STAY OR GO?

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Ciel
an aristocrat of rpgmaker culture
367
I want to make a RPG, but I don't want to invest any time or effort learning the myriad skills integral to RPG development. So I'm gonna map from the heart and if all you jerks don't like it I'll take it to RRR where a cesspool of similarly minded bourgeois no-wits will circlejerk me to my satisfaction.
post=155305
As for the lackluster games you find across RMN now and then: Some projects slip through the cracks and make it on the website. The system is maintained by humans, you know: Living, breathing creatures that make mistakes.

Also, there was a time before where we didn't have high standards - just minimum standards, so a lot of games were accepted then and then just grandfathered into the site when we began restricting on quality.

If any of you find a game that is (subjectively) below the threshold of quality, PM me or one of the other staff and we'll take a look at it. This goes for articles and reviews, too. (in fact, ZPE just PM'd me this evening about a suspect article).
post=155338
(in fact, ZPE just PM'd me this evening about a suspect article).
What's the article?
post=155221
the symetry makes it epic.


LOLWUT
Doesn't matter. This isn't a democracy and I would rather see you submit a better designed, more respectable project to the site that you can be proud of. Visual appearance isn't everything though, as a concept of story I wanted you to develop it further or describe your project once more in a way that feels more like you are pitching your idea to a professional company. I am interested not only in visual products, but also ideas.


So now youre saying that maps and appearance arent everything? Even though thats the reason i was denied both times anyway? Im not being mean or anything but, could you make up your mind?


As for the lackluster games you find across RMN now and then: Some projects slip through the cracks and make it on the website. The system is maintained by humans, you know: Living, breathing creatures that make mistakes.


i understand that. everyone makes mistakes sometimes :P


Ignorance is not an excuse.


its not an excuse. is it my fault that im not as experienced as anyone else with these engines?
post=155329
I want to make a RPG, but I don't want to invest any time or effort learning the myriad skills integral to RPG development..


Isn't this the reason we all use rpgmaker programs in the first place?
post=155872
post=155329
I want to make a RPG, but I don't want to invest any time or effort learning the myriad skills integral to RPG development..
Isn't this the reason we all use rpgmaker programs in the first place?


Well played.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
its not an excuse. is it my fault that im not as experienced as anyone else with these engines?
I'll be blunt: Yes.

Everyone started off as RM Newb # 9001. Out of them, the few that put honest time and effort into their endeavors end up making games that are remembered for a long time by many people.

Isn't this the reason we all use rpgmaker programs in the first place?
It still takes skill and effort to create interesting characters, a good plot, and great looking maps, among other things not covered by RPG Maker.
well i didnt start this topic so people could tell me how much better everyone else is than me. i started it to see if other people wanted to play my game b/c it was denied for dum reasons. thats all; i wasnt trying to start an argument over anything, so plz lay off. im still new-ish at this stuff, so if you want to help, give advice, not judgement.
post=155872
post=155329
I want to make a RPG, but I don't want to invest any time or effort learning the myriad skills integral to RPG development..
Isn't this the reason we all use rpgmaker programs in the first place?

I don't know about you but I use RPGMaker because I don't have a team of highly paid professionals to do a good deal of code work for me. That doesn't mean I am going to put jack shit effort into my game. No matter how easy the game making program is: making a full good game takes a lot of work and talent. Sorry to break it to you.
Magi
Resident Terrapin
1028
post=155951
well i didnt start this topic so people could tell me how much better everyone else is than me. i started it to see if other people wanted to play my game b/c it was denied for dum reasons. thats all; i wasnt trying to start an argument over anything, so plz lay off. im still new-ish at this stuff, so if you want to help, give advice, not judgement.
A project lacking in substance is denied because we try to enforce higher standards of quality than other communities. How exactly is this a dumb rationale? Is there any particular reason you could give that can convince me you should be exempt to this rule?

You shouldn't feel like you are being singled out because you are far from the first or last person who has been affected by these kind of rules.

So now youre saying that maps and appearance arent everything? Even though thats the reason i was denied both times anyway? Im not being mean or anything but, could you make up your mind?
You seem to just be picking out any kind of hole in policy, perceived or otherwise in response to your project not being approved. Please get over it and move on. You aren't by any means barred from trying to improve your project and submitting it again.
I had a game blocked for lack of visual appeal. Basically all I NEED to do is spruce the game up significantly so that it will be safer to try again. This applies to your problem, too. Just spend some time working on the game privately, then post it after a solid week or two of hard work.
I checked out your maps, Xearoth93z.

Here's what you need to understand.

Nature is not that symmetrical, so all that symmetry makes your natural maps look unnatural.

Man-made structures can be symmetrical though, so I think the symmetry in your temple/boss room/whatever is acceptable.

However, the room's square walls create too much open space; maybe change it to a hexagon or octagon?
Changing its perimeter's shape to one of those would also bring those curtains at the top closer together, which would frame the top part with the candles and whoever is standing there.

Also, unless the floor is brand new, there would be signs of wear and tear, so you might want to edit the chipset to add that element to that map.

This same principle of variance also applies to the rest of your maps: vary the type/size/shade of trees, stalagmites, crystals, rocks, etc. to make it look more natural and real.

Yes, this means quite a bit of work, but these are (some of) the secrets to great mapping

I do think you have potential--your maps aren't really horrible they just need quite a bit of tweaking.

Good luck with making your game (and getting it eventually submitted)

*also remember to backup your work often to another storage medium*

EDIT--Is this the game in question?
http://rpgmaker.net/games/2460/

Was it accepted then?
thanks for the advice. and no its not that game. its this one::

http://www.rpgrevolution.com/game/the-7-dragons_1811.html

oh.. and
You shouldn't feel like you are being singled out because you are far from the first or last person who has been affected by these kind of rules.

i know that. i dont mean to sound like that, its just like i said, im still new to this stuff, so ill gladly take any advice i can get.
My impression of their quality control is that they care. They also state that you will receive constructive criticism and not an "lol no". Even if I had a project rejected multiple times, I'd be grateful for getting their honest feedback from mature viewpoints and not being made a mockery out of.

I understand your point of view, though. You've probably worked a while on this and want to submit it as a completed piece of work so you can move on to the next big thing, only to revisit old works to patch out those damn bugs.

Well, good luck to ya in the future.
post=155971
post=155872
post=155329
I want to make a RPG, but I don't want to invest any time or effort learning the myriad skills integral to RPG development..
Isn't this the reason we all use rpgmaker programs in the first place?
I don't know about you but I use RPGMaker because I don't have a team of highly paid professionals to do a good deal of code work for me. That doesn't mean I am going to put jack shit effort into my game. No matter how easy the game making program is: making a full good game takes a lot of work and talent. Sorry to break it to you.


He wasn't implying that people who use RPG Maker do it so they don't have to put any effort into their game, he was pointing out that there is a shit ton of work, effort, and talent that people don't ever put in/obtain by using the program. There are definitely a lot of exceptions to this, but considering that the majority of the community uses ripped resources, don't ever learn to hard-code, etc. he still has a point.

I'm not denying your main statement, though. I completely agree that a lot of work goes into projects, even when you take advantage of the program and all that is out there for it.
We Deny Because We Care.


RMN's motto.
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