WTF IS WITH THE DEFESNE STAT IN RM2K3
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When i was doing a test battle on rm2k3 with my characters beefed up to lv 80 with about 1100 ATK and best equipment fighting a monster with 200 DEF and only doin around 100-200 damage.
whats up with that?
whats up with that?
they probably are confling with other stats, such as "element", "speed", "Agility", and your VS. (enemy atribute) stat. try making the monster have no element and see if that helps. if that doesn't work, make sure that there is no space in between 1 and 110. if that's not helping, just uninstall it because it's WAY out of date. even the most experienced programer couldn't out-program a complete ametur in RPG make XP or XV.
post=155204
Read the formulas in the help file carefully.
If he's like me, his help file is broken and this is useless advice.
post=155209
they probably are confling with other stats, such as "element", "speed", "Agility", and your VS. (enemy atribute) stat. try making the monster have no element and see if that helps. if that doesn't work, make sure that there is no space in between 1 and 110. if that's not helping, just uninstall it because it's WAY out of date. even the most experienced programer couldn't out-program a complete ametur in RPG make XP or XV.
ill look into that. thx
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Physical damage of a normal attack, or a skill with 100% physical influence = (Att / 2) - (Def / 4)
Magical damage of a skill with 100% magical influence = (Mag / 4) - (Mag / 8)
Adding numbers to a skill adds a flat amount of damage to that skill. So a skill that does 40 damage with 100% physical influence will = 40 + (Att / 2) - (Def / 4)
If you do less than 100% physical or magical influence on a skill, it diminishes the result of the formula by the amount you specify. So an attack with 40% physical influence will = ( (Att / 2) - (Def / 4) ) * 0.4
Elemental resistances and weaknesses modify the end damage after all these formulas are calculated. If a spell is of multiple magic elements, only the highest one is used. If a spell is of multiple weapon elements, only the highest one is used. If a spell has both weapon and magic elements, the highest weapon element and highest magic element are multiplied together. (Meaning that if one is 50% and the other is 200%, the attack will do normal damage.)
Magical damage of a skill with 100% magical influence = (Mag / 4) - (Mag / 8)
Adding numbers to a skill adds a flat amount of damage to that skill. So a skill that does 40 damage with 100% physical influence will = 40 + (Att / 2) - (Def / 4)
If you do less than 100% physical or magical influence on a skill, it diminishes the result of the formula by the amount you specify. So an attack with 40% physical influence will = ( (Att / 2) - (Def / 4) ) * 0.4
Elemental resistances and weaknesses modify the end damage after all these formulas are calculated. If a spell is of multiple magic elements, only the highest one is used. If a spell is of multiple weapon elements, only the highest one is used. If a spell has both weapon and magic elements, the highest weapon element and highest magic element are multiplied together. (Meaning that if one is 50% and the other is 200%, the attack will do normal damage.)
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