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LYRIC'S MIDI WORK SHOP

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So I'm an aspiring video game music composer, and I'm looking for more ways to practice. I thought trying to compose music for other people would help...

Here's a song I composed for my own project.

http://rpgmaker.net/users/Lyricalias/locker/Sanam__I_Fold.mp3

And here's a character theme I composed for a side project.

http://rpgmaker.net/users/Lyricalias/locker/Elemental_Crisis_Theme.mp3

I'm still learning, of course. If you'd like me to compose a song for your game, I'd be happy to oblige.


1. Let me know the genre, of course. I'll do any genre I suppose.

2. Let me know what the song is to be used for and such, so I have an idea of what you want.

3. If you dislike what I compose, by all means, let me know. I need feedback to improve.

4. If you like the song on the other hand and decide to use it, all I ask is to be credited in as the composer. :3


Also, if you want the song to loop at a certain point, let me know and I'll get that done.
LouisCyphre
can't make a bad game if you don't finish any games
4523
First thing comes to mind is that your soundfonts need replacing, or that you need to replace whatever you're using to convert your midis to MP3s.

Your movements and their transitions aren't that bad, actually! I like how the first one fits together - it's decently catchy and the baseline actually changes to fit the current movement. Again, with real soundfonts, it could be a very distinctive theme for any sort of battle. It does, however, err on the long side. Given some trimming, it could get its point across without some of the unnecessary fluff.

Listening to the second one, it really doesn't strike me as well as the first. I really can't get a read on it because I know half of its problems come from crappy soundfonts.

You're doing a good deal better than most of the aspiring musicians we get around here. I'd like to see what you could whip up with some real tools at your disposal.
The first one is actually a second-to-last boss battle song, and I don't expect it to play all the way through let alone loop during the fight. Thanks for the feedback on it, I had fun making it. :3

I've just been using Anvil Studio and all its default stuff. I use the demo version of FL Studio and throw the MIDIs into it to convert them.

I'll take your advice and get some new tools to work with.
Despite
When the going gets tough, go fuck yourself.
1340
I agree with chaos, if you invested in some better "soundfonts" or however you call better sounding synth instruments (or whatever) I can actually see you pulling off some pretty decent tracks.


and by decent I mean good! :V
Ok, I'll do eet. =P

If anyone has any suggestions, they'd be appreciated.

...Oh, hey Despite. Haven't seen you in a while.
I know I'm not offering a game for you to compose for, but it sounds like you're interested in the feedback anyway.

You seem to have the fundamentals down, have an idea of what you want, and can get it put together without things getting messy. I think this is a good practice to get functional songs together.

As a result, these songs both "play it safe" in terms of progression; keeping the rhythm uniform, not straying from the key (in fact the bass line stays pretty much on the root itself without progressing). Melodies themselves dance around the key, and at times you have movement because it seems "right" to keep the melody moving, resulting in a series of quick notes that move up and down in succession. You have a pretty good idea of what a song NEEDS to have.

So, for practice, I would try making some embellishments to your songs after you have these structures in place. Try key changes, chord progressions, a second melody line. Currently, you have movement driven primarily by percussion's rhythm, and your melody seems to take its cues from what the percussion is doing. The things I mentioned above are different kinds of movement, kind of like dimensions (rhythm is left/right movement, key/chord changes are up/down movement, counterpoint and harmonies for depth if you want to go THREEDEE).

I look forward to hearing more of your work!
post=155302
So, for practice, I would try making some embellishments to your songs after you have these structures in place. Try key changes, chord progressions, a second melody line. Currently, you have movement driven primarily by percussion's rhythm, and your melody seems to take its cues from what the percussion is doing. The things I mentioned above are different kinds of movement, kind of like dimensions (rhythm is left/right movement, key/chord changes are up/down movement, counterpoint and harmonies for depth if you want to go THREEDEE).


That is some of the best musical advice I've ever heard.
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