LET'S TRY: A NEW TYPE OF FEEDBACK
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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A couple people started individual topics for their own videos, but since it's becoming a trend - and in an effort to make it become more of a trend - I'm starting a general topic for these videos. Full credit goes to YDS both for coming up with the original idea and for making the idea a reality.
Let's Try is a type of video production resembling the popular Let's Play videos of commercial games, but with much more of a focus on detailed feedback for the developer's sake. What this means is that the person recording the video is expected to nitpick about minor details, and to explain why they do or don't like what is happening in the game. While the videos can certainly still be entertaining for other players to watch, it's not the point - they're really meant to serve more as a more direct form of feedback or testing.
Making a Let's Try video is a happy medium between playing a game and discussing it, letting you just record yourself as you play it - generally for the first time - so that the developer can see exactly how you respond to the game's scenarios. Any developer who's ever had the chance to watch someone play their game knows how amazingly helpful it can be. And at the same time, it can be more enjoyable for the player, because instead of just playing an impersonal game, they are playing it with a direct line to the developer open the entire time, which can make frustrating parts of the game feel much less frustrating, and if you're like me, maybe even make the enjoyable parts of the game feel much more enjoyable.
Players and fellow developers alike are encouraged to record their own Let's Try videos. This thread can be used for requesting videos, offering to create videos, and posting videos, as well as any sort of questions or discussions related to the video-making process or to any of the videos themselves. (This thread may grow rather large. Feel free to start your own personal threads if you have lots of videos or expect lots of responses.)
Let's Try is a type of video production resembling the popular Let's Play videos of commercial games, but with much more of a focus on detailed feedback for the developer's sake. What this means is that the person recording the video is expected to nitpick about minor details, and to explain why they do or don't like what is happening in the game. While the videos can certainly still be entertaining for other players to watch, it's not the point - they're really meant to serve more as a more direct form of feedback or testing.
Making a Let's Try video is a happy medium between playing a game and discussing it, letting you just record yourself as you play it - generally for the first time - so that the developer can see exactly how you respond to the game's scenarios. Any developer who's ever had the chance to watch someone play their game knows how amazingly helpful it can be. And at the same time, it can be more enjoyable for the player, because instead of just playing an impersonal game, they are playing it with a direct line to the developer open the entire time, which can make frustrating parts of the game feel much less frustrating, and if you're like me, maybe even make the enjoyable parts of the game feel much more enjoyable.
Players and fellow developers alike are encouraged to record their own Let's Try videos. This thread can be used for requesting videos, offering to create videos, and posting videos, as well as any sort of questions or discussions related to the video-making process or to any of the videos themselves. (This thread may grow rather large. Feel free to start your own personal threads if you have lots of videos or expect lots of responses.)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
(Double post acknowledged, but I don't want to clutter the main post with individual videos, so deal with it.)
Here is my first set of videos, Let's Try Forever's End. Forever's End is a game by NicoB, which I did a Let's Try of by request.
Five videos are done so far, stopping right after the defeat of the first boss.
Video 1
Video 2
Video 3
Video 4
Video 5
Here is my first set of videos, Let's Try Forever's End. Forever's End is a game by NicoB, which I did a Let's Try of by request.
Five videos are done so far, stopping right after the defeat of the first boss.
Video 1
Video 2
Video 3
Video 4
Video 5
Alright, I've watched the first three videos. I like the commentary, it's pretty funny. The world of Lingerie! Haha.
You're right about the internal dialogue, I overdid it a bit at the beginning and made Epoch a little bit too morose. I've had a lot people tell me that, so I'll definitely make sure to do some edits.
A few things I wanted to point out to you as you go along. I can tell by the way you're playing that you not really the type to go after sidequests, but it may be nice to know (you skipped passed some guards who gave you this info). If you kill all the monsters in a dungeon area, your party will get stat bonuses. Also, if you capture all of the monsters in an area and donate them to Farnstein, you'll get a sweet item. Also, the monster encounter system works like this: the regular black monsters will chase you when you get close. If you run far enough away, they turn blue, at which point if you attack them, you get the initiative in battle. Yellow monsters, on the other hand, travel a set path. They're easier to avoid, but you can't get the initiative on them.
Also, scan crystals are pretty useful for getting info on monsters. Scanning enough of them will increase Scout Level, allowing you to encounter even rarer, more powerful monsters (which you can capture). Anyway, I'm enjoying the feedback, although I'm still not sure yet whether you're really enjoying the game or not. But I suppose only time will tell!
EDIT: Also, that isn't a CBS, just a modified of the default. It's a different style (which you can change under the system in the maker).
EDIT 2: Also, the limit break-esque gauge to the right side of their face fills up from performing actions. Normal attacks fill it a little, abilities a little more, and using spirit fills it alot and puts you in a defensive stance.
You're right about the internal dialogue, I overdid it a bit at the beginning and made Epoch a little bit too morose. I've had a lot people tell me that, so I'll definitely make sure to do some edits.
A few things I wanted to point out to you as you go along. I can tell by the way you're playing that you not really the type to go after sidequests, but it may be nice to know (you skipped passed some guards who gave you this info). If you kill all the monsters in a dungeon area, your party will get stat bonuses. Also, if you capture all of the monsters in an area and donate them to Farnstein, you'll get a sweet item. Also, the monster encounter system works like this: the regular black monsters will chase you when you get close. If you run far enough away, they turn blue, at which point if you attack them, you get the initiative in battle. Yellow monsters, on the other hand, travel a set path. They're easier to avoid, but you can't get the initiative on them.
Also, scan crystals are pretty useful for getting info on monsters. Scanning enough of them will increase Scout Level, allowing you to encounter even rarer, more powerful monsters (which you can capture). Anyway, I'm enjoying the feedback, although I'm still not sure yet whether you're really enjoying the game or not. But I suppose only time will tell!
EDIT: Also, that isn't a CBS, just a modified of the default. It's a different style (which you can change under the system in the maker).
EDIT 2: Also, the limit break-esque gauge to the right side of their face fills up from performing actions. Normal attacks fill it a little, abilities a little more, and using spirit fills it alot and puts you in a defensive stance.
dude your video quality and voice quality get progressively worse with each video. I can't even read stuff now. The voice got better though.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, the video is pretty unbearable. I don't really know what's going on there. I recorded it at 640x480 and then compressed it to 320x240 for Youtube. Apparently that was the wrong way to go. Next time I won't compress it, I'll just upload it at the original size and let Youtube figure out what to do with it.
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