COMMUNITY PROJECT, ANYONE?
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I think I read somewhere before that RGGS2 handles graphics better than RGSS. Though with so many VX users just copypastaing scripts, it shouldn't really be an issue.
But which version of RGSS you use has nothing to do with which version of RPG Maker you use. If you like RGSS2 better, it takes ten seconds to copy and paste all the RGSS2 scripts from VX to XP.
I find VX's mapping to be pretty good. Welp, better than XP's anyway.
...uh, XP gives you infinite tiles per tileset, infinite tilesets, and three layers. VX gives you 64 tiles per tileset, 5 tilesets, and two layers. That makes it pretty much completely unusable, unless your entire game has only one area. So in what way is it better than XP's? Does it offer some major benefit that I'm not aware of?
The RTP isn't as ugly? I dunno, that's all I got.
Actually, its the RTP charsets for XP that I can't stand. They are horrendous.
Actually, its the RTP charsets for XP that I can't stand. They are horrendous.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
post=200350
I chose VX because it's simple to use, and it's got loads more features than XP. Not to mention, there are LOADS more scripts for it, and Yanfly doesn't script for XP.
Simplicity is not a factor, we know what we're doing. At this stage, we should be caring about power, not ease of use. Anyone who's not comfortable enough with RM to make full use of the software shouldn't be working in a team on a major community project. So what features do you mean, exactly?
I don't really approve of using other people's scripts, especially popular ones, and especially for something like this. Generally if you use the same scripts as someone else's game, you'll end up making the same game. If you're making a large team, you just need to get some scripters on the team.
post=200358
The RTP isn't as ugly? I dunno, that's all I got.
Actually, its the RTP charsets for XP that I can't stand. They are horrendous.
Yeah, both RTPs are pretty bad. Guess what, though, you can copy them from one program to the other. It takes like a minute.
Max McGee - Huh?
LockeZ - Scripts have been made to change that. ^^;
Kentona - I prefer the size of the characters to that of the VX chaacters.
LockeZ - Scripts have been made to change that. ^^;
Kentona - I prefer the size of the characters to that of the VX chaacters.
How does using the same scripts as a game end up making the same game? And it's simpler than XP, which I said meaning that you don't end up with a crappy text editor - you end up with an easy text editor, allowing you to add faces into the messages, and easy coding in the messages which are not hard to find out. It also has a ? button which helps you out by telling you what does what. It's better than XP in my opinion.
Welp, in any case dezz is running it, and he chose VX as the engine. If you don't like it you don't have to participate.
People were talking about running a VX-themed event in the BQ5 topic. dezz just stepped up to the plate.
People were talking about running a VX-themed event in the BQ5 topic. dezz just stepped up to the plate.
Pretty much what Kentona said. It was also because I really enjoy making games with others, since it doesn't feel like you have too much to do.
Thanks, Kentona.
Thanks, Kentona.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, a game is defined by its combat systems. If you have the same combat system as another game, you basically have the same game. For instance, FF4 and FF4: The After Years. They're the same damn game.
All the differences you listed are just minor things in the user interface. No one who would be working on this cares about the user interface. How easy it is to use is irrelevant. We know how to do everything by now, otherwise you shouldn't be letting us work on your team in the first place. So the only real difference is the map editor.
If the scripts that upgrade VX's map editor are good enough I guess I might give it a try.
All the differences you listed are just minor things in the user interface. No one who would be working on this cares about the user interface. How easy it is to use is irrelevant. We know how to do everything by now, otherwise you shouldn't be letting us work on your team in the first place. So the only real difference is the map editor.
If the scripts that upgrade VX's map editor are good enough I guess I might give it a try.
One thing that bothers me is that you have no idea what the project is before posting it. Do you have any story idea, any genre, any theme??? That would actually make people consider.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
One thing that bothers me is that you have no idea what the project is before posting it. Do you have any story idea, any genre, any theme??? That would actually make people consider.
I don't actually have a problem with letting the people designated as writers come up with that. I would probably drop out though they decided on a DBZ game or something.
Well community projects have easy storylines, so it'll be easy for me to think of a base.
For example: A game where the player must kill a hero, etc.
For example: A game where the player must kill a hero, etc.
post=200378
I don't actually have a problem with letting the people designated as writers come up with that. I would probably drop out though they decided on a DBZ game or something.
The project wouldn't be anything about DBZ, Narutards or anything like that. Not while I'm around at least. ಠ_à²
Honestly, I think anything DBZ related is even more milked than the Star Wars series. At least in Star Wars there are different story-lines. Every single DBZ game released goes through the exact same story. It's old. Stale. Awful.
also, to those of you complaining instead of contributing, this game is now (can be changed or dropped) about a valiant knight who fell off the horse, so-to-speak, and slipped into a world of drugs and depression after his wife was killed by the Scots.
He has to rehibilitate himself in order to lead an army of men to take down King Maxy McGee.
who says, 'fuckin a' lots.
He has to learn the meaning of teamwork. He is really abusive and bitter in his old age.
His name is Desmond Spiteth. (Despite's ancestor). travelling the mythical land of Ramonica with his squire and much abused underling, Dudely Softmoore (my ancestor), Deesmond will meet new army members and unlock magical amulets with the power to unite the army.
....fff I dunno. use it or abuse it
He has to rehibilitate himself in order to lead an army of men to take down King Maxy McGee.
who says, 'fuckin a' lots.
He has to learn the meaning of teamwork. He is really abusive and bitter in his old age.
His name is Desmond Spiteth. (Despite's ancestor). travelling the mythical land of Ramonica with his squire and much abused underling, Dudely Softmoore (my ancestor), Deesmond will meet new army members and unlock magical amulets with the power to unite the army.
....fff I dunno. use it or abuse it



















