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SHORT GAMES

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How would one go about them? Especially with battles and the likes.
Huh?... well first of all don't create an epic story that will take long to tell. You could start the player off at a high level with many skills. It depends on how short you want it to be. I would say, no random battles to control how long it takes to get from point A to point B. If it was going to be about an hour long game, make most of the battles boss-like battles. Oh, and short but sweet maps with few dead-end treasure paths, put any treasure along the main route. OH, and super fast walk speed! xD

*I would play a short RPG. It could work..but the OP's question is so vague. You need to explain yourself better and what your trying to achieve. Unless your trying to start a serious discussion, in the Help section...
You should try making something that isn't an RPG for starters. Try making a short mini-game like fishing, card game, whatever, if you want something short. RPG's shouldn't really be short, but you could always do a mini-arena and have the player pick classes and just fight monsters in a short game.

And yes, SUPER FAST WALKSPEED, PLZ!!!
Adventure games work well as short games.
Well, I was thinking of putting it in Game Design discussion, but went to help instead. I guess it would be better off there.

Anyway, I'm trying to achieve a storyline game by having several modes. It's not a very long story, it's quite short. I want to see how well I can make something "fun" before turning to make longer games. Over all, the player can choose several modes (storyline- short, but has most dialogue; and other modes, basically varying from size). I'm assuming that I might place New Game+ or something to that nature.
Craze
why would i heal when i could equip a morningstar
15170
It's entirely possible to make an engaging, short RPG with leveling and battle and whatnot. You just need to cut out filler. Check out Chibi Knight on Newgrounds, for example.
A short game? From short star...

Here's a short game idea worth doing.

3 enemy areas each with a different theme. Each with a different item that lets you progress to the next area
3 towns. Small towns, like Final Fantasy Legened 2 towns
1 final area.

3 tiers of weapons.
3 tiers of enemies.
3 tiers of equipments.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
This probably would fit better in the game design & theory forum, due to the type of discussion it's likely to spawn, but eh, it works here too I guess.

How short is short, anyway? ShortStar mentioned a game with 4 dungeons and 3 towns, which is definitely short for a commercial game. But I think it's about average for an RPG Maker game. For a game to be noticable short by RM standards, it would have to be like... 10 battles.

Obviously if a game is only 10 battles long, you can ignore a lot of the things that people have to worry about when creating longer RPGs, like an interesting method of progression, or a way to make grinding more fun. It could work. You could probably make something like that in a month or two (or less, if you don't care about making it good).

If you just mean like 4 hours long or something, then this isn't really a complicated topic, you just do what most people around here do. You make a normal RPG, but cut out all the plot twists and filler, and end up with the final boss at the end of the fourth dungeon, right as the player finishes getting used to the game.
Decky
I'm a dog pirate
19645
It's entirely possible to make a short RPG in only a handful of hours. I've did this recently, and really enjoyed it too!
short for a commercial game? I never mentioned how long they were :-)
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