[RM2K3] ONE BIG MAP VS. SEVERAL SMALLER ONES
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Are there any disadvantages, in a technical sense, to using one big map for a field map over several smaller ones in RPG Maker 2003?
For instance, in Final Fantasy XII, each region is split into several smaller sub-areas. While in Star Ocean 4, each region is one giant map.
i want to emulate the Star Ocean 4 style for the overworld regions, but would it affect the game's performance? Will there be slowdown and lag? Or is there no difference?
For instance, in Final Fantasy XII, each region is split into several smaller sub-areas. While in Star Ocean 4, each region is one giant map.
i want to emulate the Star Ocean 4 style for the overworld regions, but would it affect the game's performance? Will there be slowdown and lag? Or is there no difference?
Large map sizes and large quantities of events being run side-by-side generally do not affect performance negatively in RM2K3.
Multiplexing maps and having one large map with building interiors spaced out is a good idea and is faster to do than to have a map for every interior. Just be sure to space the rooms out 22 tiles or so apart.
Also, due to the really dumb way of how the original RPG_RT.exe engine handles event IDs, you're limited to 10,000 events a map. There's been only a few people who ran into this problem, I'm sure you're not going for that epic, are you?
Also, due to the really dumb way of how the original RPG_RT.exe engine handles event IDs, you're limited to 10,000 events a map. There's been only a few people who ran into this problem, I'm sure you're not going for that epic, are you?
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