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[RM2K3] ONE BIG MAP VS. SEVERAL SMALLER ONES

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Are there any disadvantages, in a technical sense, to using one big map for a field map over several smaller ones in RPG Maker 2003?

For instance, in Final Fantasy XII, each region is split into several smaller sub-areas. While in Star Ocean 4, each region is one giant map.

i want to emulate the Star Ocean 4 style for the overworld regions, but would it affect the game's performance? Will there be slowdown and lag? Or is there no difference?
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Large map sizes and large quantities of events being run side-by-side generally do not affect performance negatively in RM2K3.
Multiplexing maps and having one large map with building interiors spaced out is a good idea and is faster to do than to have a map for every interior. Just be sure to space the rooms out 22 tiles or so apart.

Also, due to the really dumb way of how the original RPG_RT.exe engine handles event IDs, you're limited to 10,000 events a map. There's been only a few people who ran into this problem, I'm sure you're not going for that epic, are you?
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