[EVENT] CHAIN GAME - RMN STYLE!
Posts
A decent start but it feels like there's still a fair bit to do to finish laying the framework for future participants. I don't mind giving Deckiller some extra time if needed to finish setting everything up (but I am at the end of the list so I'll be waiting a while no matter the case). Thoughts?
author=GreatRedSpirit
A decent start but it feels like there's still a fair bit to do to finish laying the framework for future participants. I don't mind giving Deckiller some extra time if needed to finish setting everything up (but I am at the end of the list so I'll be waiting a while no matter the case). Thoughts?
I was thinking about doing two ingredients...a sort of easy intro area, and then my chapter proper. I should still be able to do it in two weeks -- I have this weekend off.
I was going to say, Deckiller should get plenty time... I sort of, well, took my time sharting out nothing... Also, Ryoo is free-for-all, you guys. Do to him as you would like. (2 weeks is apparently no time at all when life keeps your laptop shut. Should consider giving everyone three weeks instead.)
Tardis, I'll add you to the list.
Tardis, I'll add you to the list.
Yeah, I'll be adding another character in my chapter. Two redshirts, then one redshirt will round out the party.
I'm pretty much going by the script we talked about, with my chapter including both the first ingredient and the second.
I'm pretty much going by the script we talked about, with my chapter including both the first ingredient and the second.
I'm running into quite a few problems, mainly with the battle layout.
1.) Can't see status ailments.
2.) I can space out the blank battler sprite boxes so they align with the status boxes, but it makes it impossible to determine who you're selecting among your allies.
3.) The portraits and stat information are all squished, and the abbreviations are not English.
4. The arrow cursor is squished into the text.
1.) Can't see status ailments.
2.) I can space out the blank battler sprite boxes so they align with the status boxes, but it makes it impossible to determine who you're selecting among your allies.
3.) The portraits and stat information are all squished, and the abbreviations are not English.
4. The arrow cursor is squished into the text.
Oh welp I missed this.
Looks like it's already getting underway (read : complicated for me to comprehend what this is actually about) so I don't think I can participate in the chapter.
But I want to help out with the spriting if anyone is interested. Charset/battlechart, chipset, monster should be fine! (do fill me in on the details of the thing though since it is a.. chain game).
Also @DE your stuff is awesome.
Looks like it's already getting underway (read : complicated for me to comprehend what this is actually about) so I don't think I can participate in the chapter.
But I want to help out with the spriting if anyone is interested. Charset/battlechart, chipset, monster should be fine! (do fill me in on the details of the thing though since it is a.. chain game).
Also @DE your stuff is awesome.
Oh yeah, any spriters/graphics guys out there want to help me out?
1. Treasure chest charset
2. Monster sprites - futuristic bandits/mercenaries, some alienish monsters
3. How do I incorporate those exfont icons into the game? Or did Dudesoft already do that?
4. Heya Liberty, there's no way to finish off the top of the angled roofs that come to a peak on the same tile.
1. Treasure chest charset
2. Monster sprites - futuristic bandits/mercenaries, some alienish monsters
3. How do I incorporate those exfont icons into the game? Or did Dudesoft already do that?
4. Heya Liberty, there's no way to finish off the top of the angled roofs that come to a peak on the same tile.
author=Deckiller
I'm running into quite a few problems, mainly with the battle layout.
1.) Can't see status ailments.
2.) I can space out the blank battler sprite boxes so they align with the status boxes, but it makes it impossible to determine who you're selecting among your allies.
3.) The portraits and stat information are all squished, and the abbreviations are not English.
4. The arrow cursor is squished into the text.
Can anyone else help with the battle problem? I'm really a basic set up, no fiddling, kind of guy... So, I probably fucked something up!
author=Deckiller
Oh yeah, any spriters/graphics guys out there want to help me out?
1. Treasure chest charset
2. Monster sprites - futuristic bandits/mercenaries, some alienish monsters
3. How do I incorporate those exfont icons into the game? Or did Dudesoft already do that?
4. Heya Liberty, there's no way to finish off the top of the angled roofs that come to a peak on the same tile.
I did not incorporate the exfonts... you need some kind of program. If anyone has the program, they could do it maybe?
Also, I got a ton of monster sprites to add soon... maybe something of use.
What would you like for a treasure chest? Considering the game isn't ye olde chest of gold type of game, and it would be pretty lame to use FF13's floating orbs of omniousness.
author=s_w
Oh welp I missed this.
You didn't miss it. We're pretty early in still, and I think a few more people won't kill us... We get to play what people make when they pass-off, so we're not losing out on time or anything. End result is a longer game!
Well, anything futuristic would be cool. I'd also need one fflegend-style for the underdeveloped planet.
Exactly! Maybe we could make a gamepage once I'm done with my chapter, and update it every time someone finishes a chapter (and we test it). That may encourage people to participate.
author=Dudesoftauthor=s_wYou didn't miss it. We're pretty early in still, and I think a few more people won't kill us... We get to play what people make when they pass-off, so we're not losing out on time or anything. End result is a longer game!
Oh welp I missed this.
Exactly! Maybe we could make a gamepage once I'm done with my chapter, and update it every time someone finishes a chapter (and we test it). That may encourage people to participate.
author=Pokemaniac
The top house has like eaten the corner of that tree.
Nope, it's overlapping (hence the event)

I'd also not added a normal tile for that kind of roof. There's one now near the rest of the roof tiles. And I'll see what I can do for a treasure chest. I saw one not long ago that might meet our needs.
Looking pretty good, but mightn't those cliff tiles work as auto-tiles, with just the inside corners as regular tiles? It would free up quite a bit of space on the lower level.





















