RPG MAKER VX

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In Rpg Maker VX, is there perhaps, a possible any to make it so that you can have more tiles sets then Tile set E. I mean, 5 tilesets is not enough, and the other games allowed you to add way more than 5. So I was wondering if there was away to make Tile set F-Z or something like that.
http://www.rpgmakervx.net/index.php?showtopic=33958

That program/script combo should be able to fulfill your needs. It allows you to switch chipsets whenever you feel the need with the aid of a script and the program allows you to map everything correctly.

EDIT: Changed the link. The one I posted earlier didn't have the instructions, downloads, etc.
author=ariedonus
http://www.rpgmakervx.net/index.php?showtopic=33958That program/script combo should be able to fulfill your needs. It allows you to switch chipsets whenever you feel the need with the aid of a script and the program allows you to map everything correctly.

EDIT: Changed the link. The one I posted earlier didn't have the instructions, downloads, etc.


Switch? I meant add more while editing. Or is this the same thing?

You will have to toy around with it, but there is no actual way to add something like F-Z. With this tool, you can switch out each chipset (A,B,C, etc.) anytime you need, but you won't be able to have a buttload of Es that you can use all at once, if that makes sense. That program/script opens up a lot of options, but just like Rm2k3 you won't be able to have a jillion tiles for one tileset.
True you can only switch, I think you can use Bullets software to actually switch live e.g while your editing you switch to the map you want to use in the said map and work on it from their only it might look a bit messy when you switch back.
If it helps you could writing the maps used somewhere, each time switching for the map you want to work on.
Or delete parts of the chipset you don't use to put in new parts. I also recommend getting rid of the world map chips and using these* instead - seeing as most of the time world map chips have events on them anyway it makes sense to have them as events.

HERE*
author=ariedonus
You will have to toy around with it, but there is no actual way to add something like F-Z. With this tool, you can switch out each chipset (A,B,C, etc.) anytime you need, but you won't be able to have a buttload of Es that you can use all at once, if that makes sense. That program/script opens up a lot of options, but just like Rm2k3 you won't be able to have a jillion tiles for one tileset.


At least 2K3 had more than 1 tile map and can let you add more.
I am not disagreeing, just saying you're still under similar limitations. I'm pretty sure that program would help, as well as liberty's suggestion. :]
But I actually want to have more tiles to EDIT with. Switching is fine, but I want more control over it.
You can use the script to change tiles at any time and the program lets you switch tiles while editing so you can make it all look right.
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