DREAM MAKER: NEW ENGINE -> RUBY, SDL & GTK
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After a few months programming, and finally the Dreammaker is ready.
It was light, with many features and easy to use. The engine is entirely in Portuguese and includes
a reference book (also in Portuguese) of script functions for ease of use and learning.
It uses Ruby as a script library and SDL as graphical development.
The Map Editor is complete, has drawing maps of tiles (like RPG Maker) and
map objects (like Game Maker), has a high control of characters in alignment with and without tiles (thus being able to create games anti-alias).
There is no limit to the number or autotiles tilesets, but each tileset tiles have a maximum of 9x32, and 4x4 autotiles unlimited animations, and are adapted if they are smaller
The database is well designed, it is not necessary to create systems of items, weapons, skills, etc.
writing the data of each in Ruby, just create a table with the required fields
and use them from the module DM_DataBase.
The library graphical GTK program is then in future there will be a Linux version, but for now I can only say that compatible with WINE (Tested and approved!).
The Dreammaker's a hobby, then it is free for any purposes. And according to the license Ruby
the GPL, and LGP, any game created with the Dreammaker can be free, free, commercial, etc ...
In the case of commercial use is not recommended files. "Mp3", the format is patented and patent despite being won and format have become public, its creators do not accept this fact.
PS: "If it is processed by using '. Mp3' do not worry, since 1997 that the cases go nowhere .... XD"
LINK: http://www.megaupload.com/?d=EAIZOCD0
Well ... good fun ......
Now some examples to help familiarize:
Callbacks: http://www.megaupload.com/?d=U00DNXNW
Example of how to interact with instances, conditions are checked and action is dynamically
made in the same frame.
There is no limit callbacks for instance, then it is possible to create artificial intelligence systems,
battle, sale, animation background, etc..
Colision TEST: http://www.megaupload.com/?d=PW7QUHN2
The DramMake checks collisions of rectangles, and pixel coordinates of tiles.
This example tests all types of collisions and take action if there is a collision.
MAP OBJECTS: http://www.megaupload.com/?d=RDO5XA45
In Dreammaker you can create objects from the map tilesets, it is possible to superimpose
objects and create forests, mountains and other scenery much more detailed.
And with some modifications to the script, you can also create maps with floors as in the game
Tibia online.
PixMap DRAW: http://www.megaupload.com/?d=92BD5E1K
Drawing functions are quite varied in Dreammaker: pixel / pixel, lines, rectangles,
gradients, gradient lines, inverted colors, hue, increased color, text color, grayscale, etc..
You can combine them and create windows and HUDS, without using images.
Saimon ASK: http://www.megaupload.com/?d=VR52DXUG
Demonstration of how to create an arcade game like the classic "Saimon Says."
Nobody is forced to use the standard scripts of the library Dreammaker.
SOUND TEST: http://www.megaupload.com/?d=K5I4LV0F
Using the library SDL_Mixer Dreammaker is able to support file formats:. 'Ogg', '. Mp3,. Mod', '. S3m', '. It', '. Xm', '. Mid', ' . wav ','. wave ','. midi '.
The number of concurrent file is set by the programmer, can use as many channels are required for your project.
This example demonstrates how to open files on eight different channels and how to pause them, resume
and create loops.
EVENT Spawn: http://www.megaupload.com/?d=L6FG62EN
The instances of Dreammaker can be created dynamically during project execution,
then you can create perssonagens or other objects to make them dynamically appear on any map, and any time.
ANIMAL WALK EXAMPLE: http://www.megaupload.com/?d=V8UPT7Q1
In Dreammaker no standard dimensions for amination of character, no image
can be divided into x and y-horizontal-vertical and may have a thousand different motion animations.
This example is shown how to create a simple motion animation, and how to perform
'Path Finders' making the characters movements are reprogrammable and
animation change more versatile.
screenshots would be really nice. i'm disinclined to read through a wall of text without a visual hook to catch my interest first, and i know other folks around here are the same.
author=vladslav_cj
The engine is entirely in Portuguese and includes a reference book (also in Portuguese) of script functions for ease of use and learning.
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