RMVX POSE QUESTION
Posts
Pages:
1
I do move events during poses and I change sprite sheets and the direction of the sprite to get that specific pose - but it blinks before doing so. Does anyone know anyway around it?
I've read that if you keep the sprites on the same sprite sheet, the transition should be a lot smoother. I'm not sure of a way around it, though.
You could use a show picture for the blinking frame, or an animation (with an erased characterset while it is playing) but it's plain too messy. I'm sure it's work, tough. With a lot of messiness. xD
No. I don't have enough room on the same sprite sheet and no, I don't want to use pictures. :-\ I think I actually used the same sprite sheet for one of them and it still didn't work.
Could you use a script to increase the frame rate of your sprite sheets?
The you wouldn't have to change sprite sheets when doing the poses for your character...
Here is a link to a script that could work if that fixes your problem...
http://www.rpgmakervx.net/index.php?showtopic=363&st=0&p=6036&#entry6036
The you wouldn't have to change sprite sheets when doing the poses for your character...
Here is a link to a script that could work if that fixes your problem...
http://www.rpgmakervx.net/index.php?showtopic=363&st=0&p=6036&#entry6036
Melody's Extended Movement allows the use of poses with script calls.
http://wiki.pockethouse.com/index.php?title=Extended_Movement#Poses
EDIT: lol too late
http://wiki.pockethouse.com/index.php?title=Extended_Movement#Poses
EDIT: lol too late
Pages:
1

















