New account registration is temporarily disabled.

LETS TALK 3DMAX

Posts

Pages: 1
I just got it, its been I think 3-4 years of begging my folks until today.
So, I was messing around a little, reading a bit of the help file but its much more insightful discussing.
Anyone ever used it before?
Its really powerfull stuff, like it takes up 300,000K + from the processor ( like 30 times as powerfull as RMXP thats around 10,000k ) so I had to install it on my dell where all my bad boys are ( heavy software ).
Just by looking at the object type properties you can make sweet stuff like stairs, windows, doors, cubes, spheres e.t.c just by a simple click and drag. Thats just getting starting, man I don't want to brag so I'll just say Its like theirs nothing it can't do when it comes to 3d graphics, rendering and making stuff from games, animations, movies, effects, CGI god damn...

Alright, just wanted to have someone to discuss this with, I can get all the help I need from the help files so this is for more of a friendly discussion on anything related with others who have or are interested in 3dsMax.
I was just to exited... n_n


3D max is very hard to master, but the results are well worth it. Professional renderings can take a whole slew of info to perfect, because rending a single scene takes almost as much time as building it.

I would know, my brother who is quite good at this stuff will take ages to just render a single scene.
I have used 3d max before (and I'm trained in it) and yeah, it is a very interesting tool, but the learning curve of it is steep. Haven't been using 3d max lately though.
Magi
Resident Terrapin
1028
Try rendering with a complex shader + volumetric lighting, you're easily going to take up 3-4GB of ram. The main issue with 3DS is similar to Maya in that it's very frightening to new users and has dozens of menus and functions that people generally don't need. I've a strong bias for Cinema4D these days as opposed to Maya or 3DM, as its GUI is greatly streamlined and has very efficient rendering modules. That and the latest version R12 is just a massive step forward for the program in general. First version that really made me decide to abandon other 3D environments...

C4D is slowly creeping up on established programs like 3DS Max as the industry standard. Huge budget films like Inception, The Golden Compass, and Spider Man 3 made use of it. I don't think it's as big for the gaming industry as of this point, but it very well could be.

e: maybe this should be a general 3d computer graphics thread so we can partake in more meaningful discussions like the age old debate of NURBS vs. polygons
I always liked Maya over 3D Studio Max.
Magi
Resident Terrapin
1028
I've heard rumors over the past several years that Autodesk will eventually merge Maya and 3DS. Might want to learn to like both... ::)
author=Magi
maybe this should be a general 3d computer graphics thread so we can partake in more meaningful discussions like the age old debate of NURBS vs. polygons

Yeah, actually this would be way more intresting.
Feel free to discuss anything related to 3d graphics.

It seems polygon modeling might be the most efficient for real time rendering such as in video games but also the most complex ( since its alot faster to be rendered or so I hear ) I see how Maya might be better, I read on Wikipedia that Maya used NURBS ( Non-uniform rational B-spline ) thats alot smoother at generating curves and surfaces. NURBS are probably the best approach than using very many polygons to represent a smoother surface. It was good to know but I feel so guilty after dissing some old school 3d graphics for being too boxish when I know see how complex it can be to model and render a simple human face.
I'll take my time in learning 3dsMax since I'm sure its still very good stuff. A high learning curve pays off alot more after-all. But whats more important faster rendering in real time or smoother more 'clear' graphics?
I guess this is why its still in debate today.
I used 3dsMAX for my Animation course in high school. I agree with the other guys - the learning curve is steep. But once you get into it and learn the little facets, you can make some top quality work.
I remember making a trailer for Silent Hill for my final production, and that was about 3 years ago. Haven't done anything with the program since, 'cuz I've just lost interest.
0_0

lost interest? how was it limiting like you can only make animations?
I think its been like 4 almost 5 years since I got rpg maker 2k3 then X.P e.t.c but I still have alot of interest in a simple program like this ( simple compared to the big boys like Vlave, Maya e.t.c ).
I got it because I plan on doing an animation course in university and game design ( the arts like character design, modeling all, animations, rendering all of it since I'm average at maths, programing e.t.c but more naturally good at arts )

It seems like 3dMax is unpopular, is it that hard to get good with?


This will be good for those who wanna add models made in 3d studio max into RPG Maker (hints: panorama and .obj texture files)

Credits to mellytan for posting this video at Meridian Dance :)
author=Emanzi
0_0

lost interest? how was it limiting like you can only make animations?
I think its been like 4 almost 5 years since I got rpg maker 2k3 then X.P e.t.c but I still have alot of interest in a simple program like this ( simple compared to the big boys like Vlave, Maya e.t.c ).
I got it because I plan on doing an animation course in university and game design ( the arts like character design, modeling all, animations, rendering all of it since I'm average at maths, programing e.t.c but more naturally good at arts )

It seems like 3dMax is unpopular, is it that hard to get good with?


I lost interest because it's not the field of game design I generally enjoy working in. I prefer doing the writing in a game, not the animation.
3DSMax is pretty awesome. I learned a bit about it during my first semester at school.

I even did a replica of my washroom.

If you can get into it, it's grand fun.
author=Ginseng_Tea
3DSMax is pretty awesome. I learned a bit about it during my first semester at school.

I even did a replica of my washroom.

If you can get into it, it's grand fun.
Is that really 3d? It looks so real if it is. if it isn't then duh...
I learned 3dsMax by myself about a year ago. I like using it to make models and such. I don't find it too hard once you know which menus you need. There are a bunch I don't use.

I think it would be cool to use 3dsMax objects in an RPG, but might be hard. I might make an intro animation for one of my games.
TehGuy
Resident Nonexistence
1827
author=Bandito
author=Ginseng_Tea
3DSMax is pretty awesome. I learned a bit about it during my first semester at school.

I even did a replica of my washroom.

If you can get into it, it's grand fun.
Is that really 3d? It looks so real if it is. if it isn't then duh...
I've heard that 3ds max is good and also autodesk maya.
but Blender 3D is free and it can do practically Everything, and that is not an exageration
author=eplipswich
This will be good for those who wanna add models made in 3d studio max into RPG Maker (hints: panorama and .obj texture files)

Credits to mellytan for posting this video at Meridian Dance :)



Panorama and object texture files? really, looks interesting but also complex. Why does meridian dance have all the cool stuff, I went their a while ago and it was so awesome I was very intimidated...Like yeah I'm still here suffering with a bit of spriting and some guy makes a 3d battle system on 2k3! Wtf!

author=Bandito
author=Ginseng_Tea
3DSMax is pretty awesome. I learned a bit about it during my first semester at school.

I even did a replica of my washroom.

If you can get into it, it's grand fun.
Is that really 3d? It looks so real if it is. if it isn't then duh...


True, that looks photo real, great job.
Pages: 1