[RM2K3] STRANGE ITEM BUG
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I have a map, and there's a shop event in it, selling a single item. In the same map, there are two events with pages that are triggered by that item's possession. After I buy the item, those event pages still don't work, like I don't have the item. But if I leave the map and go back, they work.
Are those two events triggered by Parallel Process? Make sure there isn't an "Erase Event" at the end.
That's probably a real bug (I assume, the UpdateEvent procudure isn't called after leaving the shop).
You might be ablte to circumvent it by setting any switch after leaving the shop, as switch operations do trigger UpdateEvent.
You might be ablte to circumvent it by setting any switch after leaving the shop, as switch operations do trigger UpdateEvent.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Have to see the code for the other two events to be sure. Both the pages that trigger when you get the item, and any pages before that.
I fixed it by adding a switch event.
But it's still a bug. The code was exactly like this before, but I didn't activate a switch, and instead of having the second page called by the switch, it was called by the item posessed.

But it's still a bug. The code was exactly like this before, but I didn't activate a switch, and instead of having the second page called by the switch, it was called by the item posessed.
author=calunio
I fixed it by adding a switch event.
But it's still a bug. The code was exactly like this before, but I didn't activate a switch, and instead of having the second page called by the switch, it was called by the item posessed.
You misunderstood me. You should just put a "Change Switch" after the "Enter Shop". It doesn't matter what switch you turn on/off there. It will just cause the event pages to re-check their conditions.
You can then still use an item condition.
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