New account registration is temporarily disabled.

WHICH LOOKS BETTER?

Posts

Pages: 1
While I was making a compact forest map, I recalled playing a game that used a REFMAP technique that 'layered' the treetop canopies.
I was like "Well, my map seems kind of dull, so I'll try it out"



Ow ow ow ow ow
Map A. I tried layering the treetops, but it looks kind of harsh and cluttered in my opinion. Sooo, I cut out all of the excess layers.



Yawn
Map B. I killed every layer except for the lowest one. Now it's easier to look at, but it looks a little bit bare.

Do you think one looks waaaaay better than the other one?
Or, do you think that they could both be solved by not adding so many layers?
Leave a comment voicing your opinion, or suggesting a technique on the treetop canopies please. ^^
if it's a dense forest, definitely A. if not, go for a comprimise between A and B; layers, but not so many of them
The forest is normal, not too dense but still... Forest xD
How's this, then?



A happy medium? Or still too dense?
author=Miracle
The forest is normal, not too dense but still... Forest xD
How's this, then?



A happy medium? Or still too dense?

Happy medium is happy. Maybe a tiny bit less trees...

EDIT: Is there going to be a romantic scene here? RM games need more romantic scenes. No porn though. Please.
Why no porn?

I prefer map A too, by the way.
Yes, Saya. This is a hentai game. Porn. Full-blown porn with REFMAP. (/sarcasm)
I'm sorry. but this scene is anything but romantic, quite the opposite, really ^^
I haven't really thought about romance in my game, mainly because I never had imagined the four girls as being that kind of type, or even how they would respond to each other if they were in a relationship.^^

@Deacon
Because that isn't my target audience, and honestly. PIXELS. XD



Now, I can't cut the trees out, because that's what's supporting the canopy. What I did do was remove some of the foliage surrounding them, maybe clearing it up a little? Also, I made the canopy recede a little bit.
tardis
is it too late for ironhide facepalm
308
i'd go with A, but if you're worried about visual distraction, you could use a little photoshop trickery and add a vignette. no, it's not 100% pixels-kosher, but it will help guide the viewer's eye into the focal point scene while retaining the INTENSE TREETOPS

see this artists depiction:
Oh. My. Gosh. Thank you so much, Tardis! That's exactly what I was looking for. I've already done it in one scene, why did I not think of it ><

I'll totally do that. Thank you. Now it looks fine.

*puts back INTENSE treetops*
Double post madness ^.^;
I was thinking why not add cut-aways? Something like this>
I totally did that before I posted this topic, Liberty, but this map is... Temporary. It's kind of like a bridge to dream and reality. You see, this map fades away as soon as you walk out of it. It's kind of like an introduction? I was worried if I used cutaways that it would give the player the impression that there was more to the map, which there isn't xD

Thank you for your feedback ^^
MAP A! That has to be one of the best looking forest areas I have seen using that kind of tile set. A defiantly looks better, regardless of what type of forest it is.
Pages: 1