ITEMS THAT CREATE PARTY MEMBERS.
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Alright, heres my full setup.
I have a Parellel process on EVERY single map, that if i have the item "Lexi" in my inventory, a little cat pops up and follows me around the entire time, thus a pet.
Now. The item "Lexi" does nothing pretty, however, im curious if i can make a Common Event - that when "Lexi" is in my inventory,
(COnditiional branch > Item, Lexi > If yes > Change Party member, add character "Lexi") is the setup I have. I knwo this would prolly work if it was an event i coudl click on, but i'd like it to be a common event, because this way at all times, as long as I have Lexi in my bag, she is ALSO in my party.
I woudl then create a self switch on the common event so that it doesnt repeat itself, but with the same processes, but in reverse so I can put Lexi away in a bank or at home. and she woudl then leave the party.
this making sense yet? Please throw me some feedback! I really coudl use the help!
I have a Parellel process on EVERY single map, that if i have the item "Lexi" in my inventory, a little cat pops up and follows me around the entire time, thus a pet.
Now. The item "Lexi" does nothing pretty, however, im curious if i can make a Common Event - that when "Lexi" is in my inventory,
(COnditiional branch > Item, Lexi > If yes > Change Party member, add character "Lexi") is the setup I have. I knwo this would prolly work if it was an event i coudl click on, but i'd like it to be a common event, because this way at all times, as long as I have Lexi in my bag, she is ALSO in my party.
I woudl then create a self switch on the common event so that it doesnt repeat itself, but with the same processes, but in reverse so I can put Lexi away in a bank or at home. and she woudl then leave the party.
this making sense yet? Please throw me some feedback! I really coudl use the help!
Just make a common event that does everything you want it to and set it to "parallel process." That's exactly the same as making a parallel process individually on every map.
No self-switch required. Conditional branch: If hero is in party, then.... else....
No self-switch required. Conditional branch: If hero is in party, then.... else....
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