THE RELIC SYSTEM

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Like I've said in other posts, I'm making a game with only one playable character, and I need a little help with some scripts. I want to make have a system in my game I call "The Relic System".

You see, the character in the game starts with some weak skills and does not learn anymore skills via leveling. Instead, he learns new skills by equipping items, called Relics. They take up the "Accessory" slot. Now, the character can only use certain skills if the corresponding relic is equipped, and can't use them when the relic is not equipped. For example:

The player has two relics in their inventory, one call "Fire Relic" and the other "Ice Relic". The player equips the Fire Relic, and can use fire attacks in battle. The player removes the Fire Relic and equips the Ice Relic. They can no longer use fire attacks in battle, but can now use ice attacks.

I also want each relic to be a double-edged sword. For example: If the Ice Relic is equipped, fire attacks will do double damage but ice attacks will heal the player.

But there's also some one-sided relics, such as one that raises attack but does nothing else. (This can be done without scripts however, so I don't need help with these)

So basically I want to make equipment that changes the player's skill set depending on whether or not it is equipped. So if anyone has a script like that, knows where to find a script like that, or can teach me to make a script like that, that'd be great.

I use RPG Maker VX.
Melkino
solos collectors on purpose
2021
Skill Teaching Equipment and Items + Melody?

Melody has some easy notetags that you can put in the accessory's note box to change the character's weaknesses/resistances.
The first link you sent works great. Everything else I mentioned can be applied using the switches on the page where you make the items.

Thanks for the links!
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