REQUEST MOVING ENEMIES (I WANT MY MONSTERS TO MOVE)
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rpg vx
One thing I've noticed with slimes is they look the same, they act the same but they dont move up & down like in the older rpg makers & I miss that.
I think movement in battles is one of the most important things (Example; monster swings his arms) because as it is a still image flies across the screen too attack & that looks odd.
Could someone give me an idea on how I could add monster movement kinda like Mega man, secrete of mana, final fantasy ect... (Animated enemies) to the battles?
Even just something as simple as a monster nodding his head.
cheers.
One thing I've noticed with slimes is they look the same, they act the same but they dont move up & down like in the older rpg makers & I miss that.
I think movement in battles is one of the most important things (Example; monster swings his arms) because as it is a still image flies across the screen too attack & that looks odd.
Could someone give me an idea on how I could add monster movement kinda like Mega man, secrete of mana, final fantasy ect... (Animated enemies) to the battles?
Even just something as simple as a monster nodding his head.
cheers.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
In RPG Maker VX, I believe Yanfly's Melody has support for animated battlers. It's a giant set of scripts with support for shitloads of stuff.
In RPG Maker XP, Atoa's Custom Battle System performs a similar role.
In RPG Maker XP, Atoa's Custom Battle System performs a similar role.
LockeZ has it right, as far as VX is concerned - the Melody engine allows you to specify a battle animation to appear as a monster's graphic. Put the slime into a battle animation, change some frames so its arms move around, et voila!
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