ENEMY INVISIBILITY (RM2K3)
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So here's my idea:
I want to have an enemy turn invisible during combat, essentially unattackable. One method I came up with (that I haven't tested yet) is to have it transform into a blank enemy set for a few turns, then transform back. Is this a good idea? Is there an easier way of doing it?
I want to have an enemy turn invisible during combat, essentially unattackable. One method I came up with (that I haven't tested yet) is to have it transform into a blank enemy set for a few turns, then transform back. Is this a good idea? Is there an easier way of doing it?
I don't see anything wrong with the solution you've thought of. I wasn't even really aware you could do that, though.
You can, under the Monster tab, where you select their abilities. My only thought is, having it transform to a blank enemy would only make them invisible, not unattackable. Hmmmm...
As far as I know you can't make an enemy untargettable. You could try some battle event voodoo where the enemy is removed from battle so he can't be attacked and adlib his actions via timed battle events. You have to make sure there are never no enemies in the battle though else it'll automatically and immediately end. Alternatively make him transform into an enemy that is immune to all elements and is immune to damage as possible. He can still be attacked but hitting for zero is almost just as good.
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