UNDERSTANDING CHARACTER SIZES (WHILE WALKING) IN XP AND VX
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For the purpose of this topic, let's assume that I know nothing and am just starting to understand the basics of RM. And let's just assume that for all other purposes too.
So I downloaded One Night, the horror game made with VX, and I noticed that the main character's walking sprite is quite large. I compared the file graphic with that of the RTP for VX, and it dwarfs them! It looked more like the size of characters in XP
I'm just curious as to how this works. I'm sure this is an incredibly n00bish thing to ask, but it's these little tweaks and touches that make RM's so appealing to me.
Enjoying One Night as well- I'll probably write a review for it.
So I downloaded One Night, the horror game made with VX, and I noticed that the main character's walking sprite is quite large. I compared the file graphic with that of the RTP for VX, and it dwarfs them! It looked more like the size of characters in XP
I'm just curious as to how this works. I'm sure this is an incredibly n00bish thing to ask, but it's these little tweaks and touches that make RM's so appealing to me.
Enjoying One Night as well- I'll probably write a review for it.
I had noticed that, I just wasn't sure how they were able to actually fit the size of the sprite without cutting off the head. Inside of VX can you choose what size a characters walking sprite is?
And thanks for the reply!
And thanks for the reply!
In RMVX you can use characters of any size. The engine automatically detects the size of the character. You just have to calculate the charset file size appropriately.
I don't know about XP though.
I don't know about XP though.
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