ITEMS FOR AN ACTION GAME.

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EDIT: This probably should have gone to "help and requests" >.>

I'm currently creating/deciding all of the items for Path of Justice 2 (I put this on the game page, but no one seems to be commenting), but I actually don't have a very large list as of right now.

Remember, Path of Justice is an action game, so the items are going to work in a quick, running-around-all-over-the-place kind of environment. All I have so far is:

- Healing items
- A revival item that automatically activates when you die (yeah, pretty much like the fairy in a bottle from Zelda)
- A barrier item that protects the player from 2 opposing attacks, and finally...
- Two items, one that permanently increases HP, and the other MP

I need MORE! But, I figured I'd see what ideas you folks could come up with. Think of items that work in this type of setting. For example, other than healing items, things that may give the player a boost or things that hinder the enemies--maybe even environmental things. Think outside the box. Your input would be much appreciated, guys. =D
...An Item that thinks up items?
Ok, no.
But what about, umm... An item to turn weak enemies into money? Or an item that makes so that enemy attacks heal you, for about 4 seconds, and is very rare to find? Umm, items are just self-use only, or can they be as diverse as skills, in your game?
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
An item that will make you invincible for a short time is a must.

2 speed items. 1 that raises speed for a short time; the other permanently.

An item that will make enemies join you for, maybe 5 minutes or so.

An item that is used to steal enemy skills, which can be put on a list that you can use any time once stolen, but it is like a 25/100 percent chance of happening. Well you get the idea.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You can literally make any possible skill or action you can think of into an item. There is seriously no limit at all. Your only boundary is "things the player can do."
This kind of content really, ideally should go on a game page. The forums weren't meant to offload project ideas or other stuff. (Yeah, I read his comment)

If a game page is suffering, then there's something wrong with the community. :/

(I mean absolutely no offence in any way). If you want to change the rules for this kind of stuff, then by all means ask the appropriate admins. It seems other members don't necessarily care, so the rule change should be quite swift.
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