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TUTORIAL: LIGHTING EFFECTS

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Well, this is a small tutorial that teachs you how to put lighting effects on your game in a easy way (Photoshop cs4 or Paint.net Required for this)

First, create your map! then, take a screenshot of it (ingame or editor, it doesnt care.) and paste it on Photoshop (be sure it fits. For example, if your map is a 20x15 map you have to create a file of a size of 640x480 (20*32,15*32)



Then, create a new layer and fill it with black with the Bucket Tool (Change the opacity of it, i use 84, you can use another value if you want)



Now, time for the lights ;D Use the Eraser tool and choose the Softier brush and "create" the light (We are creating light from the darkness, ironic xD)

Be sure to only select the areas that can be filled with "light" (For example, you can iluminate the ceiling, or, for example, areas that are in diferent room)



A better example of what you have to do on other kind of maps:



Now, add the light colour ;D use the Degradation tool with the colour of your preference (and remember, only aply the colour to the areas that can be iluminated (PD: I use a 24% of opacity))



Now, delete the Map Layer and save the Picture as a Png on the "Pictures" Folder (Or fogs, if your map is bigger than 20x15)



Now, to use this on your game, make a Process and choose Show Image, and ... TAda!!! Easy Lighting Effect in less than 5 minutes ;D (If your map is bigger than 20x15, load it as a fog, with a magnitud of 100 and no velocity in both axis)



Some other examples:





^^

You should probably submit this to the tutorials section so you can have sweet makerscore.
Uhm how can i do it????? I didnt found a way to do it so i posted it here xP
Submissions are on your user bar up top. There is a drop down section entitled "Submit tutorial".
Submissions - Submit Tutorial :) (on your user navigation bar at the top of the page)
That being said, try to aim to a more complete tutorial, the method you're using is too simple and the results aren't exactly optimal imo. Presentation it's also important, try to explain very well every step, and for all that is good and holy don't use big-ass screens on it, just posts the links or use thumbnails.

-Good luck!
is this possible on Rm2K3? I know your limited to like 640x640 for it. I was just wondering if there was another method like this to use on rm2k3
I hear you can circumvent picture size limitations in 2k3 by not using the importer. Just place it into the picture folder for the project.
If 2mdk3 support transparency, yes, you can (i dont know, never used it before)

Alterego, this is a basic tutorial, if you want go more deeper, you have to explore it yourself (this is the best option to do realistic lights).
treeghost
a lot better than being a wapanese kiddo
38
http://www.esdi-page.de/Loads/LE/html/analyse__1.html

just look at the pictures if you don't understand german
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