HOW MUCH TO CHARGE FOR VIDEOGAME MUSIC?
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I got my music diploma a few months ago, so now I'm a professional musician, recently I contacted a videogame company in my country (it's a new and small company) and they asked me to give them an estimated cost of my services as a musician, the problem is that I have absolutely no idea how much to charge for this, we're talking about 5 themes that last around 30-60secs and around 30 sound effects.
I've never actually charged for this type of work before, so I'm just wondering if anyone in here has any idea how much I should charge for that.
Thanks in advance!
I've never actually charged for this type of work before, so I'm just wondering if anyone in here has any idea how much I should charge for that.
Thanks in advance!
I have been asking for the same lol. But i have seen on forums professional composers offering 10 tracks for 200$ Dolalrs.
There's a big difference between composing music for someone's hobby game and composing for a full-blown commercial game though. I guess you're working on something smaller, but I wouldn't know. And I haven't seen too many composers around here, but there's plenty over at TigSource. You might try asking around the business board or else check out paid work. There are a lot of musicians who make offers there.
I have been paid before, but only by amateur gamemakers, and at least here we call someone a "professional" when he gets his university diploma. I thought it was the same everywhere, sorry about that.
Thanks for the link I'll check it out!
Thanks for the link I'll check it out!
author=Felipe_9595
I have been asking for the same lol. But i have seen on forums professional composers offering 10 tracks for 200$ Dolalrs.
Surely you jest. 10 jingles maybe?
I charge $50 per minute of music, and that's bottom barrel cheap.
For a 3 to 4 minute track, I take pretty much most of the day working on it.
Edit: Oh, only 30-60 seconds? Well, still. 10 of those would still take a lot longer than 4 hours to finish.
Like anything in life, networking is key. You may want to sell your first compositions at a 'loss' just to get your foot in the industry door.
author=Fallen-GrieverI got my music diploma a few months ago, so now I'm a professional musicianYou're only a professional if you're getting paid. Diplomas have nothing to do with it.
Anyway. Work out how many hours it will take you to produce the content they require (rough estimate). Multiply it by the amount of money you expect to make per hour (the lowest limit would be the minimum wage in your country, if it has one). Multiply this by about 1.5 or something. Suggest this value to them.
Actually, if you get something stating you're a musician, out of a university or a college, you're considered a professional musician. Someone who just thinks you have to be getting paid to be one doesn't magically change that fact.
author=ThiamorUnfortunately, a piece of paper saying "You are a professional" does not classify you as a professional.
Actually, if you get something stating you're a musician, out of a university or a college, you're considered a professional musician. Someone who just thinks you have to be getting paid to be one doesn't magically change that fact.
Certification and credentials certainly exist, but they exist for tangible skills with serious consequences for amateurism like engineering or heavy machine operation. Music is something you can do whether you're an accomplished artist with a home studio or a jailbird with a harmonica.
Arguing otherwise would imply that musicians such as Jimi Hendrix and Kurt Cobain were never "professional musicians" because they never attended post-secondary school.
But they weren't professional musicians in the strict meaning of the word, but that doesn't have anything to do with being great musicians.
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