WICH DO YOU LIKE BEST? 2K,2K3,XP,VX
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author=DarkenOf course, there are far more factors involved than these generalisations, but copy/pasting RGSS takes no more effort than copying an "eventing" tutorial does. Unless you're going to make your own systems, it makes absolutely no difference which RPGMaker you use... except for graphics.Except in RM2K3 if you want to do a small thing like, change the way equipment is handled, you have to make a CMS which takes forever. In VXP you just... add in some equip mod script, change variables depending on what you want (do you want 1 weapon and 3 card slots? do you want 2 accessory slots? etc.) It's not just copypaste oh I have a game mechanic, it's copy paste oh here is a game mechanic I can modify to my liking without having to make an extra menu or some work around event shit.
Also why would you think making an engine from the ground up is the same as making a battle script for an engine. Do you realize how much effort making an engine is?
Idk I currently use rm2k3 for graphical reasons, but your conception of rmvxp scripting is warped.
This a thousand times. With RGSS, you can make complex battle systems in an afternoon that would take weeks, if not months of work eventing. If you're making any custom systems at all, the amount of time it takes to learn RGSS is more than worth the amount of time you'll save due to how easy it is to build custom systems.
Of 2k, 2k3, xp, and vx, I've only ever used xp/vx. I don't even know where to get 2k/2k3. I like vx better than xp. The playstation game makers are fun too (1 and 2 anyway, 3 seems pretty ghetto).
Byond is cool because it can be used to make an mmo but there's so much script/code involved. Enterbrain needs to get moving and make an online rpg maker program for making mmo's so that all of us noobs can make our shitty fangames online. Reminds me of the joke movie or gif or w/e it was about a FF online game where the edgar in the party spends an hour choosing drill or chainsaw while his party members rage about the amount of time he is taking.
Byond is cool because it can be used to make an mmo but there's so much script/code involved. Enterbrain needs to get moving and make an online rpg maker program for making mmo's so that all of us noobs can make our shitty fangames online. Reminds me of the joke movie or gif or w/e it was about a FF online game where the edgar in the party spends an hour choosing drill or chainsaw while his party members rage about the amount of time he is taking.

I like 2k3 because I'm more used to it, it's easier to use then VX (yes it is). I guess if I had a little more time and patience to invest I'd switch to VX, permanently. But what you're asking is taste, so I LIKE 2k3.
If you're willing to invest time and actually learn to do something decent, I guess there's no point in STARTING with 2k or 2k3.
I'm also among those who think XP is ugly.
I have been dogging on XP, but I just started using t, (months of it sitting there, right after purchase...) I love it! It's mapping is amazing! That's it though. I wish I could modify the database, because I would make it look better.
So far, I have tried the 2k3 and VX versions. VX carries a price that forces me to abhor it once the trial is over, despite its huge, untapped potential once the RGSS language is learned into fluency. In short, my judgment concludes that its drawbacks outweigh its usefulness. But that may change once I have enough understanding in computers inside and out that may exceed the capabilities of an engineer. I'm still struggling to get the idea about HTML and XHTML. If I can't do that, then RGSS language remains out of reach, since I tend to draw in past experiences to supplement it; a similar method I use in playing games, hence I can learn quickly at an earlier age and have increased chances of making good progress on the first run.
2k3 has improvements over the 2k, and a more comfortable customization. The SNES-like graphics are nostalgic at best. The side-view battlefield is what I need, but the ATB system fails me and I need that altered or overhauled to suit to my future projects. Its MP3 support is a need, but I still need help looping them effectively to be more efficient and professional. MIDI, I could craft, but I actually have to use 3 different programs to crop and loop it together as perfectly as I designed it. Even a .1 or .01 second miss or music gap is irritating and a gigantic obstacle to game development to no end, and MP3 files are the one of the worst ones to loop.
XP... er... not good to use, especially when I am using a Vista operating system.
The 2k is pretty much resilient due popularity and modularity, but lacks some interfaces and guidance that is the top priority on my future projects, therefore it is useless if it does not meet even a single requirement due communication barriers, so I'd throw it away in a day if that happens. Besides, I need skills of a computer engineer aid my understanding the computer down to its hardware and its most basic languages. It may be even possible to bypass or override the most effective firewalls and protection systems known to anyone once the languages the program uses is understood.
In conclusion, 2k3 and VX versions are the ones that are of use... only when I know how to alter the battle systems and scripts extensively in 2k3 and the financial issue and feasibility, and also setting Ruby/RGSS Language into fluency rivaling that to US English human language, is dealt with in VX.
In other words, they're nothing but double-edged zweihanders, useful for beating a knight to death rather than cutting through their armor, instead of single-edged katanas capable of slicing brick walls. Instead, I have to pick the lesser of two evils... two very moral-void, utilitarian, emotionless, living beings.
2k3 has improvements over the 2k, and a more comfortable customization. The SNES-like graphics are nostalgic at best. The side-view battlefield is what I need, but the ATB system fails me and I need that altered or overhauled to suit to my future projects. Its MP3 support is a need, but I still need help looping them effectively to be more efficient and professional. MIDI, I could craft, but I actually have to use 3 different programs to crop and loop it together as perfectly as I designed it. Even a .1 or .01 second miss or music gap is irritating and a gigantic obstacle to game development to no end, and MP3 files are the one of the worst ones to loop.
XP... er... not good to use, especially when I am using a Vista operating system.
The 2k is pretty much resilient due popularity and modularity, but lacks some interfaces and guidance that is the top priority on my future projects, therefore it is useless if it does not meet even a single requirement due communication barriers, so I'd throw it away in a day if that happens. Besides, I need skills of a computer engineer aid my understanding the computer down to its hardware and its most basic languages. It may be even possible to bypass or override the most effective firewalls and protection systems known to anyone once the languages the program uses is understood.
In conclusion, 2k3 and VX versions are the ones that are of use... only when I know how to alter the battle systems and scripts extensively in 2k3 and the financial issue and feasibility, and also setting Ruby/RGSS Language into fluency rivaling that to US English human language, is dealt with in VX.
In other words, they're nothing but double-edged zweihanders, useful for beating a knight to death rather than cutting through their armor, instead of single-edged katanas capable of slicing brick walls. Instead, I have to pick the lesser of two evils... two very moral-void, utilitarian, emotionless, living beings.
author=ACEselri
XP... er... not good to use, especially when I am using a Vista operating system.
Haha, I am making my gam with XP on Vista...
Anyway, I prefer XP because I love the mapping mechanism and I like using the RGSS to fully customize my game.
Plus I have experience with C and Ruby programming and that helps with the scripting.
PS: If XP had VX's infoboxes and used RGSS2, that would have been awesome :/
I don't think that learning how to script is a huge ordeal.
You just new some basic notions, a logical mind, and the desire to learn.
EDIT: *you just NEED
author=rabitZauthor=ACEselriHaha, I am making my gam with XP on Vista...
XP... er... not good to use, especially when I am using a Vista operating system.
Anyway, I prefer XP because I love the mapping mechanism and I like using the RGSS to fully customize my game.
Plus I have experience with C and Ruby programming and that helps with the scripting.
PS: If XP had VX's infoboxes and used RGSS2, that would have been awesome :/
I don't think that learning how to script is a huge ordeal.
You just new some basic notions, a logical mind, and the desire to learn.
You have a point... but I am still new to programming, let alone still researching. If I lack a certain skill, the progress is locked in, therefore my main project never begins until I understand the languages and logic. I even have to spend time organizing functions of objects in Little Big Planet 2, such as making indicators of how much an aircraft can take damage or how a ship attacks when it touches a weapon upgrade or how the ship is repaired with a repair item. Then again, that's a different story.
Besides, I am a bit stumped in HTML and XML in the first place, so that alone adds weight to my situation.
author=calunioTotally agree there and to add, I find it has everything I need. I've not interest in using scripts... even though some of them are useful and add some cool functionality to your games.I like 2k3 because I'm more used to it, it's easier to use then VX (yes it is). I guess if I had a little more time and patience to invest I'd switch to VX, permanently. But what you're asking is taste, so I LIKE 2k3.
If you're willing to invest time and actually learn to do something decent, I guess there's no point in STARTING with 2k or 2k3.
I'm also among those who think XP is ugly.
author=ACEselri
You have a point... but I am still new to programming, let alone still researching. If I lack a certain skill, the progress is locked in, therefore my main project never begins until I understand the languages and logic. I even have to spend time organizing functions of objects in Little Big Planet 2, such as making indicators of how much an aircraft can take damage or how a ship attacks when it touches a weapon upgrade or how the ship is repaired with a repair item. Then again, that's a different story.
Besides, I am a bit stumped in HTML and XML in the first place, so that alone adds weight to my situation.
Haha I wasn't forcing your opinion or anything, sorry if it came out like that...
I just thought it funny that I was using the maker exactly in the "Vista" situation you were describing. :p
author=rabitZ
Haha I wasn't forcing your opinion or anything, sorry if it came out like that...
I just thought it funny that I was using the maker exactly in the "Vista" situation you were describing. :p
*shrug* I keep my ears open. Still, the VX can confuse me a bit when it comes to connecting a battle to an event, especially when it comes to a battle that does not invoke a game over if the party loses, but leaves out with a party with only 1 HP/MP. The 2k3 is more forgiving, especially when I could allow an item to be used by one person, but does not allow others even if they are of the same class. That's great for unique equipment.
I am still sub-standard in the graphics department, so making character sprites remain a pain.
author=rabitZauthor=ACEselriHaha, I am making my gam with XP on Vista...
XP... er... not good to use, especially when I am using a Vista operating system.
Anyway, I prefer XP because I love the mapping mechanism and I like using the RGSS to fully customize my game.
Plus I have experience with C and Ruby programming and that helps with the scripting.
PS: If XP had VX's infoboxes and used RGSS2, that would have been awesome :/
I don't think that learning how to script is a huge ordeal.
You just new some basic notions, a logical mind, and the desire to learn.
This ^^
The thing i have made with rgss are based on my pascal Knowledge lololololol
I personally like and use rm2k because of many of the reasons already listed.
Its more nostalgic, i like the gfx scheme better and its what im most used to.
Sure its got a broken interface and it takes a long time to script your way around the limitations, but it has a charm to it.
The truth is, i forget who said this, a page or two back, but the amount of time it takes to produce all the gfx and content supercedes the problems encountered with any maker. So the true question is who has the motivation to finish something...
Rm2k is the closest thing i can get to a new SNES rpg being released... thats what i miss. Sure everyone wants to be able to make PSX caliber rpgs(practicaly impossible with a generic maker like these)forgets how it takes 200x more art than a 2d game of the nature we make.
SO its the closest thing to the true era of rpgs... I love its dusty old broken english user interface!
Its more nostalgic, i like the gfx scheme better and its what im most used to.
Sure its got a broken interface and it takes a long time to script your way around the limitations, but it has a charm to it.
The truth is, i forget who said this, a page or two back, but the amount of time it takes to produce all the gfx and content supercedes the problems encountered with any maker. So the true question is who has the motivation to finish something...
Rm2k is the closest thing i can get to a new SNES rpg being released... thats what i miss. Sure everyone wants to be able to make PSX caliber rpgs(practicaly impossible with a generic maker like these)forgets how it takes 200x more art than a 2d game of the nature we make.
SO its the closest thing to the true era of rpgs... I love its dusty old broken english user interface!
RPG maker 95 doesn't work on my computer, so it pretty well to my understanding is too old and sucks. RPG maker 2000 is nothing special, but has alot of sprites for you to use, and 2003 has an awesome battle system, which is why I use it for games, problems for it is that the dungeon generator doesn't work like it should, and it took out the many sprites. RPG maker XP is likable for me because it gives you a little more freedom and is alot easier to use, and VX was the first one I used and was pretty cool, my complaints for VX were better explained in question:1.Why are the characters so small 2.Why is the mapping so wierd to use 3.Why is it so hard to find sprites for vx let alone make one.
XP wasn't my favorite, but I have no complaints other than the VX complaints 2 and 3, at least for me! I could say that one of the better aspects of RPG maker 2000/2003 is that there completely free. I heard xp used a keygen, but I believe enterbrain found out and found a way around that, by re-realeasing xp and making it where the trial is activated by a code and the keygen doesn't work anymore, now what a load of crap, and I bet if it happened to XP, it's gonna happen to VX if it hasn't already. So why does price matter in this, so you don't have to pay money for it or get a keygen for it to work best. And after all of that, why conclusion comes down to RPG maker 2003 is my favorite.
Edit:WTF does "Why I amy ask" even mean?
XP wasn't my favorite, but I have no complaints other than the VX complaints 2 and 3, at least for me! I could say that one of the better aspects of RPG maker 2000/2003 is that there completely free. I heard xp used a keygen, but I believe enterbrain found out and found a way around that, by re-realeasing xp and making it where the trial is activated by a code and the keygen doesn't work anymore, now what a load of crap, and I bet if it happened to XP, it's gonna happen to VX if it hasn't already. So why does price matter in this, so you don't have to pay money for it or get a keygen for it to work best. And after all of that, why conclusion comes down to RPG maker 2003 is my favorite.
Edit:WTF does "Why I amy ask" even mean?
I like RMXP the best because it looks more realistic in mapping and charsets compared to the other game engines...but I also like rm2k3 because there are tons of resources for that one :)
I'm also in a dilemn over which engine to use.
In the past I've worked with 2k3 a lot and I love it. I dislike the limitation in the palette of colors and the lack of PNG transparency support. But I already know that software quite good.
But now that I've grown up I think it'd be wise to move to the engines with the scripting so that I could easily modify some slight aspects of the game to fit my ideas. But I can't decide between VX and XP. I didn't really try VX but I did try XP ago. I really dislike the slight part of the mapping I've seen in VX.
Could someone link me some information that would help me decide with which engine to go ?
In the past I've worked with 2k3 a lot and I love it. I dislike the limitation in the palette of colors and the lack of PNG transparency support. But I already know that software quite good.
But now that I've grown up I think it'd be wise to move to the engines with the scripting so that I could easily modify some slight aspects of the game to fit my ideas. But I can't decide between VX and XP. I didn't really try VX but I did try XP ago. I really dislike the slight part of the mapping I've seen in VX.
Could someone link me some information that would help me decide with which engine to go ?
which do I like best? I hate everything.
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editb4trouble: ok I prefer XP. Just because I'm more familiar with it and the mapping system is so robust.
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editb4trouble: ok I prefer XP. Just because I'm more familiar with it and the mapping system is so robust.
The best in my opinion is the Rm2k, because it is simpler to work on it, and be considered a classic of the engines, the battle system despite it not being so good, nothing that can not improve xD























