DESIGNING FLOORS. DISCUSS

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Pages: 1
Puddor
if squallbutts was a misao category i'd win every damn year
5702
This is to actively discuss designing or picking floors for certain areas in a game.

Right now I am really stuck with a certain game's main floor. Y'see I want it to be some technological building from modern times/ slightly futuristic, but I have no idea what to do. Floors are difficult! I don't want to just put a filled colour tile.

What do you guys think? Ever had difficulty picking floors for specific areas? Usually I can think of something, but these modern tiles have me stumped and I can't find any good refs.

Just... the floor tile itself?
It really depends on the type of building you're doing. A government building might have some graphic integrated into the flooring, or a wealthy mansion might have carpet running from door to door over a marble floor. Likewise, my house is all rug and wood flooring.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=NewBlack
HEXAGONS. GO.

OCTAGONS

author=Dyhalto
Just... the floor tile itself?
It really depends on the type of building you're doing. A government building might have some graphic integrated into the flooring, or a wealthy mansion might have carpet running from door to door over a marble floor. Likewise, my house is all rug and wood flooring.


I think it does depend on the building but it can also depend on the atmosphere you want to convey. I mean, in a modern setting, there are so many different types of floors you could find in a house- ranging from the carpets, to wooden floors to the tiles in bathrooms.

I think it also might depend on how visible the character is in comparison to the tiles.
My first pick is always a traditional square tile floor with 4 borders, two darker and two lighter than the center (do I need to post an example?). It can be adapted to all sorts of maps if you use light or darker tones, and low or higher contrast.

For instance, if you want floor for a futuristic "metal-like" building, use a darker tone (gray) and higher contrast. If you want the floor of a commercial office, you could use a darker tone (dark blue) but lighter contrast. If you want the floor of a house, you should use a lighter tone with low contrast.

This is just a simple standard. Of course you can use different kinds of patterns for the floor. You can use no pattern at all, just make it plain and add some subtle noise filter.
Max McGee
with sorrow down past the fence
9159
This is a....really....specific topic.

This is the kind of thing I find boring. Does that make me the odd one out here?
I guess you're just not an aesthetics geek Max
author=Max McGee
This is a....really....specific topic.

This is the kind of thing I find boring. Does that make me the odd one out here?


If you made your own sprites, you'd care more.
(do you?)
Pages: 1