RM2K3 USING ITEMS ANIMATIONS [HELP]
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...This may sound like a juvenile question but uh, would anyone know if there's any way around using the default battle animation associated with using items in rpgmaker 2003?
In other words, is there a way I can make the hero step forward, use an item and step back, in the default battle system of rpgmaker 2003? Like say, in Final Fantasy?
I understand when creating battle animations for weapons or skills, rpgmaker2003 gives the option to add a "step forward," or "jump forward" or "approach the enemy" to the battle animation. But it doesn't seem to give you this option when creating items.
It's not a big issue, I'm just curious to see if anyone has found a clever way around this.
Thanks,
In other words, is there a way I can make the hero step forward, use an item and step back, in the default battle system of rpgmaker 2003? Like say, in Final Fantasy?
I understand when creating battle animations for weapons or skills, rpgmaker2003 gives the option to add a "step forward," or "jump forward" or "approach the enemy" to the battle animation. But it doesn't seem to give you this option when creating items.
It's not a big issue, I'm just curious to see if anyone has found a clever way around this.
Thanks,
You can create items which invoke a skill.
However, you still can't move the character this way.
The only way to do such an animation would be making the item turning on a switch and then use a condition with an empty battle graphic in order to hide the character, play a battle animation and show him again in a battle event, but this method has various problems, including a missing target selection and quite a lot of effort.
However, you still can't move the character this way.
The only way to do such an animation would be making the item turning on a switch and then use a condition with an empty battle graphic in order to hide the character, play a battle animation and show him again in a battle event, but this method has various problems, including a missing target selection and quite a lot of effort.
...I stumbled upon a solution while tinkering with some of the settings last night.
If you want the character to step forward before using an item as seen in Final Fantasy, create an item, which invokes a skill; or a “Skill Scroll”.
Then under “Message Shown when used”, select “Name of Associated Skill”.
...For some reason, this will allow you to incorporate those “step forward", ”jump forward” animations, when using said skill.
If you want the character to step forward before using an item as seen in Final Fantasy, create an item, which invokes a skill; or a “Skill Scroll”.
Then under “Message Shown when used”, select “Name of Associated Skill”.
...For some reason, this will allow you to incorporate those “step forward", ”jump forward” animations, when using said skill.
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