New account registration is temporarily disabled.

RISE OF AN AUTHOR

Posts

Pages: 1
My name is Aereto Eselri, a pen name I intended to use once I am ready to publish my fictional stories. It may sound out-of-place, but since I'm getting involved in making most games that is possibly similar to my intentions, it's fitting to represent as the author.

One real reason I moved in to a new forum is that I have ideas of an RPG tied to a possibly high-quality story, but I have minimal experience in programming and zero artistic capability in making sprites; only average in concept art.

As a result, my priority is to organize a loosely-knit team, with me leading the project, to develop the game at their own pace that they can contribute, however small it may be, and need to know what engine and tools needed to accomplish such a highly-ambitious project, despite the fact that it is my first.

To do so, I need humans or members, not bots, who are willing to contribute their time in taking part of an ambitious plan... of course, to be honest, I am half-expecting that the plan may fail in the most catastrophic way possible, so I may feel like stepping back to square zero and start over again from the ground up.

So... uh... thanks for looking at me... or something... -_-'
Step 1 is to make a quick throwaway project in a maker of your choice (if you are just starting out, I'd recommend RMVX. You can download a trial if you like to test it out). This will help acclimatize you to the RPG making experience. For a basic game, you need no programming experience (though it helps) - just a rudimentary understanding of logic. RMVX also comes with a prepackaged graphics and media suite (called the RTP), so you don't have to worry about graphics.

I wish you best of luck with your endeavour and welcome to RMN!
Quick report to self (If I forget...):

RPGMVX seems suitable, but further research indicate limitations in available custom tiles... The price is steep; this is not merciful in long-term projects. Neither VX or XP are good for long-term plans due to said funding issues. 2k or 2k3 versions are more cost-effective.

So far, created a seemingly generic NPC that can be provoked into a losing battle without a game over. Placed a furniture used to modify current party levels from 1~99. Placed a box for free full restore and 5 field-only Med-Kits if none are carried. Created weapon, magic+animation, Element Attribute (Crystal). Choice-made NPC provocation into battle is a boss battle with its own music, with the music created as an unique Easter Egg familiar to some. Further development required and submission material is plausible.

Notes:
Alternative of random encounters possible once events are understood.
------------------------------

I may as well place this for future reference, or I may end up forgetting what is next on the list or what was my conclusion at the time. I guess edits are best for typos and updates...
Max McGee
with sorrow down past the fence
9159
bro just make a game page that's where stuff like that last post should go
author=Max McGee
bro just make a game page that's where stuff like that last post should go


Good idea... but just to be safe, anyway...
Marrend
Guardian of the Description Thread
21806
I may as well place this for future reference, or I may end up forgetting what is next on the list or what was my conclusion at the time. I guess edits are best for typos and updates...


May I humbly suggest putting your ideas into a text file? I'm not saying that you should never post your ideas on a forum. People share ideas on the "What are you working on" thread. That's how that thread works. However, sometimes, it's best to just do a bit of brainstorming on your own before making a commitment to anything.

Though, now that I say this, I must admit to the "crime" of making blogs about a game's development without really thinking things through...
author=ACEselri
RPGMVX seems suitable, but further research indicate limitations in available custom tiles... The price is steep; this is not merciful in long-term projects. Neither VX or XP are good for long-term plans due to said funding issues. 2k or 2k3 versions are more cost-effective.
RPG Maker 2k/3 aren't freeware either...
Marrend
Guardian of the Description Thread
21806
RPG Maker 2k/3 aren't freeware either...


What? Five finger discounts are always free! Not exactly legal, though.
author=Marrend
RPG Maker 2k/3 aren't freeware either...
What? Five finger discounts are always free! Not exactly legal, though.
Which really makes you wonder why you'd steal an inferior product when you could steal a better version equally easily...

(or hey you could just shell out the $30/$60 for XP/VX)
Sailerius
did someone say angels
3214
2k and 2k3 are illegal. It's only $30 for RMXP and it's well worth the cost.
To be fair though, 'it's illegal' is the single worst argument not to get 2/2k3. I mean who literally gives a shit.
Sailerius
did someone say angels
3214
Well, there are plenty of better arguments (such as the lack of script support), but attempting to raise any other legitimate point against their use will aggravate the fanboys.

Regardless of who gives a shit, it's still deceptive to say that they're freeware. Some people would prefer not to pirate the tools they use to create things.
author=Sal
Some people would prefer not to pirate the tools they use to create things.


game makers ivory tower
All of you have a good argument over issue with the use of illegally altered software. I've done my homework several months ago before joining in. So far, it seems that the 2k and 2k3 versions are rendered obsolete and fell out of official distribution, so it's makes sense to take the illegal ones if they are no longer sellable... or is it?

As for that $30 cost... er... Feels like buying a 1-year-old game, and I almost always start with limited resources. It may not seem like it, but I either man up to the challenge, or not to begin with in the first place. And with time looming like a dark omen, seems that the latter is a worse choice. VX price is similar to buying Halo: Reach at first release price while using the Xbox Live Silver. (On the other hand, I bought the fresh Limited Edition at half price in a retail store. Patience is a virute, after all, but idleness is the opposite.)

I tried the 2k3, but it's a double-edged sword. While it has desirable features and updates, the ATB system can be a problem, and I'd rather form my own turn-based system... (Now if I could find a forum section that could help me with it...) and... well, my skills in character concept art and pixel sprite art are worlds apart. I did made a character battle sprite sheet, and that did not end well despite retries. Besides, the NES feel is rather nostalgic...

But that aside...
author=Marrend
May I humbly suggest putting your ideas into a text file? I'm not saying that you should never post your ideas on a forum. People share ideas on the "What are you working on" thread. That's how that thread works. However, sometimes, it's best to just do a bit of brainstorming on your own before making a commitment to anything.

Though, now that I say this, I must admit to the "crime" of making blogs about a game's development without really thinking things through...

Does it really matter posting ideas without planning? There are times when a person needs to speak their mind. I can't disagree to that, or I'd undermine myself as a hypocrite. But I think I posted there... probably.

I am writing down the game arc starting with prologue and ending, plus one ultimate side mission with bragging rights as a reward in a notebook.
It sounds like you're leaning towards the newer versions. Which is fine! Play around with the ones you like until something clicks.
If you get into RPG Making, you're probably going to pour more time into it than you have with any games you play...
author=Pokemaniac
If you get into RPG Making, you're probably going to pour more time into it than you have with any games you play...
Could be... but there are times when life grabs me with a cane. School's coming in few months, and my priorities remain in the mud... very thick, sickly mud. O-O'

author=Feldschlacht IV
It sounds like you're leaning towards the newer versions. Which is fine! Play around with the ones you like until something clicks.
I guess... But once the trial ends, time to go to the older versions. Besides, it's best for me to leave the artwork to the specialists. If I do that and make my own music... Well, reminds me of someone can develop a famous game series alone (those who are aware of that would know). I don't like hoarding the credit; it's better when there's a team developing the game.
Pages: 1