RPG MAKER VX FPS

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Adon237
if i had an allowance, i would give it to rmn
1743
Ok, maybe it's my computer, but when I play my RPGVX game, it is kinda laggy and slowish. My computer is a major fail, so I suspected that. But even on a new game, it isn't as bad, but still it is getting annoying. Then I expected the FPS to be causing it... Is this a possible culprit??? If so, how can I lower it slightly?
Any suggestions are welcome :)
Adon
EDIT:
HOLY SHOOT!
The FPS is 9-10!
This is bad!
How can I fix this?
On different maps it seems to vary by 1 or 2, but I uploaded a test map screenshot and a title screen screenie.

So is there a way to make it higher?
There must be a common event or script that's causing the lag. If its a common event then replace it with a script. If its a script, you'll have to replace it with a more effective one. Try increasing virtual memory, but I doubt it would help. Too many events also cause lag.
Adon237
if i had an allowance, i would give it to rmn
1743

How do I increase VM?
Create a new RMVX project and immediately testplay it and push F2 to show the FPS. How fast does it run with nothing else added to slow it down?
Adon237
if i had an allowance, i would give it to rmn
1743
@GreatRedSpirit
It's anywhere from 57-60 FPS.
So... It's scripts/prl events?
Would Thomas Edison VX affect this?
Adon237
if i had an allowance, i would give it to rmn
1743
What's weird is that when I am in the main menu, it goes back up to 60.
So I am guessing that maybe Jet's Day/Night system could affect this. I set it so it only updates on the map.
I will now do some more experimentation.
Hah! A new project with Jet's Time System reduces the FPS by 8-10ish.
And I am also using a script that does"
Aliased methods:
# Game_Player: increase_steps
# Sprite_Character: update_src_rect
"
Would this lower the fps?
Yeah, a script or event is seriously slowing down the game. One way of finding what script it is would be to go in the script editor and move a non-default script below the "Main" script which starts the game and checking the FPS then. If a script is below the Main script it won't be used in the game and it won't affect performance. Once you find the script causing the slowdown you'll probably have to cut it from your game. If it isn't a script that is causing lag then it's an event which is easier to find. Check the autostart/parallel process events, turn them off one at a time, and try to find the problem event. Once you do either cut it or try to fix it. Adding a Wait-0/1 frames where your event loops might help.
Adon237
if i had an allowance, i would give it to rmn
1743
author=GreatRedSpirit
Yeah, a script or event is seriously slowing down the game. One way of finding what script it is would be to go in the script editor and move a non-default script below the "Main" script which starts the game and checking the FPS then. If a script is below the Main script it won't be used in the game and it won't affect performance. Once you find the script causing the slowdown you'll probably have to cut it from your game. If it isn't a script that is causing lag then it's an event which is easier to find. Check the autostart/parallel process events, turn them off one at a time, and try to find the problem event. Once you do either cut it or try to fix it. Adding a Wait-0/1 frames where your event loops might help.
Well, considering most of my scripts are aimed towards battles, the only exception being the YEZ main menu, I just removed like 30% of my scripts. Still working on this though, thanks!
EDIT:
Ok, Thomas Edison VX isn't doing anything...
Adon237
if i had an allowance, i would give it to rmn
1743
Ok, Here are the scripts I have used, if anyone can predict which ones are causing this, tell me. Meanwhile, I will resume troubleshooting :(
It is surprising that the game is running slow...and not crashing completely.
Adon237
if i had an allowance, i would give it to rmn
1743
author=Darken
needs more scripts

lol, It has too many. Well I got rid of all of the scripts besides the Yanfly scripts, and it seems to be good now. 54-60 FPS.
Thanks !
For future reference, to increase VM, right-click on My Computer and select the Advanced tab. Under Performance select Settings. In the window which appears select the Advanced tab. Under Virtual Memory select Change. The option selected should be "System managed size" change it to "Custom size" and enter Minimum size and Maximum Size, based on information provided at the bottom.

These directions are for WinXP. Shouldn't be very different from those for newer OS.
Adon237
if i had an allowance, i would give it to rmn
1743
What's weird is, it isn't my VM. My PC "lags"(is this the right term?) cause it had a virus. I just purchased Norton today... Anyway, my VM is at 3186MB. So...
Thanks !
Max McGee
with sorrow down past the fence
9159
I wonder if this is the same problem I have or a different problem. The problem I have has completely shut down all of my VX game making for all of 2011.

(I just made a completely new project in vx with no scripts or events, painted a map with the grassfill, and ran around as Alex. FPS started at 60 but dropped as low as 17 intermittently. Better than actual games with scripts/events running, but still an inexplicable loss of frames.

Still, I think the problem must be with my computer not something solvable within VX. Games I've run perfectly in the past (like Mage Duel) are getting hit with the same problem, Framerate dropping as low as the single digits.
Adon237
if i had an allowance, i would give it to rmn
1743
I am using just YEM now. And my framerate is at 55-60. I guess the lag also depends on the machine? I guess I will read that topic now.
Max McGee
with sorrow down past the fence
9159
It was inconclusive. I still can't make or play VX games. : (
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