2K3 MONSTERS IN VX?
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How do you people feel about having 2k/3 RTP monsters in RPGMAKERVX?
Would that bother you? Terrible, or good idea?
Would that bother you? Terrible, or good idea?
Seeing as I used resources from a 2K add-on for a certain project that was made in VX, I have no problems with people using what resources they have, if they think it will make the game better.
Saying this, mine is but one opinion.
*Edit: Help and request section, perhaps?
Saying this, mine is but one opinion.
*Edit: Help and request section, perhaps?
author=MarrendNo, I am not asking for help. Just for opinion :3.
*Edit: Help and request section, perhaps?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well they would be half as tall and half as wide in VX as in 2K3. If they still look like a reasonable size despite that, then sure. The size is really the only consideration.
author=LockeZWell, I am sure if someone did use those, they could make or find a script that zooms them in a bit? I am sure if they were using those with Melody, they could pull that off! The <____view zoom: x%> would do it if they set it over 100%. Yes, I have tried this before. :)
Well they would be half as tall and half as wide in VX as in 2K3. If they still look like a reasonable size despite that, then sure. The size is really the only consideration.
I'm sure you probably know this, but I'll say it anyway.
Don't zoom them too much because they'll look crappy against the higher resolution stuff around them (unless you use 2k3 resources for everything).
& try not to have many different degrees of zoom between different enemies because you'll get horrible resolution clashes.
Just putting that out there.
Don't zoom them too much because they'll look crappy against the higher resolution stuff around them (unless you use 2k3 resources for everything).
& try not to have many different degrees of zoom between different enemies because you'll get horrible resolution clashes.
Just putting that out there.
I agree with using 2k sprite styles and everything in the newest maker; provided you can edit your images to look right... as you all are saying
I might even try to do that instead of trudging around in rm2k still... decoding dons engrish... even with the patches for it, just bad gui... otherwise its the only maker i liked..
I might even try to do that instead of trudging around in rm2k still... decoding dons engrish... even with the patches for it, just bad gui... otherwise its the only maker i liked..
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