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RMVX SCRIPT HELP. AS USUAL. THIS TIME: ENEMY LEVELS.

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LEECH
who am i and how did i get in here
2599
RMVX.
OK, i need a new enemy level script. Or an update to the melody one, for one of my side projects.

I dont want enemy levels to be affected by the parties levels or anything like that. I want different areas to have different 'levels', so, say when the player enters "The magical forest of overly magic gnomes", i change a variable to 12, and all enemies are now level 12. Then the player moves to "the aptly named desert", i change the variable to 15, and well. Yeah. That was too much explanation for a simple thing.


It would be great (but not neccesery) if the script was compatible with battle engine melody.

So if anyone knows of a script that can do this, or is willing to make one, that would be great.


EDIT: Another script i need.

A script that gives all actors EXP, even if there not in the party at the time of the fight (and even if they are Dead).
I cant seem to find one, but i think i remember having a script that could do this ages ago... ):
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