WHAT THE HELL DID YOU/DO YOU WANNA BE?
Posts
I just want to share my creative works with the world via comics, video games, and animation, and in the process proving why I love all three so much.
That's it, really, and as cliche as this might sound, I don't care how much money it makes me--the fact that it would make me money at all would be enough.
/manlytear
That's it, really, and as cliche as this might sound, I don't care how much money it makes me--the fact that it would make me money at all would be enough.

/manlytear
@MaxMcGee :no dream, just curiosity of what's inside, I guess (it came to me watching a butcher work!).
Welp, figure I might as well add another involved post, again hidden for those that could care less.
I was interested in mazes, mapping games, and game design pretty early, around 10 I guess. I gave that up really fast when I was 12 and realized that there are very very few who can make a living designing games, writing for games, composing music for games, or any of that fun stuff. So I chose the next best thing: programming. I made text RPGs in C and worked from there: built the website, got the basics of a team... That got me into a good university, where I currently study computer science. I just completed my first year.
This summer I'm an intern at Zynga, the company behind Farmville, Cityville, 9 out of the top 10 facebook games, etc. Complain about them all you like, but it's a fun place to work and working on others' games has if anything increased my enthusiasm for making my own. The pay is excellent and even at this point I'm sure I could find a good job in the games industry that I'd be moderately happy with.
The problem is that I'm not really sure that's what I want to do for a living. It's a good way to start and it looks like I'm lucky to have that direction, but recently I've been doing a lot of thinking about how to leverage the other skills I have that I'd never touch as a game programmer. It would be amazing to do some combination of programming, writing, and designing full time instead of as a hobby. There are plenty of notable indie game developers that have day jobs, but the games industry is notorious for long hours and burning out programmers. Pretty much the only way to do this would be to quit whatever neat and stable job and found some sort of studio. I've been trying hard to plan for this with networking and the rest, but it's still really unclear. At this point I'll keep doing what I'm doing and see where I'm at in five or ten years.
tl;dr Wanted to program for games, currently programming for games, maybe do other game stuff later.
I was interested in mazes, mapping games, and game design pretty early, around 10 I guess. I gave that up really fast when I was 12 and realized that there are very very few who can make a living designing games, writing for games, composing music for games, or any of that fun stuff. So I chose the next best thing: programming. I made text RPGs in C and worked from there: built the website, got the basics of a team... That got me into a good university, where I currently study computer science. I just completed my first year.
This summer I'm an intern at Zynga, the company behind Farmville, Cityville, 9 out of the top 10 facebook games, etc. Complain about them all you like, but it's a fun place to work and working on others' games has if anything increased my enthusiasm for making my own. The pay is excellent and even at this point I'm sure I could find a good job in the games industry that I'd be moderately happy with.
The problem is that I'm not really sure that's what I want to do for a living. It's a good way to start and it looks like I'm lucky to have that direction, but recently I've been doing a lot of thinking about how to leverage the other skills I have that I'd never touch as a game programmer. It would be amazing to do some combination of programming, writing, and designing full time instead of as a hobby. There are plenty of notable indie game developers that have day jobs, but the games industry is notorious for long hours and burning out programmers. Pretty much the only way to do this would be to quit whatever neat and stable job and found some sort of studio. I've been trying hard to plan for this with networking and the rest, but it's still really unclear. At this point I'll keep doing what I'm doing and see where I'm at in five or ten years.
tl;dr Wanted to program for games, currently programming for games, maybe do other game stuff later.
THAT just makes me want to start some sort of indie game developer brokerage, whose purpose is to facilitate networking, raise capital and market/promote indie games and developers.
...except that I have no contacts or experience in the industry. But someone else, quick! Capitalize on this emerging market.
...except that I have no contacts or experience in the industry. But someone else, quick! Capitalize on this emerging market.
author=psy_wombats
Welp, figure I might as well add another involved post, again hidden for those that could care less.
I was interested in mazes, mapping games, and game design pretty early, around 10 I guess. I gave that up really fast when I was 12 and realized that there are very very few who can make a living designing games, writing for games, composing music for games, or any of that fun stuff. So I chose the next best thing: programming. I made text RPGs in C and worked from there: built the website, got the basics of a team... That got me into a good university, where I currently study computer science. I just completed my first year.
This summer I'm an intern at Zynga, the company behind Farmville, Cityville, 9 out of the top 10 facebook games, etc. Complain about them all you like, but it's a fun place to work and working on others' games has if anything increased my enthusiasm for making my own. The pay is excellent and even at this point I'm sure I could find a good job in the games industry that I'd be moderately happy with.
The problem is that I'm not really sure that's what I want to do for a living. It's a good way to start and it looks like I'm lucky to have that direction, but recently I've been doing a lot of thinking about how to leverage the other skills I have that I'd never touch as a game programmer. It would be amazing to do some combination of programming, writing, and designing full time instead of as a hobby. There are plenty of notable indie game developers that have day jobs, but the games industry is notorious for long hours and burning out programmers. Pretty much the only way to do this would be to quit whatever neat and stable job and found some sort of studio. I've been trying hard to plan for this with networking and the rest, but it's still really unclear. At this point I'll keep doing what I'm doing and see where I'm at in five or ten years.
tl;dr Wanted to program for games, currently programming for games, maybe do other game stuff later.
Why do you have to be so win?
Wanted to be an actor. Got a master in molecular biology. Work for an IT company.
That's called a complete failure.
That's called a complete failure.
"Why do you have to be so win?", Some people are like that! probably because they can!(sorry for commenting all your posts but that's the most interesting thing I find to do as posting goes!)
author=Max McGee
You're young yet, you will. : )
Thanks for the vote of confidence 8). Nah, I meant regrets with regards to higher education. Probably should have clarified that..
This "first and foremost follow your dream and do what you love" sentiment and everything like it is such complete unmitigated bullshit, and one of my biggest problems with American (western?) culture and society.
I find it a very endearing trait of American culture/society, but to each his own I guess.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I want to hear Max's rant
author=KreadEX
Wanted to be an actor. Got a master in molecular biology. Work for an IT company.
That's called a complete failure.
No it's not because I'd bet you're making at least five figures a year. So not a COMPLETE failure.
author=chana
"Why do you have to be so win?", Some people are like that! probably because they can!(sorry for commenting all your posts but that's the most interesting thing I find to do as posting goes!)
Me personally?
author=LockeZ
I want to hear Max's rant
Sorry, spent that energy making games, too tired now.
I like to starve of hunger, be poor, live at an incredible ammount of stress by 3 non stop weeks. I want to be hate by the people with I work, I want to lose more money than I win. I want my work be negativily critized mostly by person with other likes, prejuice people and trolls. And a few good arguments (negative and possitive) of strange people that you wish you could find one of them in the street everyday. I want to put my life for a year in a work that would last between 90 minutes and 180 if you are a pro. I want to be a Producer-Director-Writer of cinematography
A shit life but the pride that you are a persistent-loser pursuing your dream \(^o^)/ XD.
Also i want to be a Funny Hairy Dude Driving a Hippie Combie
A shit life but the pride that you are a persistent-loser pursuing your dream \(^o^)/ XD.
Also i want to be a Funny Hairy Dude Driving a Hippie Combie
My dream is too big -- too daring -- to be explained on such a simple minded forum!
Mister Big T says, "Hi!" :D
author=Max McGee
What is this with people wanting to be a butcher? That's a very odd dream.
Mister Big T says, "Hi!" :D
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I wonder how much work it takes to become a nigerian email scammer. That seems like a pretty sweet job.
Monster truck driver, prostitute tester, genius supervillain, gator wrangler, and morgan freeman are also high on my list of ideal professions.
Monster truck driver, prostitute tester, genius supervillain, gator wrangler, and morgan freeman are also high on my list of ideal professions.
I always wanted to work in robotics.
But...you soon realized that someday robots will overthrow all of mankind and you considering working in robotics, right? Heh. Samething happened to me, eventually once I realized that.
Right now I'm Yellow Magic but I have a feeling that in a few years I might well be Max McGee... (also as it happens I've recently begun considering teaching somewhere down the line but, uh, good points) Generalising a little here, but both cases seem moderately on the money nonetheless! I try not to think too much about life after graduation, anyway (luckily that's three years away (when it was originally supposed to be a fortnight ago (go me)))
edit: perhaps kind of strange for someone who never posts to post in the 'tell us all about yourself' topic but what the hey, this kind of thing has been on my mind in the past couple of weeks. DEAL WITH IT
edit: perhaps kind of strange for someone who never posts to post in the 'tell us all about yourself' topic but what the hey, this kind of thing has been on my mind in the past couple of weeks. DEAL WITH IT
No matter what my ideal job changed from (when I was a little kid I wanted to be a vet, but as soon as I learned how to hold a pencil, I drew cartoons. As I grew up this didn't change. By grade 7 I was drawing full parody comicbooks set in the Stupor Hero Universe. (usually featuring The Lash, Silver Cable, Brass Man, Dumb Devil, Electrified Blue Lighthouse, and anyone else who stumbled into their derelict apartment where they heroicly paid phonebills, bought coffee or watched tv, living of their government paycheques.)
Later in highschool, I learned about anime via Sailor Moon and an advertisement for Lunar Silver Star Story. We were too poor to afford cable tv or videogames, so I just played NES and Genesis a lot. Through this crap I started writing RPG stories, drawing characters in what I thought was anime (no you may not see this) and planning out maps, special abilities and stuff like that. After a long time of having nothing to do with these games, I decided to return to writing, something I've always been able to do, or at least once I knew what words are.
One terrible fantasy book later, I started playing games and playing hooky at highschool.
I hated highschool. It was to me a place to hang out with friends. Teachers talked to us like we were idiots. Gave us all books that tasted like stale bread, and despite getting A's on all my art assignments, I failed because I skipped class so much. The revelation that the system was mere daycare for teenagers, and we were all just playdough to be squeezed through square tubes.
After I found RPGMaker 95+, it was suddenly awesome in my life. A creative, interactive way to show stories! I loved it and pumped out game after game. Then while making the hilarious sandbox, Take Down Legacy, I found Gamingw.net and learned that people had 'standards'.
(and non-MS paint tools to work with!)
So that went on for awhile. I started writing more books, and kept teaching myself more tricks and paid attention to various books and movies at how they did things. Longstoryshort, I was approached by a small publisher to produce a book, the also hilarious funny fantasy, Bubblegum Wishes.
Meanwhile, www.team-captin.com was booming and I was drawing like a mad man, and started driving a truck. The way I started looking at life is, I can learn from a teacher, or I can learn by doing! So many different types of jobs prior trucking, and many experiences/people met/places travelled later, here I am. Semi-pro comic inker, amateur cartoonist, and seasoned story-teller.
Never give up on your dreams. They are obtainable if you follow your heart
/gay
Later in highschool, I learned about anime via Sailor Moon and an advertisement for Lunar Silver Star Story. We were too poor to afford cable tv or videogames, so I just played NES and Genesis a lot. Through this crap I started writing RPG stories, drawing characters in what I thought was anime (no you may not see this) and planning out maps, special abilities and stuff like that. After a long time of having nothing to do with these games, I decided to return to writing, something I've always been able to do, or at least once I knew what words are.
One terrible fantasy book later, I started playing games and playing hooky at highschool.
I hated highschool. It was to me a place to hang out with friends. Teachers talked to us like we were idiots. Gave us all books that tasted like stale bread, and despite getting A's on all my art assignments, I failed because I skipped class so much. The revelation that the system was mere daycare for teenagers, and we were all just playdough to be squeezed through square tubes.
After I found RPGMaker 95+, it was suddenly awesome in my life. A creative, interactive way to show stories! I loved it and pumped out game after game. Then while making the hilarious sandbox, Take Down Legacy, I found Gamingw.net and learned that people had 'standards'.
(and non-MS paint tools to work with!)
So that went on for awhile. I started writing more books, and kept teaching myself more tricks and paid attention to various books and movies at how they did things. Longstoryshort, I was approached by a small publisher to produce a book, the also hilarious funny fantasy, Bubblegum Wishes.
Meanwhile, www.team-captin.com was booming and I was drawing like a mad man, and started driving a truck. The way I started looking at life is, I can learn from a teacher, or I can learn by doing! So many different types of jobs prior trucking, and many experiences/people met/places travelled later, here I am. Semi-pro comic inker, amateur cartoonist, and seasoned story-teller.
Never give up on your dreams. They are obtainable if you follow your heart
/gay
























