RECOLOURING. DISCUSS.
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Do you think it is ever appropriate to use recolours?
As indie developers it's easy just to recolour some sprites and suddenly we have a crowd, but even the big companies do it. A big offender is Final Fantasy X, which had only a few basic models recoloured and altered depending on the area. Persona 4 does something similar, and throws in original enemies every few stages or so. In contrast, Final Fantasy VIII used about 3 recolours of enemies, but plenty of NPC recolours.
So? Do you think recolouring is just the cheap way of doing things and you'd rather see no NPC or enemy the same? Or do you think recolouring is a necessary evil?
Opinions?
As indie developers it's easy just to recolour some sprites and suddenly we have a crowd, but even the big companies do it. A big offender is Final Fantasy X, which had only a few basic models recoloured and altered depending on the area. Persona 4 does something similar, and throws in original enemies every few stages or so. In contrast, Final Fantasy VIII used about 3 recolours of enemies, but plenty of NPC recolours.
So? Do you think recolouring is just the cheap way of doing things and you'd rather see no NPC or enemy the same? Or do you think recolouring is a necessary evil?
Opinions?
I think recolors are fine for non-important characters. If you have a random monsters, and further on the game there's a stronger version of that monster, using the same sprite with a different color is totally fine. It's actually interesting because you'll know they're similar.
But don't overdo it, and don't use recolors for important characters/enemies/monsters/bosses.
But don't overdo it, and don't use recolors for important characters/enemies/monsters/bosses.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Sometimes recolors are used as copouts. In FF6, the Poplium monster is a recolor of the earlier Vaporite, but the Vaporite is a cloud of toxic gas while the Poplium is some sort of undead spirit. The image is just an indistinct swirl of blobbiness so it works for both monsters, but the monsters are not similar at all and it's obvious they just reused it to cut down on work creating resources. This is the sort of thing that we should try to avoid if we have time, but is admittedly a really effective time saver and is hard to resist sometimes. As long as it can be justified, most players won't really care, and as long as you don't overdo it, a lot of them won't notice.
Other times recolors are not a cop-out, they actually make perfect sense. Imperial soldiers in the later parts of FF6 are often recolors of earlier Imperial soldiers because, well, they're all Imperial soldiers. Naturally they wear the same uniforms. In I&V, my acid sharks are a recolor of my lava sharks because they are both sharks. The only difference is that one lives in a vat of lava and the other lives in a vat of acid. What the hell do you want me to do, give one of them an afro? I could make them different species of shark, but what would be the point?
Other times recolors are not a cop-out, they actually make perfect sense. Imperial soldiers in the later parts of FF6 are often recolors of earlier Imperial soldiers because, well, they're all Imperial soldiers. Naturally they wear the same uniforms. In I&V, my acid sharks are a recolor of my lava sharks because they are both sharks. The only difference is that one lives in a vat of lava and the other lives in a vat of acid. What the hell do you want me to do, give one of them an afro? I could make them different species of shark, but what would be the point?
author=calunio
But don't overdo it, and don't use recolors for important characters/enemies/monsters/bosses.
On the other hand I think recoloring is perfectly fine and even good for officers/leaders/important people in groups of enemies. When faced with a mob of green-clad soldiers the recoloured soldier with a reddish tint is obviously "special" and has to be dealt with differently.
Though I guess you could also give it a different hat.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well you can also give it a different fighting stance, different weapon, different animations (if it's animated). Then it's a totally different monster. But sometimes reinventing the wheel for every monster is just utterly pointless.
In Vindication, the demonically possessed soldiers are recolors of the normal soldiers with purple skin. On the one hand this is the sort of recolor that seems to make perfect sense, but at the same time, if I had infinite resources, they would be drooping over all zombie-like or clutching their heads in pain.
In Vindication, the demonically possessed soldiers are recolors of the normal soldiers with purple skin. On the one hand this is the sort of recolor that seems to make perfect sense, but at the same time, if I had infinite resources, they would be drooping over all zombie-like or clutching their heads in pain.
Dirt Golem, Mud Golem, Clay Golem, Rock Golem, Stone Golem, Granite Golem, Quartz Golem, Marble Golem, Brick Golem, Limestone Golem, Coal Golem, Iron Golem, Metal Golem, Steel Golem, Stainless Steelâ„¢ Golem, Copper Golem, Silver Golem, Gold Golem, Tin Golem, Platinum Golem, Titanium Golem, Obsidian Golem, Diamond Golem, Crystal Golem, Meteorite Golem, Fantasy-metal Golem.
All using the same recolored graphic.
All using the same recolored graphic.
Here's my thoughts on this, what if your not good at spriting, and you wqant your own characters in game. Say it's something out of your range, like a hedgehog, which is what I did, Pyro the Hedgehog, just recolor Sonic red, and for 2003, it's takes alot time out of your game making. Som from now on unless for storyline reasons, I never put the original hedgehog Sonic, in a Pyro game unlike my first try, because it makes you think even more about Pyro or any character, being a recolor. So, that's my thought, if it fits the story and you need to recolor, just do it.
I like it. I always thought in was cool in FF6 to sometimes see again the monsters you saw five or six hours ago but now in a stronger form. Same with the NPC around the world, it gives a feeling of variety and as a player it doesn't bother me as long as there's not too much of it.
And it's a big time saver.
And it's a big time saver.
It makes sense for families of monsters or characters that are unimportant, generally, that's how I do things, Zuong is basically a green Puong & Muong a purple one.
As stated many times earlier, it's a time saver, who wants to spend weeks, months, days creating who knows how many new sprites when one could be doing more important things, like story or mapping?
As stated many times earlier, it's a time saver, who wants to spend weeks, months, days creating who knows how many new sprites when one could be doing more important things, like story or mapping?
I don't see any problem with it so long as it isn't abused. Like most things.
It's also a great way to save memory on otherwise not noticeable characters. (maybe not so much in 2D games unless you have run time palette control.)
It's also a great way to save memory on otherwise not noticeable characters. (maybe not so much in 2D games unless you have run time palette control.)
Ahhh. I find a lot of people do point out if you're using recolours of NPCs or the like and discuss it negatively in reviews, which is why I brought up the concept. I agree with it being perfectly acceptable as a time-saver (I have done it myself :p)
As for the idea of adding new weapons and the like, usually doing that is just as much effort as creating a new sprite because animating is a pain in the ass.
As for the idea of adding new weapons and the like, usually doing that is just as much effort as creating a new sprite because animating is a pain in the ass.
Said people have probably never done anything practical or productive in game development, so nyah.
author=SorceressKyrsty
Ahhh. I find a lot of people do point out if you're using recolours of NPCs or the like and discuss it negatively in reviews, which is why I brought up the concept.
I'm pretty sure these are complaints about having NPCs that are recolored versions of the heroes. It can be kind of confusing in some times of games, I guess.
I remember seeing this (to say it's rather rare) in a game : the monsters, sort of big dogs, were green then purple or something like that, one being harder than the other, it didn't bother me in the least (especially if you consider that you're going to see dozens of identical monsters, in the same position, attacking and dying in the same exact way)!
I use recolors, and the recolor has similar stat allocation and abilities. It is easier than creating new sprites and breeds familiarity with enemy types and their weaknesses. I thought this was a good thing in FFX also, since you already knew you'd need Lulu to blast an enemy before wasting a few turns, though it is preferable when the enemy is a modified version of the original archetype rather than a carbon copy with a paint job. It is good to visually recognize types of enemies.
author=Lezales
I like it. I always thought in was cool in FF6 to sometimes see again the monsters you saw five or six hours ago but now in a stronger form. Same with the NPC around the world, it gives a feeling of variety and as a player it doesn't bother me as long as there's not too much of it.
And it's a big time saver.
This.
It's alright as it's such a big timer saver, and the fact that most players don't really care / stupid enough to notice the difference, anyway.
author=Jude
I use recolors, and the recolor has similar stat allocation and abilities. It is easier than creating new sprites and breeds familiarity with enemy types and their weaknesses. I thought this was a good thing in FFX also, since you already knew you'd need Lulu to blast an enemy before wasting a few turns, though it is preferable when the enemy is a modified version of the original archetype rather than a carbon copy with a paint job. It is good to visually recognize types of enemies.
It was a little too much in FFX, though, as it became very formulaic; literally every single enemy was a recolor of like, five or six other enemies before it.
It works better in 3D games where using a different texture (or even different model) and possibly voice set can make the same enemy look vastly different next encounter. An interesting twist is in the Adventure Quest game - the dragons, for instance, are just palette swaps at first glance, but there are subtle differences from the norm (e.g. the Wind Dragon has feathered wings and the Earth dragon doesn't have any).
On the practise of recoloring, it helps to get some diversity for limited sprites.
On the practise of recoloring, it helps to get some diversity for limited sprites.
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