RPG MAKER 2K3 RANDOM DUNGEON GENERATOR
Posts
Pages:
1
I'm pretty bad at mapping, and since there are barely any tutorials on mapping, I usually would get lazy and use the generate dungeon function for VX, but now that I'm using 2003, just like XP and 2000, I can't do that anymore, but it has the worst version of it ever. It's called the random dungeon generator, and literally creates random dungeons whenever you walk inside of it. Sometimes when I added this function to some of my games, I get stuck inside walls because of this. Why, because the cretion of the random wall blocks the teleport path. I've tried everything, and it just won't work, can someonebtell me or link me to a tutorial on this or something, cause' I really need help.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The dungeon generator is awful, don't use it
Uh, yeah, unless you're generating at runtime, you shouldn't ever be generating. Do you really expect to get good results out of that? Also there's a mapping tutorial series on the front page, for heaven's sake.
http://rpgmaker.net/articles/502/
http://rpgmaker.net/articles/502/
lol, o.k... well, that answers my problem, but about the "Generating at runtime", what does that mean?
Does it mean you need a certain version of the runtime package to do it or something?
Does it mean you need a certain version of the runtime package to do it or something?
author=pyrodoom
lol, o.k... well, that answers my problem, but about the "Generating at runtime", what does that mean?
Does it mean you need a certain version of the runtime package to do it or something?
It means you build a roguelike and procedurally generate all your dungeons; no two games are ever the same. If you're interested in playing a few games that do this I can recommend some, but it really isn't feasible with RPGmaker.
author=psy_wombatsauthor=pyrodoomIt means you build a roguelike and procedurally generate all your dungeons; no two games are ever the same. If you're interested in playing a few games that do this I can recommend some, but it really isn't feasible with RPGmaker.
lol, o.k... well, that answers my problem, but about the "Generating at runtime", what does that mean?
Does it mean you need a certain version of the runtime package to do it or something?
Hm...o.k.
Pages:
1
















