ATTENTION ALL NERDS: TEXT BASED ADVENTURE!

Posts

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I would like to purchase all four pieces of peasant armor (and equip them of course), as well as 2 rations, 2 waterskins, 4 ropes, and 35 torches. I believe that uses up all my money.

I would also like to name my sword The Blade. It must be in italics at all times.

Finally, for my turn, I would like to attempt to leap forward and finish off the old woman with The Blade, like Link's mid-air downward attack where he drops the sword straight down onto his target in Super Smash Bros.



You know, just to make sure she is dead before we loot her stuff.
Marrend
Guardian of the Description Thread
21806
*OOC post: My character will probably not care about the woman. Probably wouldn't care much about LockeZ attacking her either. It will probably only react if it senses danger to itself.
author=psy_wombats
Sorry, somehow missed the woman lying in the road bit. EDIT'd.
author=kentona
(oh I completely missed that last bit. I just skimmed over it. I didn't realize we had already left!)

No prob. Sorry I didn't make it clear when I was wrapping up the results of the morning in town!

author=LockeZ
I would like to purchase all four pieces of peasant armor (and equip them of course), as well as 2 rations, 2 waterskins, 4 ropes, and 35 torches. I believe that uses up all my money.

I think I forgot to tell you that hero has access to all the levels of equipment. If you want to keep that gear you can but if you don't, you can buy a horse or metal armor or something instead a million torches.

author=Marrend
*OOC post: My character will probably not care about the woman. Probably wouldn't care much about LockeZ attacking her either. It will probably only react if it senses danger to itself.

You can scan for danger like you said in your last post. I just didn't know if that was your official action at the woman.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh. Hrm. Well then.

Aw, hell. I stand by my previous choices. I'm keepin' the torches.
"You dastardly fool!"

Send Remington (the wolfhound) to intercept Lockez and prevent the fatal stab, and then proceed to inspect the woman (is she in need of aid? dead?)
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
What up, fellas?
I reveal my name to be "rabitZ", and for the moment,

I just make sure my pig is safe!

and I also have my iron sword drawn, just in case some shit happens.
Marrend
You scan the area. (rolled 1). You are unable to determine whether or not there is a danger. Your companions think you are crazy.

Ferdinand
You and your chickens move closer to the woman. You attempts to offer the woman a drink. However, there is no response. Your chickens begin standing guard at the woman (rolled 2). The chickens do not detect any danger . They peck at the ground.

LockeZ
You jump into the air with the blade drawn. You point the sword downward and attempt to thrust it into the woman (rolled 2) and miss. The sword cuts into the ground.

Cadeon
You let loose your wolfhound. The animal charges LockeZ but stops and growls when he misses the woman. You inspect the woman. She smells of rot and is covered in flies.

RabitZ
You check the pig. It is healthy and rooting in the dirt with its snout. You draw your sword and stay alert, preparing yourself for danger +1 evade for next turn.

Shortstar
You are not paying attention to the woman. You are shitting in the woods. -1 evade next turn.

Idida and squire
You are nowhere to be found. You are away from the group. -1 block next turn.



Six barbarians appear on the hills around the group and charge forward. Since they were undetected, the ambush worked and they strike before anyone can react!!!

Male Barbarian 1 (-2h,+2d,-1e,+1b) attacks by swinging a dull axe at Marrend's (rolled 3 - arm). The attack (rolled 6-2h-1e) almost misses but still hits and (rolled 6-2+2d+1b) severs the arm! Marrend is reeling from the massive amount of damage and is unable to counterstrike.

Male Barbarian 2 (-2h,+2d,-1e,+1b) attacks by thrusting his spear at Ferdinand's (rolled 6 - head). The attack (rolled 1-2h+1e) comes nowhere near him. The attack throws off Male Barbarian 2's balance (evd -1). Ferdinand pulls an arrow from the quiver and releases it at the barbarian. The arrow sails towards the barbarian's (rolled 6) head. The arrow (4-1h+1e) almost misses but still hits. It (rolled 5-1+2h-1b) grazes the barbarians neck but opens up his artery! The barbarian is losing blood fast. The barbarian is on the ground clutching his neck. He is mortally wounded but still alive.

Male Barbarian 3 (-1h,+3d,-3e,+1b) is huge but unarmed. He attacks LockeZ (rolled 1/4) foot (1-1h) but misses it. LockeZ counters by swinging The Blade at the barbarian's abdomen. He (4+3) connects with a critical hit. The attack (1+1-1b+3d) cuts into the barbarian's gut. The barbarian is winded but still living. The barbarian has -1 to all stats(-2h,+2d,-4e) and will miss the next turn.

Male Barbarian 4 (-1h,+2d,-1e,+1b) attacks Cadeon with a pitchfork and he (4-1h+1e) grazes Cadeon's arm (4-1+2-1) wounding him but Cadeon counters by swinging his Great axe at the barbarian. He (5-2h+1e) nearly misses but still slashes the barbarian's (4) abdomen. The attack (4-1+4d-1b) opens his stomach and spills the barbarian's guts. The barbarian grasps at his entrails desperately trying to push them back into the cavity as he falls to his knees then dies. Due to the wound, Cadeon will receive -1d next turn and will be unable to swing the axe for 1 turn.

Male Barbarian 5 (-1h,+2d,-1e,+1b) swings his club at RabitZ (2-1h) but the attack misses. RabitZ counterattacks with his iron sword and he (5-1h+1e) does heavy damage by connecting with the barbarian's (1/5)foot. The foot flies off at the ankle. The barbarian is bleeding to death and is unable to stand.
Marrend
Guardian of the Description Thread
21806
OOC:
Marrend
You scan the area. (rolled 1). You are unable to determine whether or not there is a danger. Your companions think you are crazy.

They'd think the character was crazy, regardless of what was rolled methinks!

Male Barbarian 1 (-2h,+2d,-1e,+1b) attacks by swinging a dull axe at Marrend's (rolled 3 - arm). The attack (rolled 6-2h-1e) almost misses but still hits and (rolled 6-2+2d+1b) severs the arm! Marrend is reeling from the massive amount of damage and is unable to counterstrike.

Let's see if I can role-play this correctly...

IC:
Warning: Imminent danger detected.
Threat level: Minimal.
Action: Engaging closest target.
...
Critical damage received. Maintenance required.
Warning: Unit's defensive/offensive abilities temporarily disabled.
Warning: Danger still in proximity of unit.
Action: Escape to nearest repair station

OOC: This could end really, really badly for my char. But that's okay!


*Edit: My char's official action, by the way, would be attempt escape.
"Gods be damned!" I cried as I clutched the puncture wound on my left arm. Luckily, it was not that serious. But it hurt like a devil! Through the haze of pain, I quickly assessed the situation. Marrend is badly wounded, but four of the six assailants are death or severely wounded. Unable to heft the weight of the great axe with one arm I drop it and grab the nearest weapon - the pitchfork. I awkwardly wield it in a defensive position and move closer to Lockez, who appears unharmed.

"Had you not blindly rushed in, I would have had the opportunity to scout the area!" I hollered at him. I give a sharp whistle to summon Remington by my side.

Drop axe and pick up pitchfork, summon Remington to my side and take up defensive position near Lockez
I unleash the flock of chickens at the mortally wounded barbarian to perform the killing blow. Perhaps this way they can gain some combat experience and assist me in the future. My hopes aren't high after all, but maybe a couple chickens in 17 are gifted birds, right?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Seeing that Marrend is clearly in extreme danger, and noting that he is attempting to disengage his enemy, I recognize an opportunity. If Marrend has any degree of success at his evasion of the barbarian, the two will be momentarily separated enough that Marrend will be unaffected by splash damage. With that in mind, I choose to toss a cluster of flaming torches at the barbarian which is assaulting Marrend.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
(I assume I am still on my horse?)

I disengage from Barbarian 5, and I circle around the battle, looking for Barbarian 6 for a few moments.
After that, If I still have time, and if the flaming torches LockeZ tossed at Barbarian 1 allow me, I swing my Iron Sword at Barbarian 1.

(May my pig protect me!)
LEECH
who am i and how did i get in here
2599
I name my Squire "SlaveChild"
My name is IKE.



Equip Longsword, and catch up to the group
SlaveChild follows me, with the horse.

"Sorry. Had a nap. With SlaveChild Now then. Those barbarians will DIE!!!"


EDIT:

I buy :
BOOTS (LEATHER) $5 (i equip them)
GAUNTLET (METAL) $30 (i equip them)
SHEILED (METAL) $45 (i equip them)
TENT X 2 $20
RATIONS: Bread X10 $50
Barrel of Ale X 3 $30
Waterskin x2 $10
Oil Lamp $10
Rope $5
Trained Dog (for the squire) $20

total: $225

The trained Dog, 1 waterskin, 1 tent and 3 bread go to the squire.
Marrend
You attempt to disengage from the enemy and (roll 4) succeed! You are outside of the reach of the barbarian but he is pursuing you. You are still heavily wounded because of your arm (rolled 6) but you do not die. However, if the wound is not addressed soon, it is only a matter of time before you succumb to the damage.

Cadeon
You take up a defensive position. You receive +1 block while in this stance.

Ferdinand
You release the chickens on the wounded barbarian. (rolled 3) His flailing on the ground scares them and they scatter.

LockeZ
You send a volley of torches at the barbarian (-2h,+2d,-1e,+1b). (3+1e) They graze him (3-1+1h-1b) but do not do any damage. He stops pursuing Marrend and turns towards you.

RabitZ
You are unable to see barbarian 6. You attack barbarian 1 (-2h,+2d,-1e,+1b) with your iron sword as he runs towards LockeZ (1-1h+1e) you miss (2) spectacularly nearly stabbing your pig. The barbarian continues towards LockeZ.

-

Barbarian 1 (-2h,+2d,-1e,+1b) attacks LockeZ (2-2h) but is unable to connect. LockeZ counter-strikes (6+1e) and lands a vicious blow with The Blade on the barbarian's (5) chest. The attack (3+1-1b+3d) splits his torso from his shoulder to hip bone. The barbarian is split in two. The barbarian grabs at the dirt for a few seconds dragging his upper body away from his legs then collapses face down in the dirt.

Barbarian 2 (rolled 4) is fading but still alive. He has lost too much blood to stand and is still squirming on the ground grasping his neck.

Barbarian 3 catches his breath and straightens up. The front of his clothes are slick with blood but he appears more ferocious than ever. He no longer suffers from a stat penalty. Barbarian 3 is alive and pissed.

Barbarian 4 is still dead.

Barbarian 5 (roll 3) crawled a few feet into the brush and then died of blood loss.

Barbarian 6 has found Shortstar in the woods. Barbarian 6 (-1h,+2d,-1evd,+1b) sneaks up behind Shortstar (roll 6) without Shortstar noticing! Barbarian 6 swings his sword at Shortstar (3-1h+1e) and nearly misses but lands a hit on the (2) leg! The attack (6-2+2d) severs Shortstar's leg above the knee. Shortstar is bleeding, grasping at her leg, and is unable to return the attack. Shortstar cannot stand and will suffer -1 penalty to all stats next turn. Shortstar is unable to attack next turn. Shortstar will die if nothing is done about the wound soon. Barbarian 6 is alive and pumped up.

Ike
While riding towards the group you (rolled 3) gallop past and miss shortstar in the woods. As you get closer you see a horrific scene full of dead and wounded people fighting on the road. You are now within range to join the action.

SlaveChild
Is on foot, moving slower than Ike, and will not arrive until after the next turn.

-

Notice: Updated post #2 with party information and following current scenario info:

Quick Summary of Enemies:

Barbarian 2 is fading but still alive.
Barbarian 3 is alive and pissed.
Barbarian 6 is alive and pumped up.

Barbarian 1, 4, and 5 are dead.

Loot on the ground:

Dull axe (-1 hit, +1 dmg)
Club (+1 dmg)
LEECH
who am i and how did i get in here
2599
IKE stabs Barbarian 3
SlaveChild stabs at barbarian 2
Barbarian 2's fatal wound serves him right for frightening off my chickens! I'll let him die; I have more important things to do. My chickens need regrouping. I'll whistle at my chickens in an attempt to rally them.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
I pick up the club, assuming it is nearby.
After that, I throw my Iron Sword at Barbarian 3
, trying to maintain a safe distance from any foes.

(Have we heard about Barbarian 6 and Shortstar at this point? I am starting to get worried for Shortstar!)
Marrend
Guardian of the Description Thread
21806
Marrend
You attempt to disengage from the enemy and (roll 4) succeed! You are outside of the reach of the barbarian but he is pursuing you. You are still heavily wounded because of your arm (rolled 6) but you do not die. However, if the wound is not addressed soon, it is only a matter of time before you succumb to the damage.


OOC: My character is probably useless in this situation at this point. And, it, being a thing of logic...

IC:
Notice: Escape successful.

Warning: Critical system failure imminent. Requires immediate attention.
Action: Scan local area for repair station...


OOC: Find the nearest 'repair station', possibly never to return?
"Remington - KILL!" I cried as I gestured at the third barbarian. With a growl he charged forward. I charge afterwards, dropping the unwieldly pitchfork and scooping up a dropped handaxe.

Send wolfhound to attack the unarmed Barbarian 3 and follow afterwards and attempt to chop the shit out of him
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Marrend is in trouble! And the immediate threat around me is being dealt with. I call out to Marrend and let him know I am coming to help him.

Then, for my turn, I approach Marrend and use a torch to cauterize his wound. Or weld shut, as the case may be.