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THE MOST IMPORTANT GAMES YOU'VE PLAYED
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So. I read the "Greatest games You've played" and I thought about it. And I thought about this gigantic long answer I had in mind for it but then I realized that the games I would list wouldn't be the greatest games. But they would be the most important games.
What I mean is that while Super Mario Bros. 3 is one of the greatest games I've ever played. Super Mario Bros. 2 had a longer lasting impact on me.
So, caution, before you read forward be warned that this will be massively long and I won't bother with screenshots so skip to the end or read this were I ask you. "What were the games that left a lasting impression on you? And why?"
I will list games in chronological order, not in the order they were released but in the order I played them.
Zelda II - The Adventures of Link
I've already played a bunch of Nintendo games by the time I play this. I've enjoyed my platformers and my Game & Watch games and whatnot and my gaming covabulary is existant. And I know I drew platforming levels in crayon in kindergarten (which should be at least two or three years before I played this game) but still this is the first game I can come up with which blew my mind all properly.
And it was all because of experience points and a world map. I was really bad at this game but the basic idea that I would get better at it by killing loads of things (also known as "levelin up")was really novel to me. You could say I spent most of my time playing this game grinding this game.
Tecmo Cup
So when I've wrapped my head around experience points in Zelda II (and in Castlevania 2 as well. What was it about 2s in those days, Zelda 2, Castlevania 2 and Super Mario Bros. 2 were all completely different than the games that came before them) along comes a godsdamn football game with that stuff. By this time I had also been introduced to tabletop roleplaying. And the idea of a stat-based football game was just to awesome and crazy to pass up. I even made a board-game version of this with stats and d20s and a game master.
Day of the Tentacle
This was the first game I played that had voice acting. I had dabbled in adventure games before this. Leisure Suit Larry and King's Quest and some other old games. Of course I didn't own a computer so I always had to play for a couple of minutes at some friend's house. Day of the Tentacle I also played at a friend's house. Or actually I played at my cousin's in Sweden during a trip there. We were supposed to be "visiting" Sweden but I spent a lot of my time in front of that computer playing Day of the Tentacle. In the end I didn't get very far. And I didn't finish the game until about ten years later using SCUMMVM but it is the game that created my wannabe affection towards adventure games.
I say wannabe because although I loved Day of the Tentacle and I tend to love the games. I'm also very, very bad at them and tend to hate them when I actually have to play them. But I want to like them.
Championship Manager: Season 97/98
All these previous games have led to one game. Sort of. Football games with stats where you manage a club? It's like a dream game come true. Tabletop roleplaying and Blood Bowl combined into an awesome simulator of the greatest game on earth?
Though actually it wasn't Championship Manager that did it for me. Actually there was a demo of a similar game that I don't know the name of included in a magazine and that demo had two months of gameplay that I played over and over. But Championship Manager is the first full-length football management game I played. Like strategy games before it (A list that doesn't seem to have a whole lot of game-changing games for me... oh wait I just came up with one but that's in the future) this game was all about that stuff. And it had an incredibly long-term campaign as well. Of course I rarely was any good at it. Going from Divison 3 to Division 2 in fifteen seasons and that was about the extent of my success. But these games have never been about the success but about the stories that are created through "emergent gameplay".
Final Fantasy VII
Final Fantasy VII was quite the hyped game. In the year leading up to its European release the gaming magazine I read had a monthly feature about the game and stuff in it. I didn't even realize games could possibly do things like Final Fantasy VII did (and Final Fantasy VI before it. I had read some "tips and tricks" for FFVI and it detailed strangely divergent paths where if you did x on y then z happened instead of k, but only if you did it within timeframe j, if you didn't then l happened instead.) All this seemed very exciting to me.
Then I got my hands on the game. Again at my Swedish cousin's (though a couple of years after my encounter with Day of the Tentacle) so again I spent most of my time glued to a TV playing the wondrous game that was Final Fantasy VII. I got as far as out of Midgar before we had to go home. But I just had to get my hands on the game proper after that and played through it.
And it was fucking magnificent. As a Euro the closest thing you got to the console RPG was Zelda 2 and Tecmo Cup, Final Fantasy VII opened up a whole new world to me and apparently there were hundreds of these games in existence. I downloaded an emulator and played a bunch of them and by the time Final Fantasy VIII was released I had almost grown tired of them because by then I had come across...
Fallout
So. Fallout eh. This game blew my mind. Or well, its demo blew my mind. I spent a couple of hours downloading the four partitions of the 20mb Fallout demo, installed it and my mind was blown. This was tabletop RPGs turned into a video game. I could walk anywhere! Do anything! The choices were endless! And it had the dialogue trees from Day of the Tentacle as well and I could explore and kill and do all kinds of shit. And everything in a gritty post-apocalyptic universe. Fallout single-handedly changed my perception of what games could be. Just like Final Fantasy VII had shortly prior to that.
I guess in your teenage years your perception of the world really does change on a weekly basis.
Deus Ex
This is a jump of a fair amount of years. After the massive onslaught of games in the late nineties I guess I was content with playing Championship Manager all day long. Though to be honest much of the time was spent playing less important games on emulators and Resident Evil on the Playstation. But after being (re)introduced to the first person shooter with Perfect Dark I got my hands on Deus Ex for a reason I can no longer recall. the First Person Shooter wasn't a genre I was overly fond of, my first experience being Wolfenstein 3d on a mac computer at my dad's work. But with Perfect Dark my feelings had softened somewhat and with getting a computer with an actual graphics card I could delve into this world.
Enough preamble Deus Ex was a first person action game but it was also a roleplaying game with all the good dialogue choice goodness. In my first playthrough of this game I was pretty damn amazed. Having spent my time playing mostly Resident Evil I couldn't tell bad voice acting from good and the storyline of Deus Ex was just incredibly engrossing with all its twists and turns. By now I had become somewhat a searcher of non-linear role playing games. Just like Fallout, never actually finding any of that. But Deus Ex had a bunch of divergent paths in its first playthrough and, as I've said so many times in this topic already, I was blown away. There was so much to explore in such a big world and it was cyberpunk. Which was a genre I was very much in love with at the time. This was the game that proved to me that first person shooter games can have stories too. And good stories too.
Shogun: Total War
I picked this one up by mistake. It was a buy three pay for two deal and I didn't know what to get as the third game. But I remembered my not-at-all brother saying that in Total War when your archers loosed their arrows you follow them as they hit into the enemy. I was sceptical. I hated real time strategy. Command and Conquer had more or less been my first and last encounter with the genre. They all seemed to be about a bunch of guys building a base and collecting resources. The closest thing to fun I had come to was in the game Seven Kingdoms (which had a conversion mechanic and a cool economic model) and Settlers 2 (where I didn't have to fight). But I got Total War anyway, not only because of arrowcam but because my not-at-all brother had said that it also was close to Warhammer.
By this time I was collecting plenty of Warhammer. So Shogun it was and yes it was all I didn't know I wanted from a strategy game. A slower pace, units in formation, formation that mattered, actual strategy! This WAS Warhammer in a real time computer game. I watched with glee as the arrowcam was all that was promised (before turning it off since it was a useless feature) and conquered Japans with my archers. I've always been a sucker for archers. In Warhammer my first army was Wood Elves so I guess you can go from there. Since Shogun I've played nearly every Total War and in a roundabout way you could also say it introduced me to the campaign map mechanic that would make me fall in love with Europa Universalis 3 (though I guess the first Hearts of Iron also did that in a way)
Fallout Tactics: Brotherhood of Steel
This is not actually a particularily good game. But it is still important to me. Once upon a time (probably at my Swedish cousin's) I had played a squad-based tactical game. For years afterwards I tried to emulate it and create a ruleset for my army men and later with tabletop wargaming and especially Necromunda that itch got scratched a bit more. I had almost forgotten about the idea of a squad based tactical game. Then I stumbled upon Fallout Tactics. Or perhaps not stumbled since I was a fan of the series and anything with Fallout in it was worth a look. So Fallout Tactics introduced me to squad-based tactics and led to Silent Storm and today I bought Frozen Synapse which I hope will scratch a similar itch.
The Orange Box
Another jump of a bunch of years. Having your old computer unable to play new games might be the proper factor. Though in the inbetween I did discover some massively important games that I don't really know if I should put them on the list or not. The one I now came up with is Dwarf Fortress which. Yeah. Should be on the list. The Orange Box can wait.
Dwarf Fortress
I had played Liberal Crime Squad, which more or less was my introduction to ascii graphics. I had been scourging World of the Underdog or whatever the abandonware site was called and then Dwarf Fortress was featured in a gaming magazine and I thought "huh" and downloaded it. A whole day went by. I don't remember if I ate that day or not. Might be I didn't. Instead I played Dwarf Fortress. This was more or less the ultimate simulator game in early alpha. Unlike when I first encountered Fallout the possibilities were actually endless this time. It was Championship Manager and roleplaying and tactics and everything imaginable meshed into one. With a bit of Dungeon Keeper mining for good measure.
The Orange Box (properly this time)
So yeah a new computer and new possibilities. Of course this new computer had already had encounters with Battlefield 2142 and Medieval 2: Total War but The Orange Box seemed as good a time as any to get to play the game that apparently was all the rage. So just like how Deus Ex had changed my view on first person shooters so did Half-Life 2 retrospectively. Having played some first person shooters I sort of knew what they were about but still Half-Life 2 brought it into a new level. With all its variety both in gameplay and environments and the polish the game showed and with commentary tracks in the episodes I got a true glimpse into the minds of game designers and all the things I had never thought of before. The commentaries on Team Fortress 2 and Portal did similar things. And yeah Portal was awesome too. And years afterwards Team Fortress 2 would be pretty game-changing for me too. But right then it was just a fun diversion.
I think I'll end with The Orange Box. There's probably loads of games I could think of still (hmm. GTA3 for example. That game was fairly monumental too. Even if I did play it in like 2008). And I've forgotten most of the console games I've played. Probably because I haven't played many. Guitar Hero may have been a gamechanger but it didn't etch itself into my mind that badly in the end.
But yeah this topic is already incredibly overlong and my Frozen Synapse download is finished so I don't know what I'm doing writing this anymore.
But as I promised in the end I might be interested in some of your games that "changed your gaming life". You don't have to be as godsdamn verbose as me if you don't like, but a little bit of context always goes a long way.
What I mean is that while Super Mario Bros. 3 is one of the greatest games I've ever played. Super Mario Bros. 2 had a longer lasting impact on me.
So, caution, before you read forward be warned that this will be massively long and I won't bother with screenshots so skip to the end or read this were I ask you. "What were the games that left a lasting impression on you? And why?"
I will list games in chronological order, not in the order they were released but in the order I played them.
Zelda II - The Adventures of Link
I've already played a bunch of Nintendo games by the time I play this. I've enjoyed my platformers and my Game & Watch games and whatnot and my gaming covabulary is existant. And I know I drew platforming levels in crayon in kindergarten (which should be at least two or three years before I played this game) but still this is the first game I can come up with which blew my mind all properly.
And it was all because of experience points and a world map. I was really bad at this game but the basic idea that I would get better at it by killing loads of things (also known as "levelin up")was really novel to me. You could say I spent most of my time playing this game grinding this game.
Tecmo Cup
So when I've wrapped my head around experience points in Zelda II (and in Castlevania 2 as well. What was it about 2s in those days, Zelda 2, Castlevania 2 and Super Mario Bros. 2 were all completely different than the games that came before them) along comes a godsdamn football game with that stuff. By this time I had also been introduced to tabletop roleplaying. And the idea of a stat-based football game was just to awesome and crazy to pass up. I even made a board-game version of this with stats and d20s and a game master.
Day of the Tentacle
This was the first game I played that had voice acting. I had dabbled in adventure games before this. Leisure Suit Larry and King's Quest and some other old games. Of course I didn't own a computer so I always had to play for a couple of minutes at some friend's house. Day of the Tentacle I also played at a friend's house. Or actually I played at my cousin's in Sweden during a trip there. We were supposed to be "visiting" Sweden but I spent a lot of my time in front of that computer playing Day of the Tentacle. In the end I didn't get very far. And I didn't finish the game until about ten years later using SCUMMVM but it is the game that created my wannabe affection towards adventure games.
I say wannabe because although I loved Day of the Tentacle and I tend to love the games. I'm also very, very bad at them and tend to hate them when I actually have to play them. But I want to like them.
Championship Manager: Season 97/98
All these previous games have led to one game. Sort of. Football games with stats where you manage a club? It's like a dream game come true. Tabletop roleplaying and Blood Bowl combined into an awesome simulator of the greatest game on earth?
Though actually it wasn't Championship Manager that did it for me. Actually there was a demo of a similar game that I don't know the name of included in a magazine and that demo had two months of gameplay that I played over and over. But Championship Manager is the first full-length football management game I played. Like strategy games before it (A list that doesn't seem to have a whole lot of game-changing games for me... oh wait I just came up with one but that's in the future) this game was all about that stuff. And it had an incredibly long-term campaign as well. Of course I rarely was any good at it. Going from Divison 3 to Division 2 in fifteen seasons and that was about the extent of my success. But these games have never been about the success but about the stories that are created through "emergent gameplay".
Final Fantasy VII
Final Fantasy VII was quite the hyped game. In the year leading up to its European release the gaming magazine I read had a monthly feature about the game and stuff in it. I didn't even realize games could possibly do things like Final Fantasy VII did (and Final Fantasy VI before it. I had read some "tips and tricks" for FFVI and it detailed strangely divergent paths where if you did x on y then z happened instead of k, but only if you did it within timeframe j, if you didn't then l happened instead.) All this seemed very exciting to me.
Then I got my hands on the game. Again at my Swedish cousin's (though a couple of years after my encounter with Day of the Tentacle) so again I spent most of my time glued to a TV playing the wondrous game that was Final Fantasy VII. I got as far as out of Midgar before we had to go home. But I just had to get my hands on the game proper after that and played through it.
And it was fucking magnificent. As a Euro the closest thing you got to the console RPG was Zelda 2 and Tecmo Cup, Final Fantasy VII opened up a whole new world to me and apparently there were hundreds of these games in existence. I downloaded an emulator and played a bunch of them and by the time Final Fantasy VIII was released I had almost grown tired of them because by then I had come across...
Fallout
So. Fallout eh. This game blew my mind. Or well, its demo blew my mind. I spent a couple of hours downloading the four partitions of the 20mb Fallout demo, installed it and my mind was blown. This was tabletop RPGs turned into a video game. I could walk anywhere! Do anything! The choices were endless! And it had the dialogue trees from Day of the Tentacle as well and I could explore and kill and do all kinds of shit. And everything in a gritty post-apocalyptic universe. Fallout single-handedly changed my perception of what games could be. Just like Final Fantasy VII had shortly prior to that.
I guess in your teenage years your perception of the world really does change on a weekly basis.
Deus Ex
This is a jump of a fair amount of years. After the massive onslaught of games in the late nineties I guess I was content with playing Championship Manager all day long. Though to be honest much of the time was spent playing less important games on emulators and Resident Evil on the Playstation. But after being (re)introduced to the first person shooter with Perfect Dark I got my hands on Deus Ex for a reason I can no longer recall. the First Person Shooter wasn't a genre I was overly fond of, my first experience being Wolfenstein 3d on a mac computer at my dad's work. But with Perfect Dark my feelings had softened somewhat and with getting a computer with an actual graphics card I could delve into this world.
Enough preamble Deus Ex was a first person action game but it was also a roleplaying game with all the good dialogue choice goodness. In my first playthrough of this game I was pretty damn amazed. Having spent my time playing mostly Resident Evil I couldn't tell bad voice acting from good and the storyline of Deus Ex was just incredibly engrossing with all its twists and turns. By now I had become somewhat a searcher of non-linear role playing games. Just like Fallout, never actually finding any of that. But Deus Ex had a bunch of divergent paths in its first playthrough and, as I've said so many times in this topic already, I was blown away. There was so much to explore in such a big world and it was cyberpunk. Which was a genre I was very much in love with at the time. This was the game that proved to me that first person shooter games can have stories too. And good stories too.
Shogun: Total War
I picked this one up by mistake. It was a buy three pay for two deal and I didn't know what to get as the third game. But I remembered my not-at-all brother saying that in Total War when your archers loosed their arrows you follow them as they hit into the enemy. I was sceptical. I hated real time strategy. Command and Conquer had more or less been my first and last encounter with the genre. They all seemed to be about a bunch of guys building a base and collecting resources. The closest thing to fun I had come to was in the game Seven Kingdoms (which had a conversion mechanic and a cool economic model) and Settlers 2 (where I didn't have to fight). But I got Total War anyway, not only because of arrowcam but because my not-at-all brother had said that it also was close to Warhammer.
By this time I was collecting plenty of Warhammer. So Shogun it was and yes it was all I didn't know I wanted from a strategy game. A slower pace, units in formation, formation that mattered, actual strategy! This WAS Warhammer in a real time computer game. I watched with glee as the arrowcam was all that was promised (before turning it off since it was a useless feature) and conquered Japans with my archers. I've always been a sucker for archers. In Warhammer my first army was Wood Elves so I guess you can go from there. Since Shogun I've played nearly every Total War and in a roundabout way you could also say it introduced me to the campaign map mechanic that would make me fall in love with Europa Universalis 3 (though I guess the first Hearts of Iron also did that in a way)
Fallout Tactics: Brotherhood of Steel
This is not actually a particularily good game. But it is still important to me. Once upon a time (probably at my Swedish cousin's) I had played a squad-based tactical game. For years afterwards I tried to emulate it and create a ruleset for my army men and later with tabletop wargaming and especially Necromunda that itch got scratched a bit more. I had almost forgotten about the idea of a squad based tactical game. Then I stumbled upon Fallout Tactics. Or perhaps not stumbled since I was a fan of the series and anything with Fallout in it was worth a look. So Fallout Tactics introduced me to squad-based tactics and led to Silent Storm and today I bought Frozen Synapse which I hope will scratch a similar itch.
The Orange Box
Another jump of a bunch of years. Having your old computer unable to play new games might be the proper factor. Though in the inbetween I did discover some massively important games that I don't really know if I should put them on the list or not. The one I now came up with is Dwarf Fortress which. Yeah. Should be on the list. The Orange Box can wait.
Dwarf Fortress
I had played Liberal Crime Squad, which more or less was my introduction to ascii graphics. I had been scourging World of the Underdog or whatever the abandonware site was called and then Dwarf Fortress was featured in a gaming magazine and I thought "huh" and downloaded it. A whole day went by. I don't remember if I ate that day or not. Might be I didn't. Instead I played Dwarf Fortress. This was more or less the ultimate simulator game in early alpha. Unlike when I first encountered Fallout the possibilities were actually endless this time. It was Championship Manager and roleplaying and tactics and everything imaginable meshed into one. With a bit of Dungeon Keeper mining for good measure.
The Orange Box (properly this time)
So yeah a new computer and new possibilities. Of course this new computer had already had encounters with Battlefield 2142 and Medieval 2: Total War but The Orange Box seemed as good a time as any to get to play the game that apparently was all the rage. So just like how Deus Ex had changed my view on first person shooters so did Half-Life 2 retrospectively. Having played some first person shooters I sort of knew what they were about but still Half-Life 2 brought it into a new level. With all its variety both in gameplay and environments and the polish the game showed and with commentary tracks in the episodes I got a true glimpse into the minds of game designers and all the things I had never thought of before. The commentaries on Team Fortress 2 and Portal did similar things. And yeah Portal was awesome too. And years afterwards Team Fortress 2 would be pretty game-changing for me too. But right then it was just a fun diversion.
I think I'll end with The Orange Box. There's probably loads of games I could think of still (hmm. GTA3 for example. That game was fairly monumental too. Even if I did play it in like 2008). And I've forgotten most of the console games I've played. Probably because I haven't played many. Guitar Hero may have been a gamechanger but it didn't etch itself into my mind that badly in the end.
But yeah this topic is already incredibly overlong and my Frozen Synapse download is finished so I don't know what I'm doing writing this anymore.
But as I promised in the end I might be interested in some of your games that "changed your gaming life". You don't have to be as godsdamn verbose as me if you don't like, but a little bit of context always goes a long way.
Persona 2: Eternal Punishment. Had it not been for that, I would never have been exposed to the wonderful world of MegaTen. Best blind buy ever. Although technically it wasn't my money, but still.
Hmm... most important games I've played, let me see what I can think of...
Sonic the hedgehog 3(and Knuckles)
My goodness, I have been a Sega fan from infancy, and this game is why. The introduction of my favorite character knuckles, the save feature in game and the expansion available with sonic and knuckles was amazing, and had me glued to the screen for hours playing he game with my dad and bros. Though I have been disappointed in their recent endeavors, SEGA started with so much promise, evident by this such game.
But the question still remains... How the heck does Robotnik afford all of that?
and the sonic is backwards at the end lol
Phantasy Star Online:BB/Phantasy Star Online
I had never heard of Phantasy star before PSO, let alone MMORPG's. But this game introduced me to both. I had fun in almost every aspect f the game, whether it was plying soccer, rare hunting, or power leveling in TTF, I love this game to this day, and it is ne of the things that I want to emulate in game making. This is also one of the main reason I started learning japanese.
and oh GOD...
...Customizable breast!
But no really, Super excited fr my favorite online game ever. The dragon is back... and he looks beast.
I'll post more later, but I'm busy right now
Sonic the hedgehog 3(and Knuckles)
My goodness, I have been a Sega fan from infancy, and this game is why. The introduction of my favorite character knuckles, the save feature in game and the expansion available with sonic and knuckles was amazing, and had me glued to the screen for hours playing he game with my dad and bros. Though I have been disappointed in their recent endeavors, SEGA started with so much promise, evident by this such game.
But the question still remains... How the heck does Robotnik afford all of that?
and the sonic is backwards at the end lol
Phantasy Star Online:BB/Phantasy Star Online
I had never heard of Phantasy star before PSO, let alone MMORPG's. But this game introduced me to both. I had fun in almost every aspect f the game, whether it was plying soccer, rare hunting, or power leveling in TTF, I love this game to this day, and it is ne of the things that I want to emulate in game making. This is also one of the main reason I started learning japanese.
and oh GOD...
...Customizable breast!
But no really, Super excited fr my favorite online game ever. The dragon is back... and he looks beast.
I'll post more later, but I'm busy right now
If I had to choose one game that was the most important game I've ever played, it would be Heroes of Might and Magic II - The Succession Wars. That was somewhere in 1996, maybe 1997. It was about the time I found a DOS-based program called Universal Game Editor (UGE for short) made by a guy by the name of Jack Hartman. Looking at the save file via UGE, and seeing how the game stored it's data, on top of observing the interaction of having negative spell power with Armageddon, still blows my mind to this day.
Sure, I was cheating. To deny it as cheating would be foolish. I still cheat with this game, even on recent plays of it (Though only with the single-player experience. I've never gone on-line with it, nor is it my intention to so do). However, everything I know about how data is stored was learned, by some extension, from my experience with UGE and Heroes 2.
Sure, I was cheating. To deny it as cheating would be foolish. I still cheat with this game, even on recent plays of it (Though only with the single-player experience. I've never gone on-line with it, nor is it my intention to so do). However, everything I know about how data is stored was learned, by some extension, from my experience with UGE and Heroes 2.
For all it's flaws when viewed from a modern standpoint,I think the original Lufia and the Fortress of Doom had by far the biggest effect on me of all the games I've ever played. It's successor, Lufia 2 was a huge improvement in every respect, but the original will always hold a special place in my heart.
It was the first game I had ever played where I got to know my party members as characters rather than game abstractions I grew extremely attached to them in a way no game since has ever accomplished.
If you think the original Lufia was a horrible generic piece of crap, you are wrong, and you are a terrible person.
It was the first game I had ever played where I got to know my party members as characters rather than game abstractions I grew extremely attached to them in a way no game since has ever accomplished.
If you think the original Lufia was a horrible generic piece of crap, you are wrong, and you are a terrible person.
While tons of games have had various effects on my life, none can compare to the effect of
EverQuest.
My brother bought this game on release (actually 3 days prior to release but the servers weren't up yet) and from the very first day it had it's claws in me. My most played character (not my first, or my last, just the one with the most /played time) exceeded over 300 days of time played. I was only playing him for ~2 3/4 years. It was at this point that EverQuest accounts were in high demand and I felt it best to cut my time in Norrath short and sell my account. I got $1600 for the account, which considering I was like, 18 or something at the time (eq was released 1999, I was born 1986, I had been playing it for ~4 years at that point... carry the two... Between 17-18) and I bought an Electric Bass and joined and band and made real-life friends and went to tons of parties and essentially caught up on the years I had lost.
I revisit EQ every so often to see how it is and sometimes even run into people that I played with (who. never. stopped. playing.) and share a laugh or two.
EverQuest.
My brother bought this game on release (actually 3 days prior to release but the servers weren't up yet) and from the very first day it had it's claws in me. My most played character (not my first, or my last, just the one with the most /played time) exceeded over 300 days of time played. I was only playing him for ~2 3/4 years. It was at this point that EverQuest accounts were in high demand and I felt it best to cut my time in Norrath short and sell my account. I got $1600 for the account, which considering I was like, 18 or something at the time (eq was released 1999, I was born 1986, I had been playing it for ~4 years at that point... carry the two... Between 17-18) and I bought an Electric Bass and joined and band and made real-life friends and went to tons of parties and essentially caught up on the years I had lost.
I revisit EQ every so often to see how it is and sometimes even run into people that I played with (who. never. stopped. playing.) and share a laugh or two.
Natook, not that I feel a need to defend my choices, but what leads you to believe that all I did was EverQuest? Yeah, my playtime was high, but there were lots of reasons to idle in that game. I was participating in high school and working a part-time job at the same time.
edit
A better way to look at it, is I paid $539.64 in Subscription fees (plus roughly $50 for the expansions since I was given one, stole the other from Business Depot, and bought only one) and recieved $1600 for a net gain of ~$1010.36 meaning I not only played the game for free but made some money having fun. Considering I was still working and going through school, it can be classified as an investment of time. Perfectly justified.
edit
A better way to look at it, is I paid $539.64 in Subscription fees (plus roughly $50 for the expansions since I was given one, stole the other from Business Depot, and bought only one) and recieved $1600 for a net gain of ~$1010.36 meaning I not only played the game for free but made some money having fun. Considering I was still working and going through school, it can be classified as an investment of time. Perfectly justified.
My most important games...
Pokemon Silver
This single game revolutionized my whole perception on imagination and has influenced every single one of my works since. Blue may have been my first introduction into the world of Pokemon, but Silver was where I really bonded with it. The adventure, team customization, and sheer size of the adventure, plus the intelligent hiding-of-items really gave me a new perspective on what could be in a game.
Mega Man 5
My first initiation into what remains as my second favourite video game franchise of all time. The first game I had experienced where you could choose your path freely, where the only consequence was your skill level.
Phantasy Star Online
The ultimate in character creation that I've experienced, and the best time-wasting stat builder I've ever played.
FlyFF
Introduced me to in-game, real-time flight.
Golden Sun
One of the best stories I've ever seen in a video game.
These would be my top 5.
Pokemon Silver
This single game revolutionized my whole perception on imagination and has influenced every single one of my works since. Blue may have been my first introduction into the world of Pokemon, but Silver was where I really bonded with it. The adventure, team customization, and sheer size of the adventure, plus the intelligent hiding-of-items really gave me a new perspective on what could be in a game.
Mega Man 5
My first initiation into what remains as my second favourite video game franchise of all time. The first game I had experienced where you could choose your path freely, where the only consequence was your skill level.
Phantasy Star Online
The ultimate in character creation that I've experienced, and the best time-wasting stat builder I've ever played.
FlyFF
Introduced me to in-game, real-time flight.
Golden Sun
One of the best stories I've ever seen in a video game.
These would be my top 5.
Both Eternal Daughter and Fenix Blade were important to me in that I discovered that people can make their own games in their spare time. The latter is what got me interested in wanting to make an RPG, which is a desire that's been held back for years (probably dating back to 2004/2005).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The original post created a pretty interesting timeline. I can see how the games you played drove you towards enjoying and seeking out certain playstyles that mimicked the best games you'd played. I wonder if that's how a lot of us come to like certain types of games? Some of the first really good games we play stick with us, and we come to equate that experience with enjoyment?
Hmm, enough psychobabble. I feel like making a list myself.
Super Mario World
This was quite literally the first video game I ever played. Oh, what my parents would give to undo this purchase. It was a great starting point, for a seven year old anyway. Not really knowing what I was doing at first, or even really what a video game was, I just walked back and forth through the first level for a good week before I realized that if you went far enough to the right it actually ended. Oh, and what an ever-expanding world I discovered beyond. Hidden goals that unlocked more levels, hidden goals that unlocked more hidden goals in older levels! And Yoshi! I think I was utterly obsessed with Yoshi for a good five or six years at least. I had Yoshi wallpaper, guys.
Chrono Trigger
I'm not sure if this was the first RPG I played or not. It might've been, but I think I'd played some PC RPGs before. I know Chrono Trigger was the first one I loved, though. This was a game with a serious story! I'd never even thought of the idea of a game having a real story before. Neither had most game developers, for that matter. Most games had levels created, and then a couple sentences of story were invented to explain them. But this game had a script that was lovingly written, and everything in the game revolved around it. Amazing. This was what it meant for a game to be art. I have beaten this game no fewer than sixty times, if you count all the new game+ playthroughs - which introduced to me for the first time the idea of replaying a game differently and it resulting in a different outcome. I own four physical copies of this game, each for a different system. One of those systems is Super Famicom. Hell, I don't even own a Super Famicom, nor do I know any Japanese. I own the cartridge just to own it. It's not in mint condition and it doesn't have a box and it's tucked quietly on a shelf behind my SNES games, but having it makes me happy.
Final Fantasy 6
I was super obsessed about Chrono Trigger and wanted to know what other games were made by the dudes that made this. The first one I tried was FF4. Good, but most of the characters struck me as uninteresting, and the dialogue was badly written. Then I played FF6. Oh my God. It was like Chrono Trigger, but instead of being full of humor, it was deep. There were atrocities and betrayals and people who questioned their own beliefs and deep dynamic characters and the world was literally destroyed halfway through the game. When I got about a third of the way through that game, to the point where Terra turns into an esper and flies away from Narshe, I changed the screen name I used online. And I haven't changed it again since.
Final Fantasy Tactics
Another Squaresoft game. Did you see that coming? It took me a lot of time to even figure out how the hell this game worked. How do I add people to my team!? What are all these damn numbers!? Why are there 800 menus!? How do I beat Wiegraf!? FFT is a clunky game, but it's an extremely tactical game that introduced to me the idea of truly challenging the player's ability to win via tactics and strategy. In other RPGs I'd played, there was certainly an element of tactics and strategy, but nothing remotely like this. I was used to a huge chunk of my power coming from essentially just progressing in the game. Now I had that power from the beginning - I just had to figure out how to use it. Suddenly, tactical challenge was a thing.
Worms 2
Hahahaha. Oh man. Worms 2. If you haven't played any of the Worms games, they're sort of like multiplayer head-to-head artillery games. Each player controls a team of worms who crawl around a battlefield, and blast each-other with bazookas and napalm launchers and shotguns and banana bombs. Playing against just my brother and computer bots got boring eventually, so I learned about this thing called an "online community." The game let you play against people from all over the world, it was amazing! Most of them didn't speak English, but who cared? This was around the time when my parents started to hate video games and everything they stood for. "Everything they stood for" being my apparent complete and utter addiction to them. (Even though I'm sure both of them watched TV at least as much as I played video games.)
The Unofficial Squaresoft MUD
I don't want this to feel like a plug, even though I am an administrator of this game now. See, I wasn't at first. For three and a half years I was just a player. A player with a deep love for Squaresoft (FF7 was out by this point) who enjoyed chatting with people online, even though I was a stupid kid and they all hated me. This game changed me, not because of anything unique it did gameplay-wise, but because it recreated something that I already loved, and because I could talk to the people who made it. I could watch them working on it, making new things, which they talked about as they worked on, and which then got finished and turned into more gameplay for us. This is, really, what sparked my interest in game design. I applied three separate times to be an admin, each a year apart, before I was finally accepted.
World of Warcraft
Hmm. It feels like there should be more games up there. Already we're at WoW. What can I say about WoW? It's the World of freaking Warcraft, man, you know how this story goes. I have a love-hate relationship with this game, like everyone. For me, it's because Blizzard's game design philosophy is that once a challenge has been out for a while, they can just remove the actual challenge and leave an empty shell of gameplay that is so easy it feels like a cut scene, to make it "more accessible to the people who weren't skilled enough to do it before." But man, I want to play the game the way it was meant to be played. Just because I utterly despise the idea of actually having to schedule my gameplay around nine other people, and only got to play three raids in the last six months, doesn't mean I'm ready for you to remove the gameplay. I was eventually planning to beat it, fuckers. Just as soon as I finish my RPG Maker game or something. Of course, despite all my complaints I probably have a good 100-150 days of time spent logged in.
Hmm, enough psychobabble. I feel like making a list myself.
Super Mario World
This was quite literally the first video game I ever played. Oh, what my parents would give to undo this purchase. It was a great starting point, for a seven year old anyway. Not really knowing what I was doing at first, or even really what a video game was, I just walked back and forth through the first level for a good week before I realized that if you went far enough to the right it actually ended. Oh, and what an ever-expanding world I discovered beyond. Hidden goals that unlocked more levels, hidden goals that unlocked more hidden goals in older levels! And Yoshi! I think I was utterly obsessed with Yoshi for a good five or six years at least. I had Yoshi wallpaper, guys.
Chrono Trigger
I'm not sure if this was the first RPG I played or not. It might've been, but I think I'd played some PC RPGs before. I know Chrono Trigger was the first one I loved, though. This was a game with a serious story! I'd never even thought of the idea of a game having a real story before. Neither had most game developers, for that matter. Most games had levels created, and then a couple sentences of story were invented to explain them. But this game had a script that was lovingly written, and everything in the game revolved around it. Amazing. This was what it meant for a game to be art. I have beaten this game no fewer than sixty times, if you count all the new game+ playthroughs - which introduced to me for the first time the idea of replaying a game differently and it resulting in a different outcome. I own four physical copies of this game, each for a different system. One of those systems is Super Famicom. Hell, I don't even own a Super Famicom, nor do I know any Japanese. I own the cartridge just to own it. It's not in mint condition and it doesn't have a box and it's tucked quietly on a shelf behind my SNES games, but having it makes me happy.
Final Fantasy 6
I was super obsessed about Chrono Trigger and wanted to know what other games were made by the dudes that made this. The first one I tried was FF4. Good, but most of the characters struck me as uninteresting, and the dialogue was badly written. Then I played FF6. Oh my God. It was like Chrono Trigger, but instead of being full of humor, it was deep. There were atrocities and betrayals and people who questioned their own beliefs and deep dynamic characters and the world was literally destroyed halfway through the game. When I got about a third of the way through that game, to the point where Terra turns into an esper and flies away from Narshe, I changed the screen name I used online. And I haven't changed it again since.
Final Fantasy Tactics
Another Squaresoft game. Did you see that coming? It took me a lot of time to even figure out how the hell this game worked. How do I add people to my team!? What are all these damn numbers!? Why are there 800 menus!? How do I beat Wiegraf!? FFT is a clunky game, but it's an extremely tactical game that introduced to me the idea of truly challenging the player's ability to win via tactics and strategy. In other RPGs I'd played, there was certainly an element of tactics and strategy, but nothing remotely like this. I was used to a huge chunk of my power coming from essentially just progressing in the game. Now I had that power from the beginning - I just had to figure out how to use it. Suddenly, tactical challenge was a thing.
Worms 2
Hahahaha. Oh man. Worms 2. If you haven't played any of the Worms games, they're sort of like multiplayer head-to-head artillery games. Each player controls a team of worms who crawl around a battlefield, and blast each-other with bazookas and napalm launchers and shotguns and banana bombs. Playing against just my brother and computer bots got boring eventually, so I learned about this thing called an "online community." The game let you play against people from all over the world, it was amazing! Most of them didn't speak English, but who cared? This was around the time when my parents started to hate video games and everything they stood for. "Everything they stood for" being my apparent complete and utter addiction to them. (Even though I'm sure both of them watched TV at least as much as I played video games.)
The Unofficial Squaresoft MUD
I don't want this to feel like a plug, even though I am an administrator of this game now. See, I wasn't at first. For three and a half years I was just a player. A player with a deep love for Squaresoft (FF7 was out by this point) who enjoyed chatting with people online, even though I was a stupid kid and they all hated me. This game changed me, not because of anything unique it did gameplay-wise, but because it recreated something that I already loved, and because I could talk to the people who made it. I could watch them working on it, making new things, which they talked about as they worked on, and which then got finished and turned into more gameplay for us. This is, really, what sparked my interest in game design. I applied three separate times to be an admin, each a year apart, before I was finally accepted.
World of Warcraft
Hmm. It feels like there should be more games up there. Already we're at WoW. What can I say about WoW? It's the World of freaking Warcraft, man, you know how this story goes. I have a love-hate relationship with this game, like everyone. For me, it's because Blizzard's game design philosophy is that once a challenge has been out for a while, they can just remove the actual challenge and leave an empty shell of gameplay that is so easy it feels like a cut scene, to make it "more accessible to the people who weren't skilled enough to do it before." But man, I want to play the game the way it was meant to be played. Just because I utterly despise the idea of actually having to schedule my gameplay around nine other people, and only got to play three raids in the last six months, doesn't mean I'm ready for you to remove the gameplay. I was eventually planning to beat it, fuckers. Just as soon as I finish my RPG Maker game or something. Of course, despite all my complaints I probably have a good 100-150 days of time spent logged in.
I'm just going to post what I did in the greatest games thread as it fits in here better.
author=Me
I'm not going to mention the games I think deserve to be named "Graet3st GAME EvAr!!!" I'm basically going to mention the games that gave me personally the best gaming experience or just have been plain fun to play.
Final Fantasy VII - This game I know what you're thinking, but when I played this back in 97 when it first came out, it was the first time I actually had tried out an rpg. This very game is the reason I went onto play more rpgs, I mean the exploration & locations, graphics, music, secrets, chocobos were all just so enticing for me. The shear feeling I had playing this game the first time around was.. It was amazing.
Sonic The Hedgehog 2 - I had never actually played the first Sonic game when the second had come out, but when my older brother came home with it in his hand and started playing(Hogging)the game. I was blown away, great platforming, SPEED!, unique stages, and that little victory music at the end of each stage was so cool to listen to.
Jak & Daxter The Precursor Legacy - I had always been a fan of Naughty Dog because the whole Crash Bandicoot trilogy on the PSOne, so when I first got my PlayStation 2 I bought this game with it. Right away I thought this could actually be the funnest platformer and best adventure game for the PlayStation 2 and the whole last generation. Even to this day this is my opinion, The first game was just so charming, the silent protagonist, witty writing for Daxter and the old sage Samus, beautiful level design, simple story.
Honorable Mentions:
Final Fantasy VI, IX, XII
Halo Combat Evolved
Half-Life 2
Tekken 3
Assassin's Creed 2
Call of Duty 4 Modern Warfare
Grand Theft Auto III, San Andreas, IV
Pokemon Red & Blue, Gold
Fight Night 2004
Rugby 06
Star Ocean 2 The Second Story
Chrono Trigger
Mass Effect Series
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