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INVALID COLOR DEPTH

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I tried to import some sprites onto rpg maker 2003 and it said, "invalid color depth". Help would be appreciated.
Do I even have to say this, 256 color bitmap.
Sorry, im new to programming. Im not a bad spriter but i want to make my own game. I have already tried saving it as a bitmap though.
Use Irfanview to not only reduce the color depth to 256, but save as .png instead of .bmp to make the files smaller.

Instructions: load image file into Irfanview > Image > Decrease Color Depth > 256 colors > OK > File > Save as... > Save as type PNG > Compression Level 9.

Also has batch conversion for multiple images and can use the PNGOUT plugin to make png files even smaller. And it's freeware.

Get it here:
http://www.irfanview.com/
Can Gimp do that too? Lately when I convert the image to indexed color, rm2k3 has been rejecting it saying "Unsupported PNG image" I've never had this problem until a couple of days ago. Normally when I change the color mode to "indexed" it works out. Do I have to save a custom palette or something?
Now its saying it isnt the correct size...what must the size be?....
Depends on what you want to import.
author=sazhchocobo
Now its saying it isnt the correct size...what must the size be?....
I know this is old, but for anybody wondering, it has to be 72 (horizontal) and 128 (vertical)
pianotm
The TM is for Totally Magical.
32388
No, that's for the individual charsets. 8 charsets to a sheet. 288 by 256, each charset being 72 by 128.
Edit:
Oh.. saw the date. Nevermind. That was old!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Yikes! This is old as fuck. How do you people even find this stuff
Pages: 1