RMVX TILETSET LIMITATION
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Ok just tell me if I understood it the wrong way. But Rpg Maker VX only allows a maximum of 5 tilesets, each with a maximum size of 512x512 ? So the only way to go around that limitation if you want to make a game, big enough/without various environments/full of custom tilesets, you have to go with parallax mapping which is tedious and not very productive compared to regular mapping in my opinion.
If that's the case, it's impossible for me to work with such an engine, it's really disappointing as everything else seemed fine. I don't know who designed that version of Rpg Maker but he did one big mistake there...
Or is there another possible way to fix this problem ?
Just as I was deciding myself on one engine.
If that's the case, it's impossible for me to work with such an engine, it's really disappointing as everything else seemed fine. I don't know who designed that version of Rpg Maker but he did one big mistake there...
Or is there another possible way to fix this problem ?
Just as I was deciding myself on one engine.
You could try SwapXT. It's a swapping script that "shuffles" different tilesets and passage settings into play. Technically your game could feature an unlimited amount of tilesets with this script. It's pretty much what everyone uses for VX when they want to expand their tileset capacity without resorting to parallax mapping. The only drawback is that all the swapping can get a bit tedious.
http://www.rpgmakervx.net/index.php?showtopic=33958
http://www.rpgmakervx.net/index.php?showtopic=33958
author=Lezales
Ok just tell me if I understood it the wrong way. But Rpg Maker VX only allows a maximum of 5 tilesets, each with a maximum size of 512x512 ? So the only way to go around that limitation if you want to make a game, big enough/without various environments/full of custom tilesets, you have to go with parallax mapping which is tedious and not very productive compared to regular mapping in my opinion.
If that's the case, it's impossible for me to work with such an engine, it's really disappointing as everything else seemed fine. I don't know who designed that version of Rpg Maker but he did one big mistake there...
Or is there another possible way to fix this problem ?
Just as I was deciding myself on one engine.
You really really really really really really really really really really really really really really really really really really don't need as many tiles as you seem to think you do.
/voice of experience.
Go with VX.
author=Max McGeeauthor=LezalesYou really really really really really really really really really really really really really really really really really really don't need as many tiles as you seem to think you do.
Ok just tell me if I understood it the wrong way. But Rpg Maker VX only allows a maximum of 5 tilesets, each with a maximum size of 512x512 ? So the only way to go around that limitation if you want to make a game, big enough/without various environments/full of custom tilesets, you have to go with parallax mapping which is tedious and not very productive compared to regular mapping in my opinion.
If that's the case, it's impossible for me to work with such an engine, it's really disappointing as everything else seemed fine. I don't know who designed that version of Rpg Maker but he did one big mistake there...
Or is there another possible way to fix this problem ?
Just as I was deciding myself on one engine.
/voice of experience.
Go with VX.
Well from my experience with RM I had more than 5 tilesets/5chipsets used in almost every single game I made and they weren't even completed.
Ok I'll just add another question. What clear and real advantages does VX has against XP ?
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