I NEED SOME PUZZLE IDEAS (RM2K3)

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ok, i did a few puzzle type things in my game. but i need some good ideas. so far i did a rock pushing puzzle and a timed jump puzzle. can any of you brilliant minds helps me out some :), thanks in advance.
chana
(Socrates would certainly not contadict me!)
1584
I remember a neat puzzle where you had to reconstitute a very simple melody, that you had heard, with pillars (for example) which each produced a certain note. (Otherwise there's the switch puzzle, the 5 on 5 square {25 elements} which you all have to light knowing the walking on one, affects all those in the immediate proximity, the mathematical puzzle(random operation),guessing a number in so many times randomly chosen between 1 and 100, the enigma puzzle : " I am ..., I wake at night..., etc" or what ever and you have to guess who or what it is.) I rather like the cultural puzzle : for example : "I am the god of thunder ( : zeus or jupiter) .
I remember a similar puzzle from Lufia 2 on the SNES. Actually its just a "hit the stuff in the right order" puzzle, but they added a touch of originality by playing musical hints.
I wouldn't just plain tell you to do this or that kind of puzzle, but rather invite you to look at existing puzzles from other games and try to change a few things about them to make 'em your own.
hey chana, get out of my head lol i was just thinking of a music themed puzzle hahaha.
chana
(Socrates would certainly not contadict me!)
1584
The direction puzzle, or whatever key you have to hit faster and faster, and yes I agree it would be more interesting if you personalized them, though for some, it may not be very simple, they're pretty well concieved.

That was one of my favorites and quite difficult too, getting out, getting out!
i know from many years experience alot of rm2k(3) games are basically the same. its all about how you spice them up.

EDIT: I love lufia for its puzzles, man. what a great game (lufia 2)
I'm currently writing an article about puzzles for this very reason.
Love puzzles and mini games!
Starless Umbra has at least two per dungeon and plenty of hidden puzzles and mini games, you could try playing that for inspiration.
Music puzzles are great.
Me, I love a good old fashioned redirecting light puzzle (where it's easiest if you work backwards), I oddly like process of elimination puzzles too (solving by trial and error).
Major points if you combine puzzle elements like "pushing block" puzzle and a "recreate the bridge" puzzle.
You can never go wrong with a boat/runaway mine cart scene.
Lots of people love those "slide in one direction until you hit something" mazes (usually on ice), and you could always do a crazy invisible maze or one with limited visibility (dark caverns?).
Personally, I LOVE math puzzles, and they are very easy to code, however, you should provide plenty of hints (avoid making the puzzle mandatory if possible, or provide alternate solutions) and try to make it so that most players can solve it in about ten minutes tops.
Hope this has inspired some thought!
It always helps me if I plan a dungeon on paper first.
author=Demicrusaius
Love puzzles and mini games!
Starless Umbra has at least two per dungeon and plenty of hidden puzzles and mini games, you could try playing that for inspiration.
Music puzzles are great.
Me, I love a good old fashioned redirecting light puzzle (where it's easiest if you work backwards), I oddly like process of elimination puzzles too (solving by trial and error).
Major points if you combine puzzle elements like "pushing block" puzzle and a "recreate the bridge" puzzle.
You can never go wrong with a boat/runaway mine cart scene.
Lots of people love those "slide in one direction until you hit something" mazes (usually on ice), and you could always do a crazy invisible maze or one with limited visibility (dark caverns?).
Personally, I LOVE math puzzles, and they are very easy to code, however, you should provide plenty of hints (avoid making the puzzle mandatory if possible, or provide alternate solutions) and try to make it so that most players can solve it in about ten minutes tops.
Hope this has inspired some thought!
It always helps me if I plan a dungeon on paper first.


now i do love my self a good puzzle. however i hate when people over do it with to many. or make them so hard that you want to pull your hair out.
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