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SNEAK SYSTEM

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I can't get a sneak system i've been working on to work. Can anyone post an example of one that works for rpg maker 2003?
http://rpgmaker.net/tutorials/301/

This is the basic way to do it, make the events detect the player via radius, and then program them to pursue.

If you want to try something more advanced and reliable for the player...

http://rpgmaker.net/tutorials/479/ scroll down to "stealth system" This makes it easier for stuff like them not seeing through walls.
chana
(Socrates would certainly not contadict me!)
1584
which means ?
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
Pretty sure he's talking about how the tutorial is supplemented with pictures.
chana
(Socrates would certainly not contadict me!)
1584
Precisely it's not or barely.
Is there a game out there I could pull apart. I can't get this shit.
Odds are that trying to pull apart the code from another game is going to be even harder than understanding the first tutorial.
Most likely you'd be better off trying to reread it until you get it, or find specifically what you don't understand in it and ask about it(i.e. not simply I don't understand this tutorial), or look for other tutorials (like this one link, which isn't directly related to how to make a stealth system, but a more generic detection system which you could integrate into your own system once you understand it)
I prefer making 1 event for each tile that you step in, with that you have the possibility to extend the guards abilities to see if there is stuff to hide behind, you can also hide behind moveable boxes and stuff.

I personally think if you make each tile different you can get a much deeper stealth system.
Remaking Oblivion in rm2k3 suddenly sounds less ambitious and needless.
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