COMEDY GAMES

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Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
Apologies if this topic's been done before, but I'm planning on working on this idea I've had for a couple of months now but thought I should get some sort of feedback before going forth.

What does RMN think of amateur games designed purely for comedic value? Do you frown upon them universally? If not, can you think of any examples of geniunely funny games?

Also, what types of humour do you think amateur game developers should stay well clear of? For example, black comedy, slapstick, etc.
chana
(Socrates would certainly not contadict me!)
1584
The rpg that I found the funniest is : The Sword and The fish (except the end). I don't beleive you could make an fun rpg based solely on humour, I love humour (and more than that!), but it has to be in a context to be funny, and the context is a story, the atmosphere and the "take" of that story. I've of course played dozens of really bad and not funny at all rpgs that were supposed to be essentially that (funny). I think humour is really funny only if it's a +, and being funny, really funny is not given to every one. You're not funny because you decide to be funny, that's my view on the subject.
Comedy is probably one of the hardest things to pull off. Many games that try to be "comedic" are usually parody games that are made by someone who don't know how to make a game but instead makes a bad game and tries to make it seem like it was on purpose.

"Look at how bad my game is but I know how bad it is so you can't criticise me for it"

I think the comedy that most people should stay well away from is that kind of comedy. The occasional reference to real world events is fine but a game based around pop-culture jokes and even (I shudder to think of this) internet memes. Having a facepalm image in a game doesn't make it any more funny than having a facepalm image in a forum.

Another problem with comedy is that a lot of it is based on timing and verbal cues. These are also hard to pull off in a text-based environment. Jokes that seem funny in your head due to the way you read them to yourself might not work at all written down.

As for game comedy I like... I like it when it's played straight. A ridiculous premise but always played straight, no winking at the camera or anything like that. These generally don't provide laugh out loud moments but there's something incredibly enjoyable about it anyway.

I also like wordplay and cleverness.

And I like Portal.

And if you can voice-act a comedy game. It'll probably be funnier for it. As are any funny animations. Those always provide comedy value.
halibabica
RMN's Official Reviewmonger
16948
Barkley Shut Up and Jam: Gaiden comes to mind. That game had the most ridiculous premise, characters, plot twists, everything. But it played it all straight and took itself so seriously that it almost didn't get old. I say almost because I eventually did grow weary of it, but from the outset it was hilarious.

I agree with most of what Shinan said. Comedy games are hard to pull off. If you're tossing in obvious jokes or lots of swearing for humor's sake, the end result is usually the opposite. I think humor needs more subtlety to work in game-form. It's not a stand-up act, it's a video game. It requires different delivery.
The problem I experienced with comedy RM games was this:
Either they were exactly what Shinan described: Lousy quality.
Or they had good quality, but the jokes sucked ass.

I believe people who put the effort into a comedy game with good quality don't have the balls to take the risk to make use of black jokes that could offend sensitive players. So their jokes were quite lame.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The original Disgaea is a great example of how to make an extremely funny game that also has a real plot. It creates these utterly ridiculous situations, like Flonne, an adorable innocent angel girl who gets sent to assassinate you (the prince of the underworld), but then decides to be your friend instead because she realizes assassination isn't very nice. And it treats them as though they're completely seriously. A lot of the humor comes purely from how over the top the game is, as well. But then as the game continues, after having drawn you in and hooked you with the humor, the over-the-top plot and action actually start developing into something really interesting and semi-serious while you're not looking. And before you know it, you actually care about the characters and their plight, and the story has turned into something legitimately dramatic.

It's a very different approach than, for example, Earthbound, which barely has a real plot at all, even at the very end. Earthbound's approach gives only a token effort to the drama; nothing but the humor ever leaves an impression. Not to say that it doesn't have any non-humorous parts, but the non-humorous parts are still far from serious. It essentially alternates between comedy mode and LSD mode, so none of the plot really makes any sense. The final boss of the game turns out to be your obnoxious, spoiled porker of a next door neighbor, floating around in a tiny flying saucer with a smug grin on his chubby, beady-eyed face. And you don't even get to properly defeat him, he just puts up an impenetrable bubble around himself and then can't figure out how to deactivate it so he's stuck inside it forever. That's seriously the climax of the story, and is probably the most dramatic moment in the game. Yeah.

I will say I don't like Earthbound's approach nearly as much. It is still pretty funny, and is almost certainly easier to do, but the game just doesn't resonate with me as much because none of it really leaves a lasting impression. Disgaea was one of my major inspirations for the approach I took with the humor in Vindication, though I won't claim to have done it anywhere near as well.

I think part of the reason that Earthbound's "pure comedy" approach doesn't work very well in a game is that a game is usually extremely long compared to other types of fiction. I definitely love nonsense, and will gladly watch an hour and a half long comedy movie like Spaceballs or Monty Python, but I can't take 30 hours of nonsense. It's really hard for something that has no real continuity to make me want to come back to it day after day; it won't really be the same thing, after all. So the part with continuity is what makes me come back to the game, if that makes sense. So it has to be done well. I usually quit playing Earthbound around Threed; not because the game gets any worse, but because I start to become aware that nothing I'm doing or have previously done actually matters.
There was this RM game I played some years ago with you as a ninja and you had a central town hub. Loved that game but forgot what it was called. It wasn't perfect but it literally made me lol unlike Zephyr Lies. >.>
What's with all the "comedy is hard to pull off" talk?
All I do is think of games like Legend of the Mystical Ninja or Zombies Ate My Neighbours or Sakusaku Daigoutou Returns Metal Slug. Inspiration immediately comes to mind.
If you're trying to do biting modern political comedy, George Carlin style, THEN you may want to try a different medium :x
chana
(Socrates would certainly not contadict me!)
1584
@ZPE : Zephyr Skies actually made me laugh out loud, but that's another thing with humour : what makes one laugh will not always make the other laugh.
Solitayre
Circumstance penalty for being the bard.
18257
There's a lot more to writing comedy in a game than gratuitous swearing and lame pop culture references. Comedic timing, wordplay, and subtlety are key. It helps to actually be a decent writer if you're going to try to make a comedy game.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
Interesting stuff here! I can see the point about subtlety in comedy and how it can often appear "forced". My original idea wasn't based around being funny, but further thinking's revealed there is room for a bit of satire and/or black comedy...I just want to see how far I can go with this.
chana
(Socrates would certainly not contadict me!)
1584
As far as you want, as long as it is humoristic. Why would you want to limit yourself ?
My current project is a comedy, and yeah, it is difficult to pull off (at first). I'd like to think that you can eventually find your swing and it comes easier after that. In fact, my newest scenes have been (in my opinion) the best material I've done for it yet. The major key is to have a really funny beginning, then let the jokes sorta roll out in a lighter way throughout the gameplay. Eventually the characters will write their own jokes, you just have to ground them in their own personalities first.

I also find that every little bit helps. After the poor review of my tech demo (now defunct), I went back and rewrote a bunch of jokes to fit better with the 2k3 engine (Shinan's correct when he says voice acting would be best). It also helps to throw in some funny descriptions of skillsets, items, weapons, etc. I think if you're going to commit to a comedy game, you have to be willing to make picture cutscenes from time to time as well, since these can really help in terms of physical comedy. Don't get me wrong, the sprites can pull off some hilarious stuff on their own, but there are some things better seen in full animation.
Nightowl
Remember when I actually used to make games? Me neither.
1577
author=LockeZ
It's a very different approach than, for example, Earthbound, which barely has a real plot at all, even at the very end. Earthbound's approach gives only a token effort to the drama; nothing but the humor ever leaves an impression. Not to say that it doesn't have any non-humorous parts, but the non-humorous parts are still far from serious. It essentially alternates between comedy mode and etc

I somewhat found Aptos Adventures series by Nickmasterx somewhat Earthboundish. We need more games like that.
slash
APATHY IS FOR COWARDS
4158
author=Solitayre
There's a lot more to writing comedy in a game than gratuitous swearing and lame pop culture references. Comedic timing, wordplay, and subtlety are key. It helps to actually be a decent writer if you're going to try to make a comedy game.


This.

1) A comedy game is only gonna pull off "comedy" if it has well-written, well-timed humor.
2) A comedy game is still a game, so the game must still be fun to PLAY, not just mediocre gameplay surrounded by humor, well-written or not. Hint: integrate the humor into the game mechanics, or you might as well just make it a movie.
benos
My mind is full of fuck.
624
author=chana
@ZPE : Zephyr Skies actually made me laugh out loud, but that's another thing with humour : what makes one laugh will not always make the other laugh.

I thought I got trolled after it wasn't a serious game. But it was fun.
The problem I have with these comedy games is that they are the majority of the games on this site. There's a lack of games that are actually well thought out and well done. It's easy to 'not try' and defend it with "well it's a joke game". These games try to be ironic and make fun of RPGs, lend themselves to tropes in a self conscious way and tries to be 'a crappy game' on purpose. I don't think the whole comedy done right thing comes into this, seeing as how the jokes are usually sophomoric and regurgitated internet memes.

I agree that Barkley was the only one done right really, or at least the only notable example of what can be achieved with comedy RPGs.

The thing is you have to really understand comedy and the reasons behind what makes something funny to really pull it off successfully. Too often the games on this site defer to vulgar tactics and relish in the idea that they are in control and can do whatever they want to the player.

People don't usually play a game just for a laugh, as they would a comedy movie or tv show. When you add player interactivity, it changes that dynamic, unless you just use it in witty dialogue/cut-scenes, in which case, it is like watching something.
Are comedy games in the majority here? I never noticed.
author=King of Games
The problem I have with these comedy games is that they are the majority of the games on this site. There's a lack of games that are actually well thought out and well done. It's easy to 'not try' and defend it with "well it's a joke game". These games try to be ironic and make fun of RPGs, lend themselves to tropes in a self conscious way and tries to be 'a crappy game' on purpose. I don't think the whole comedy done right thing comes into this, seeing as how the jokes are usually sophomoric and regurgitated internet memes.


I've noticed on this site that there's a MAJOR difference between a joke game and a comedy game.
Can you elaborate on that? Do you mean like joke games are games that aren't serious/meant to be taken seriously whereas a comedy game is a game that takes itself seriously and yet promotes laughter?

There are also games that return to tropes in a post tropes way, like say, Hero's Realm, or The Realms Shattered, Generica, etc. But I wouldn't classify those as joke or comedy games.
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