New account registration is temporarily disabled.

TEXT BASE RPG

Posts

Pages: 1
Adon237
if i had an allowance, i would give it to rmn
1743
I have seen people who have text based games they have made, and I would love to know how to make one. For a future project. I googled things and got stuff like AGT and JACL but, I do not know how to run those.
Text-based as in it has an ASCII display, text-based as in all the combat is 'you attack the slime,' or text-based as in it's actually interactive fiction?
Adon237
if i had an allowance, i would give it to rmn
1743
interactive fiction.
Ah, just use Renpy then, or any other visual novel engine. You can use variables to do as you wish if that is your idea. Other wise, I would advise you to program it in C, quick and easy.
author=facesforce
Ah, just use Renpy then, or any other visual novel engine. You can use variables to do as you wish if that is your idea. Other wise, I would advise you to program it in C, quick and easy.

That's pretty spot on. Ren'Py might be a little harder to get the hang of but you have graphical options if you need them. Otherwise some beginner C will get you where you need to go.

(I also have the LCPANES engine Java source code if you want it. You can use it with .txt files to just turn a story into a program if you don't need anything fancier than variables and choices)
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
If you go with C or C++, then I would recommend http://www.codeblocks.org/ for a compiler and IDE, it's pretty straightforward therefor easy to learn on.

(You would want to get the codeblocks-10.05mingw-setup.exe binary if you're on windows.)

Here is a tutorial for console text operations in C++ http://www.cplusplus.com/doc/tutorial/basic_io/

Sorry I don't know any tutorials for console printing in C, just google around for 'printf()' and 'scanf()'
A word of advice when writing interactive fiction - have everything planned out before you start, I find a flow diagram on paper with everything clearly linked depending on choices is the best starting point. That way you don't write yourself into a corner or an endless loop.
author=psy_wombats
author=facesforce
Ah, just use Renpy then, or any other visual novel engine. You can use variables to do as you wish if that is your idea. Other wise, I would advise you to program it in C, quick and easy.
That's pretty spot on. Ren'Py might be a little harder to get the hang of but you have graphical options if you need them. Otherwise some beginner C will get you where you need to go.

(I also have the LCPANES engine Java source code if you want it. You can use it with .txt files to just turn a story into a program if you don't need anything fancier than variables and choices)
I'm actually learning Java at the moment and I was kind of interested in doing something like LC PANES at some point. Could I get a copy?
author=Pokemaniac
I'm actually learning Java at the moment and I was kind of interested in doing something like LC PANES at some point. Could I get a copy?


Yeah, sure: http://rpgmaker.net/users/psy_wombats/locker/lcpanes.zip

It's not commented very thoroughly as 90% of it was made in one sitting, but it should be straightforward enough to understand.
Pages: 1