APPROACHING EVENTS
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Hey so with events(same level as player) that are meant to approach the player, why is it that they can't through events below the player? How do I fix that problem?
Same level as player I could understand, but why not below?
Oh and I'm using VX.
Same level as player I could understand, but why not below?
Oh and I'm using VX.
I am not sure, but no events can overlap. I don't think there is a fix really.
But maybe a good scripter could find a way around this.
But maybe a good scripter could find a way around this.
If there's an event that's supposed to be "Below Hero Level" that's somehow blocking movement, perhaps you could try putting in a "Through On" line in the moving event's "Move Event" command? Saying that, I wouldn't suggest leaving "Through On" on.
(I use RM2K)
An event can overlap another event if they're in different layers. But the thing is, if your "below hero" event is a tile from your chipset, and that tile is set to not passable, then it won't pass through. If you make a below hero event and pick any random charset as the graphic, I assure you that another event can walk over it. If you select a tile from your chipset that's passable and set it as "below hero" then another event can walk over it. So I imagine that you had an impassable tile selected.
An event can overlap another event if they're in different layers. But the thing is, if your "below hero" event is a tile from your chipset, and that tile is set to not passable, then it won't pass through. If you make a below hero event and pick any random charset as the graphic, I assure you that another event can walk over it. If you select a tile from your chipset that's passable and set it as "below hero" then another event can walk over it. So I imagine that you had an impassable tile selected.
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