New account registration is temporarily disabled.

APPROACHING EVENTS

Posts

Pages: 1
Hey so with events(same level as player) that are meant to approach the player, why is it that they can't through events below the player? How do I fix that problem?

Same level as player I could understand, but why not below?

Oh and I'm using VX.
Adon237
if i had an allowance, i would give it to rmn
1743
I am not sure, but no events can overlap. I don't think there is a fix really.
But maybe a good scripter could find a way around this.
Marrend
Guardian of the Description Thread
21806
If there's an event that's supposed to be "Below Hero Level" that's somehow blocking movement, perhaps you could try putting in a "Through On" line in the moving event's "Move Event" command? Saying that, I wouldn't suggest leaving "Through On" on.
Thanks! Marrend's idea worked but thanks both of you ^^.
(I use RM2K)
An event can overlap another event if they're in different layers. But the thing is, if your "below hero" event is a tile from your chipset, and that tile is set to not passable, then it won't pass through. If you make a below hero event and pick any random charset as the graphic, I assure you that another event can walk over it. If you select a tile from your chipset that's passable and set it as "below hero" then another event can walk over it. So I imagine that you had an impassable tile selected.
Pages: 1