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FAVOURITE PUZZLES IN VIDEO GAMES?
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Title pretty much says it all. There have been some great puzzles in games like Tomb Raider. Portal makes an entire game from puzzles! So, what are some of your favourite puzzles from video games?
Personally, I love environmental puzzles, where it's just you and the environment. I find they ooze atmosphere and make you feel as though you're actually interacting with the game, having a conversation with it. "Does this work? OK, what happens if I do this?"
My recollection of game puzzles is quite poor despite enjoying them so I have no specific examples, but I know games like Prince of Persia are full of them.
Personally, I love environmental puzzles, where it's just you and the environment. I find they ooze atmosphere and make you feel as though you're actually interacting with the game, having a conversation with it. "Does this work? OK, what happens if I do this?"
My recollection of game puzzles is quite poor despite enjoying them so I have no specific examples, but I know games like Prince of Persia are full of them.
My favorite are enigmas "I am etc.", I like box puzzles, not too much the switch type, but I'm only talking here about indie games (I don't play commercial games).
Edit : I'm almost sure this topic already came up.
Edit : I'm almost sure this topic already came up.
Hmm...
Water Temple water level - OoT
Pillars in Eagle's Tower - Link's Awakening
Song of Nephilim in general - Xenosaga I
Maze "puzzle" at the end of Xenogears. So rewarding once you get through that trial.
Noob Bridge in Super Metroid. Discovered the "run" button!
Water Temple water level - OoT
Pillars in Eagle's Tower - Link's Awakening
Song of Nephilim in general - Xenosaga I
Maze "puzzle" at the end of Xenogears. So rewarding once you get through that trial.
Noob Bridge in Super Metroid. Discovered the "run" button!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Wild ARMs 1.
Go through the dungeon, on certain walls as you go are three plaques with poems on them. One describes the east wind as representing courage, another describes the west wind as representing love, and one describes the hope as coming from within mankind's heart. There is also a fourth plaque stating that you must free yourself from desire, for desire is the source of evil in the world. This is symbolism that comes up repeatedly throughout the game, and Wild ARMs the kind of game that has books and stone plaques full of mythology scattered throughout almost every area of the game, so it's not immediately obvious they're part of a riddle until you get to the final room and there are three switches on the ground and four pushable colored statues.
Wait, four colored statues? So which color is which? Well, there are key items you've picked up over the course of the game and subsequently forgotten about, which are small idols representing each of the three primary guardians. The idols of Zephyr, Raftina and Justine, the guardians of Hope, Love and Courage, respectively. The icons in your inventory are colored yellow, red and blue, respectively. So yellow is hope, red is love, and blue is courage.
There is a fourth guardian, Luceid, the guardian of Desire, who has betrayed the first three guardians and joined the demons. (He is actually the boss of this dungeon.) By process of elimination, the green statue must represent desire.
Push the red statue onto the left switch.
Push the blue statue onto the right switch.
Push the yellow statue onto the center switch.
Nothing happens. What the hell. Did I get this wrong? Just figuring this much out took like two hours of thinking and wandering around and trying to find clues. Argh, at this point in the game I'm going crazy.
But there's a fourth step to the puzzle. You have to let your desire crumble.
Put a bomb next to the green statue and blow it up.
After five hours I figure this out and am physically weeping. I am so fucking pleased with myself that I don't even bother to fight the boss. I am utterly satisfied, I save and quit and turn the TV off and go to bed without a word because no other experience can compare. I convert to Buddhism and become a monk and live in the snowy mountaintops for the rest of my life, meditating day and night, at utter peace with the universe. Best puzzle in the history of RPGs.
Go through the dungeon, on certain walls as you go are three plaques with poems on them. One describes the east wind as representing courage, another describes the west wind as representing love, and one describes the hope as coming from within mankind's heart. There is also a fourth plaque stating that you must free yourself from desire, for desire is the source of evil in the world. This is symbolism that comes up repeatedly throughout the game, and Wild ARMs the kind of game that has books and stone plaques full of mythology scattered throughout almost every area of the game, so it's not immediately obvious they're part of a riddle until you get to the final room and there are three switches on the ground and four pushable colored statues.
Wait, four colored statues? So which color is which? Well, there are key items you've picked up over the course of the game and subsequently forgotten about, which are small idols representing each of the three primary guardians. The idols of Zephyr, Raftina and Justine, the guardians of Hope, Love and Courage, respectively. The icons in your inventory are colored yellow, red and blue, respectively. So yellow is hope, red is love, and blue is courage.
There is a fourth guardian, Luceid, the guardian of Desire, who has betrayed the first three guardians and joined the demons. (He is actually the boss of this dungeon.) By process of elimination, the green statue must represent desire.
Push the red statue onto the left switch.
Push the blue statue onto the right switch.
Push the yellow statue onto the center switch.
Nothing happens. What the hell. Did I get this wrong? Just figuring this much out took like two hours of thinking and wandering around and trying to find clues. Argh, at this point in the game I'm going crazy.
But there's a fourth step to the puzzle. You have to let your desire crumble.
Put a bomb next to the green statue and blow it up.
After five hours I figure this out and am physically weeping. I am so fucking pleased with myself that I don't even bother to fight the boss. I am utterly satisfied, I save and quit and turn the TV off and go to bed without a word because no other experience can compare. I convert to Buddhism and become a monk and live in the snowy mountaintops for the rest of my life, meditating day and night, at utter peace with the universe. Best puzzle in the history of RPGs.
All the puzzles that are coming to mind are the ones I hate the most. The memory-based puzzles of Wild Arms 2 and Wild Arms 3. The "Wheel of Misfortune" of Suikoden. The sound-based unlocking puzzle in Xenogears. Practically every dungeon in Lufia 2 - Rise of the Sinistrals.
I'm beginning to wonder if I even enjoy doing puzzles? I'm thinking "no". Which is weird, as puzzles are one of the things that many RPGs do to challenge the player outside of combat.
I'm beginning to wonder if I even enjoy doing puzzles? I'm thinking "no". Which is weird, as puzzles are one of the things that many RPGs do to challenge the player outside of combat.
- The zodiac tile puzzle in Shadow Hearts: Covenant. This was a nice and simple one where you place tiles of the western zodiac signs on doors according to the door's description.
- Some adjust-the-beams-of-light puzzle in Tales of Symphonia. The Temple of Light, I think? It's been years since I played that game, but I remember that puzzle being pretty fun even though the dungeon was just variations of that one puzzle.
- These kinds of puzzles are my overall favorite
- Some adjust-the-beams-of-light puzzle in Tales of Symphonia. The Temple of Light, I think? It's been years since I played that game, but I remember that puzzle being pretty fun even though the dungeon was just variations of that one puzzle.
- These kinds of puzzles are my overall favorite
999 on DS had some good puzzles that you needed to solve in every room you go to. I actually got stuck on the very first puzzle in the game and ended up solving it by probability (Okay, stop laughing now!). But the rest of the puzzles were pretty easy except for one which I needed to use a walkthrough, oh and the sudoku puzzle at the end was also pretty good.
author=soniXAs much as I loved that game, I didn't feel the puzzles were anything special. They mostly felt like busywork(I don't know why, since I got stuck a few times :S). They weren't bad, they just didn't feel very original. But yes, the sudoku...
999 on DS had some good puzzles that you needed to solve in every room you go to. I actually got stuck on the very first puzzle in the game and ended up solving it by probability (Okay, stop laughing now!). But the rest of the puzzles were pretty easy except for one which I needed to use a walkthrough, oh and the sudoku puzzle at the end was also pretty good.
Ghost Trick is probably the game with the best puzzles I've ever seen. They focussed on basically 1 core mechanic that was relevant to the plot, but it was utilised in so many different ways. And it was so beautifully animated, and all the puzzles in the game went perfectly with the story.
I liked the puzzles in Plants vs Zombies, so I guess tower defence puzzles are fun.
I like "system puzzles". Where you build a system as efficiently as possible using a number of different possibilities. Of course this includes almost any game imaginable. Or at least tactical games (like Plants vs Zombies). I'm of course talking about the puzzle of setting up a really awesome flanking manouver in Silent Storm or building a functioning rail line in Cities in Motion.
(Basically. I like puzzle games. And especially puzzle games that exist in a "living environment" and thus have more than one solution.)
I generally don't like arbitary puzzles in my non-puzzle games though. (Damn you hacking minigames! DAMN YOU TO HELL)
EDIT:
I also love puzzles involving Thinking With Portals.
I like "system puzzles". Where you build a system as efficiently as possible using a number of different possibilities. Of course this includes almost any game imaginable. Or at least tactical games (like Plants vs Zombies). I'm of course talking about the puzzle of setting up a really awesome flanking manouver in Silent Storm or building a functioning rail line in Cities in Motion.
(Basically. I like puzzle games. And especially puzzle games that exist in a "living environment" and thus have more than one solution.)
I generally don't like arbitary puzzles in my non-puzzle games though. (Damn you hacking minigames! DAMN YOU TO HELL)
EDIT:
I also love puzzles involving Thinking With Portals.
Oh, and I forgot : musical puzzle (once again... ?), you have to reproduce a short (can be tricky) melody.
Music puzzles are always fun, like the aforementioned Song of Nephilim in Xenosaga and a similar puzzle in Xenogears. I also liked the piano "puzzle" in FF7. Come to think of it, I've always liked the type of puzzles that are rewarded by exploration, such as the tile sequence in Angeler's Cave in Link's Awakening, or the Wind Fish Maze Path in that same game...
I also loved following the "music" in the Lost Woods during the early stages of OoT.
I also loved following the "music" in the Lost Woods during the early stages of OoT.
It's odd how audio can be brought into these things, though I can't help but feel deaf players may lose out.
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